Source-checkedWeapons, items & crafting

DualWieldCore

by Ketanol · for Valheim

Dual wield physical weapons in any combination, including spears and two-handed weapons. Bows, crossbows and magic excluded. By Ketanol.

8.9KDownloads
42d agoLast updated
BepInExLoaders
ThunderstoreSource

About DualWieldCore

From Thunderstore

Dual wield physical weapons in any combination, including spears and two-handed weapons. Bows, crossbows and magic excluded. By Ketanol.

DualWieldCore 1.2.4

1.2.4 throwable consumables

Snowballs, charred bombs and other items consumed by their primary attack use their normal throw, projectile effects and stack consumption again. They no longer form dual-wield pairs or get converted into melee attacks. Equip a throwable normally, including when switching from a weapon pair.

1.2.3 sword secondary attack

Two equipped swords now use the secondary movement from 1.2.0, triggered by your secondary-attack binding (middle mouse by default). The ordinary four-step combo and separate damage/effects of both weapons are preserved.

What is new in 1.2.2

Low-durability warnings identify which hand needs attention (20% by default). Swapping hands shows both weapon names and durability. Messages follow your selected interface language. In Ketanol.DualWieldCore.cfg, set Interface.ShowSwapMessage = false to hide swap feedback; set Interface.DurabilityWarningPercent = 0 to disable warnings, or choose a threshold up to 50. These settings are personal to each client. Excluded weapon checks now reuse a cache. Combat and animations remain as in 1.2.1.

By Ketanol. Two independently resolved weapons with native paired animations.

Restores the 1.1.4 animation selection: four-step dual-axe chains, dual-knife chains when either weapon is a knife, and their original secondary movements. Single-contact clips resolve both independent weapons at their native contact time; multi-contact clips resolve right then left at the first two native contacts. Every hand clones its own selected native attack, preserving its hit geometry, damage channels, hit effects, status effect, skill and tool tier. Area weapons retain their native overlap query. No combined damage packet is constructed.

Primary input selects both primary attacks. Secondary input selects each weapon's supported direct-damage secondary, falling back to its primary. Reusable physical projectile weapons such as spears and harpoons retain the existing melee-only behavior, including when used alone. Throwable consumables use vanilla attacks and do not form pairs. Bows, crossbows and staves are exclusive single weapons. Building tools cannot form weapon pairs.

Damage per hand uses the existing 0.60 multiplier and Dual Wield skill bonus, followed by vanilla modifiers. Stamina uses the hand's selected native cost with the existing 0.75 multiplier and native skill/equipment modifiers, charged at that hand's event. Insufficient stamina skips that hand. Each hand's own hit controls durability and native skill awards. Identical statuses obey vanilla stacking rules. Existing config keys and saved skill identity remain compatible.

Left Alt swaps hands; R holsters/draws. Install BepInEx/plugins/DualWieldCore/DualWieldCore.dll and restart Valheim. Use the same release on clients and server; remove other dual-wield mods. See VALIDATION.md and IMPLEMENTATION.md.

Developed with AI assistance. Native game animations are reused at runtime; no game assets are distributed. Third-party weapon effects and multiplayer require separate validation. See THIRD_PARTY_NOTICES.md for provenance and ServerSync licensing.

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Dependencies

Needs 1 other project installed alongside it.

DualWieldCore on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.2.4, released 2026-09-23

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 11 recorded builds of DualWieldCore.

Recent builds

BuildReleasedGame versionsLoaders
1.2.42026-09-23n/aBepInEx
1.2.32026-09-22n/aBepInEx
1.2.22026-09-22n/aBepInEx
1.2.02026-09-17n/aBepInEx
1.1.52026-09-17n/aBepInEx
1.1.42026-09-16n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run DualWieldCore on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Valheim
Loaders
BepInEx
Requires
One-click install needs a BepInEx server. 1 other project installed alongside it.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorKetanol, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

DualWieldCore, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. DualWieldCore is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run DualWieldCore on a Valheim server.

Deploy in about a minute from $9.99 a month, then add DualWieldCore in one click.