About VikingMeals
From ThunderstoreLower excessive ingredient costs AND cook larger batches. Light, Balanced and Generous presets, feast support, native Valheim menu and server-synced settings.
Viking Meals
1.1.3 — Valheim 1.0.20 compatibility and maintenance notes
- Rechecked the standalone source against installed Valheim 1.0.20 assemblies: build succeeds; 1,294 balance, override and boundary assertions pass.
- Preserve the existing published gameplay DLL and settings. This maintenance package adds compatibility evidence and does not rebalance your server.
- Standalone support continues while Viking Realm is in development. Realm is not a dependency.
- Runtime acceptance with every third-party food mod remains outside the offline checks.
Stable full release · JustQOL Viking Series
Smaller ingredient bills. Enough food to share. Viking Meals reduces excessive ingredient requirements and increases cooking batch sizes, helping you spend less time gathering for every serving. Choose Light, Balanced or Generous, or customize individual recipes. Balanced is enabled by default.
Features
Sensible ingredient costs and larger batches
The presets combine two changes: lower excessive ingredient quantities and more servings per craft. Recipes already using modest quantities keep those lower requirements.
Examples from Valheim 1.0.20 with Balanced:
| Recipe | Original ingredients | Viking Meals ingredients | Original → modded output | | --- | --- | --- | --- | | Queen's Jam | 8 raspberries + 6 blueberries | 4 raspberries + 4 blueberries | 4 → 8 jam | | Bread dough | 10 barley flour | 4 barley flour | 2 → 4 dough | | Unbaked kale chips | 12 kale | 4 kale | 4 → 8 portions | | Meadows feast preparation | 2 cooked deer meat + 5 cooked boar meat + 4 dandelions + 1 spice | 2 deer meat + 3 boar meat + 2 dandelions + 1 spice | Feast-kit output and serving count preserved | | Swamp feast preparation | 8 sausages + 4 bloodbags + 2 turnip stew + 1 spice | 2 sausages + 3 bloodbags + 2 turnip stew + 1 spice | Feast-kit output and serving count preserved |
These are gameplay balance rules, not nutritional measurements. Ingredients retain their role in each recipe, and positive ingredient requirements do not become free.
Three presets
| Preset | Meal yield | Soup, stew, broth and porridge yield | | --- | --- | --- | | Light | 1.5× | 2× | | Balanced | 2× | 3× | | Generous | 3× | 4× |
Yields round up to whole items and normally stop at one inventory stack. A recipe already producing more than one stack automatically retains at least its original quantity. For example, Queen's Jam produces 6 / 8 / 10 on Light / Balanced / Generous; its ten-item stack limit caps the Generous result.
Each preset also limits the amount of each ingredient in an eligible recipe:
| Ingredient group | Light maximum | Balanced maximum | Generous maximum | | --- | --- | --- | --- | | Staples: berries, vegetables, grain, flour and other ingredients | 6 | 4 | 3 | | Protein: meat, fish, tails, entrails, bloodbags, blubber and eggs | 4 | 3 | 2 | | Prepared dishes used as ingredients | 3 | 2 | 1 | | Seasonings: thistle, dandelion, honey and spices | 3 | 2 | 1 |
Requirements below their preset limit stay lower. Optional zero requirements remain zero. Explicit ingredient overrides take precedence over automatic limits.
Oven foods, feasts and compatible modded recipes
- Oven preparation produces extra uncooked portions; baking itself remains one-to-one.
- Feast-preparation recipes receive ingredient reductions while keeping their original kit output and placed-feast serving counts.
- Direct ingredient requirements on feast prefabs are also covered.
- Quality-based fish processing keeps its native output formula while eligible ingredient requirements can be reduced.
- Compatible modded recipes are included when they use the same recognized food, cooking-conversion or feast systems.
For example, a compatible modded food recipe requiring 30 CookedMeat uses 3 on Balanced, alongside the applicable yield increase.
Your progression stays intact
Food health, stamina, eitr and duration, recipe unlocks, crafting stations and station levels stay unchanged. Simple spit cooking remains one-to-one. Mead bases, equipment, building materials and unrelated recipes are not rebalanced.
Individual recipe overrides
Set an exact output quantity or ingredient requirement by prefab name without changing the rest of your chosen preset. You can make a single meal more generous, retain a higher ingredient cost, or adjust feast preparation separately.
How to use
| Control | Action | | --- | --- | | Viking Meals main-menu button | Open the preset guide and settings panel | | F7 | Open or close the panel | | Light / Balanced / Generous at the main menu | Choose your local-world preset | | Escape or Close | Close the panel and return to the game |
Choose a preset before entering a local world, then craft food normally. The in-world panel shows the active settings with gameplay controls read-only. The F7 shortcut is configurable.
The interface uses Valheim wood panels, Averia Serif text, warm highlights and native controls to match the JustQOL Viking Series.
Installation and updating
Required dependencies:
- BepInExPack Valheim 5.4.2351
- Jotunn 2.30.2 or a newer compatible version
Mod manager: install VikingMeals by JustQOL through Thunderstore Mod Manager or r2modman. The manager installs declared dependencies automatically. Close the game or server before updating, then restart after installation.
Manual: install the dependencies, then merge the package's BepInEx folder into the game or server directory. The plugin belongs at BepInEx/plugins/VikingMeals/VikingMeals.dll. Keep only one installed copy of VikingMeals.dll.
Preserve configuration and character/world saves when updating. Existing preset selections and recipe overrides are retained.
Multiplayer
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 3d ago.
VikingMeals on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.1.4, released 2026-11-01
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 6 recorded builds of VikingMeals.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.1.4 | 2026-11-01 | n/a | BepInEx |
| 1.1.3 | 2026-10-27 | n/a | BepInEx |
| 1.1.2 | 2026-10-21 | n/a | BepInEx |
| 1.1.1 | 2026-10-21 | n/a | BepInEx |
| 1.1.0 | 2026-10-21 | n/a | BepInEx |
| 1.0.0 | 2026-10-21 | n/a | BepInEx |
Dependencies
- Required: Jotunn
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run VikingMeals on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Works on a server
From source side supportThunderstore lists server-side support for VikingMeals as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorJustQOL, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




