About SuperDuperMappyZoomer
From ThunderstoreLets you zoom into the map so far, you can see individual Viking nose hairs. The programmers never saw this coming.
Super Duper Mappy Zoomer 1.1.0
Lets you zoom into the map so far, you can see individual Viking nose hairs. The programmers never saw this coming.
Have you ever tried zooming into the map and thought "I can ALMOST see my house from here, but not quite"?
Ever squinted at a cluster of pins wondering if that's your epic loot stash or "definitely not where I died repeatedly"?
Ever wished the zoom limits weren't designed by someone who thinks Vikings have eagle vision?
Wish no more, my cartographically-challenged friend.
Super Duper Mappy Zoomer lets you magnify your map 100 times beyond what the silly devs thought was "reasonable" -- and if that's not enough for your perfectionist soul, crank it up to 10,000x because why the heck not?
Features that will blow your mind:
- Zoom in so close, you can see the quarks between the pixels!
- Zoom out so far, you can see other dimensions! (Results may vary)
- Fully configurable because I'm thoughtful like that.
- Verbose debug mode that spams your console with technical gibberish you probably don't need but might find oddly satisfying!
See It In Action!
Default Zoom: https://imgur.com/zGmBTDO Moar Zoom: https://imgur.com/Eeb7wEJ 100x Zoom: https://imgur.com/YTmpVij Go 5x Further: https://imgur.com/JtwdSeJ
Go go go!
Why are you still reading this? Download it and start zooming NOW!
To use this, simply drop it into your BepInEx plugins folder: \SteamLibrary\steamapps\common\Valheim\BepInEx\plugins
This is not AI slop.
This mod was built from scratch by analyzing the game's decompiled code, not by copying or modifying existing mods.
Yes, it was developed with AI assistance (Claude) -- but it was definitely not written with a single prompt. It was built iteratively, tested, debugged, audited against a 16-point checklist, and in true OCD fashion... it was audited again.
Every line of code has been read, understood, and approved by a human. No memory leaks. No thread safety issues. No lifecycle problems. No hot-path concerns.
That said, I am not a career programmer, and while everything makes sense to me, it might not make sense to someone who's been doing it for 20 years.
Audit it yourself: it's all here, and it's well-commented: https://github.com/Jeaudoir/SuperDuperMappyZoomer
Changelog
1.1.1 - 2026-05-08
- ugh, Thunderstore won't let me edit the README so I'm uploading a new version...?!
1.1.0 - 2026-05-08
- Fixed a bug where the zoomer stopped working after logging out then loading a game. The mod now correctly resets its internal state between sessions, so limits for zooming in and out are applied fresh on every world load.
- Added
ShowDebugInfoconfig setting to enable useful lifecycle logging (plugin init, config load summary, minimap detection, scene transitions) without enabling the noisy per-tick scroll logging. ShowZoomInfo(per-tick scroll logging) now requiresShowDebugInfo = trueas well, making it a true second level of verbosity.- Refactored from a single file into a clean multi-file architecture:
SuperDuperMappyZoomer.cs,ConfigManager.cs,DebugLogger.cs,Constants.cs. - Hand-rolled config system replaces BepInEx's built-in config API. Handles missing keys, invalid values, and stale keys from older versions gracefully; config file is always clean after first run.
- All magic numbers and plugin identity strings consolidated into
Constants.cs. - Removed all Harmony dependencies (the mod does not patch any game methods).
- Cached Minimap reflection field at startup rather than looking it up on every scroll tick.
1.0.0 - 2025-07-24
Initial public release.
- Configurable zoom-in multiplier (default 100x, max 10000x).
- Configurable zoom-out multiplier (default 1x unchanged, max 1000x).
- Optional verbose logging (shows every 'tick' of the scroll wheel) via
ShowZoomInfoconfig setting.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 6 mo ago.
SuperDuperMappyZoomer on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.1.1, released 2026-05-08
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 2 recorded builds of SuperDuperMappyZoomer.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.1.1 | 2026-05-08 | n/a | BepInEx |
| 1.1.0 | 2026-05-08 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run SuperDuperMappyZoomer on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
- ✓AuthorJeaudoir, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




