About Smoke Collision
From ThunderstoreAllows smoke to pass through iron cage floors and other similar structures. Also allows changing the smoke size.
Smoke collision
Makes the smoke ignore certain structures. Also allows changing the smoke size and properties.
Install on the client (modding guide).
Install on the server if want to sync the config.
Configuration
The config file has a list of object ids that are ignored by the smoke. Check here for object ids.
By default following structures let the smoke pass:
- Cage Floor 1x1
- Cage Floor 2x2
- Cage Wall 1x1
- Cage Wall 2x2
- Carved Darkwood divider
- Iron gate
- Wood ladder
- Wood stair
There are also settings to change smoke properties:
- Collider size multiplier (default
1): Affects only the collider size. - Fade time (default
2): Seconds to disappear after max amount or max duration. - Force (default
2): Multiplies acceleration (how quickly target velocity is reached). - Max amount (default
100): Maximum amount of smoke. - Max duration (default
60): Seconds until starting to fade. - Random horizontal velocity (default
0.15): Random horizontal velocity. - Smoke size multiplier (default
1): Affects both visual and the collider size. - Vertical velocity (default
0.75): Maximum vertical velocity.
Other setings:
- Required space (default
0.5): Clear space needed above fireplaces (meters). 0 disables the check.
Sources: GitHub
Donations: Buy me a computer
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Dependencies
Needs 1 other project installed alongside it.
Smoke Collision on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.10.0, released 2026-09-10
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 11 recorded builds of Smoke Collision.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.10.0 | 2026-09-10 | n/a | BepInEx |
| 1.9.0 | 2025-03-25 | n/a | BepInEx |
| 1.8.0 | 2023-10-05 | n/a | BepInEx |
| 1.7.0 | 2023-08-22 | n/a | BepInEx |
| 1.6.0 | 2023-06-12 | n/a | BepInEx |
| 1.5.0 | 2023-02-25 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Smoke Collision on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Works on a server
From source side supportThunderstore lists server-side support for Smoke Collision as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server. 1 other project installed alongside it.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
- ✓AuthorJereKuusela, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




