Source-checkedAdmin & protection

koumodgp

by Kou · for Valheim

A pure anti-cheat mod that protects your server from 3rd party software/cheats(Tooler, Wand, WeMod, FlingTrainer, CheatEngine, etc) and exploits(Animation cancelling, printseeds command, Glitching outside of dungeons).

1.7KDownloads
36d agoLast updated
BepInExLoaders
ThunderstoreSource

About koumodgp

From Thunderstore

A pure anti-cheat mod that protects your server from 3rd party software/cheats(Tooler, Wand, WeMod, FlingTrainer, CheatEngine, etc) and exploits(Animation cancelling, printseeds command, Glitching outside of dungeons).

koumodgp

A server integrity, anticheat and exploit-prevention plugin for dedicated Valheim servers.

koumodgp keeps a server's players on the exact mod set the admin expects, catches cheaters, and blocks common exploits. It is installed and configured by the server owner and is meant for legitimate server administration. The same koumodgp.dll runs on the server and on clients.


Exploit protection — 4 exploits blocked

The headline additions, enforced across all clients (1–3 on by default; #4 opt-in):

  1. Animation-cancelling — binding an emote to the attack key to interrupt a swing and attack

faster. koumodgp refuses emotes while you're mid-swing, so attacks play at normal speed.

  1. Dungeon escape — building a log inside dungeon to glich outside allowing to glide/fly from top of the dungeon. koumodgp blocks building **anything

except the campfire** inside dungeons.

  1. World-seed leak — the printseeds console command handing normal players the world seed

(used to look up bases/dungeons on seed-map sites). koumodgp disables the command for players.

  1. Boss-altar build cheese — spamming campfires/spike-traps around a boss altar so the boss

spawns into fire/traps. koumodgp blocks fire/trap building near altars (off by default).


What else it does (anti-cheat)

  • Mod whitelist — every client reports its loaded BepInEx plugins; the server compares them

to the admin's list and kicks mismatches (missing, extra, or wrong-version mods).

  • Integrity check — detects code from unauthorized third-party injectors that patch the game

at runtime (the usual way cheats are injected into a modded client).

  • State audit — checks well-known game flags (god mode, fly, ghost, free build) that external

trainers toggle. These are never set for a normal player.

  • Program check (Windows clients) — matches running program names / window titles against a

list of known cheat tools (WeMod, Cheat Engine, trainers — shipped active by default).

  • Exclusive characters — kicks characters that have played on other worlds, enforcing fresh,

server-only characters (on by default).

  • Disguised-cheat detection — catches injected cheats that don't patch the game and hide behind

a real mod's name (e.g. a cheat menu calling itself "Jotunn"):

  • Impostor check — a loaded assembly using an installed mod's name but not actually that mod

→ kick ([Policy] ImpostorAssembly).

  • Unowned component check — a live in-game component from injected code no installed mod,

the game or the engine accounts for → flag ([Policy] OrphanBehaviour).

  • Framework names are no longer trusted by name alone — injected code must be the real mod or a

declared dependency, otherwise it's flagged (InjectedAssembly).

Every detection is written to violations.log and posted to the Discord webhook (flag or kick).

Admins (on the server's adminlist.txt) are fully exempt and never checked or logged.


Install

  1. Put koumodgp.dll in BepInEx/plugins/ on the server and on every client.
  2. Start the server once. It creates:
  • BepInEx/config/koumodgp.cfg — settings.
  • BepInEx/config/koumodgp/required/ — folder for required mods.
  • BepInEx/config/koumodgp/allowed/ — folder for optional mods.
  • BepInEx/config/koumodgp/signatures.txt — cheat-tool signatures.
  1. Configure it (below), then kougp reload in the console — or restart.

Step 1 — Set your allowed mods (drop-a-DLL)

You do not edit text for mods. Just drop the mod .dll files (or whole plugin folders) into the folders and koumodgp reads each one's id and version automatically:

  • BepInEx/config/koumodgp/required/ — every client MUST run these exact mods + versions.

Put every client-side mod your modpack uses here.

  • BepInEx/config/koumodgp/allowed/ — permitted if a client has them, but not required

(e.g. optional qol mods like camera build).

Any mod a client runs that is not in either folder → the client is kicked.


Step 2 — Detect external cheats (signatures)

To catch standalone cheat programs (things that run as their own app, not as a game mod), add their names to BepInEx/config/koumodgp/signatures.txt — one per line. A signature is a lowercase text fragment matched against running process names and window titles.

Shipped active by default:

wemod
cheatengine
trainer
wand

Rules:

  • One signature per line, no # in front (lines starting with # are comments).
  • Matching is a contiguous substring — trainer matches "Valheim … 21 Trainer"; but

valheim trainer would NOT match that title because the words aren't adjacent.

  • Use distinctive fragments. Avoid single broad words that could match innocent programs.

Step 3 — Discord logging (optional)

In BepInEx/config/koumodgp.cfg under [Logging]:

DiscordWebhookUrl = https://discord.com/api/webhooks/xxxx/yyyy

Leave empty to disable. When set, koumodgp posts the exact kick reason (type + detail) plus the player name and SteamID, and lifecycle/admin events. All timestamps show in each viewer's own local timezone automatically. Full detail of every detection is always written to BepInEx/config/koumodgp/violations.log.

> After changing the webhook URL you must restart the server (URL is read at startup).

Recommended: keep InjectedAssembly = Flag

Under [Policy] in the cfg, leave InjectedAssembly = Flag (the default). In-memory assemblies have many legitimate causes (mods' embedded dependencies, runtime-generated code), so this logs them for your review instead of auto-kicking — you get a Discord/audit note naming the mod or DLL and can ban manually if it's actually a cheat. Real injected tools that patch the game are still kicked automatically by the foreign-Harmony check regardless of this setting.


Exploit #1 — Block animation-cancelling (on by default)

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 36d ago.

koumodgp on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server side
Optional on the server
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.9.0, released 2026-09-29

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 19 recorded builds of koumodgp.

Recent builds

BuildReleasedGame versionsLoaders
0.9.02026-09-29n/aBepInEx
0.8.02026-09-18n/aBepInEx
0.7.02026-09-15n/aBepInEx
0.6.12026-09-11n/aBepInEx
0.6.02026-09-10n/aBepInEx
0.5.12026-09-09n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run koumodgp on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Admin”

Admin & protection

Permissions, moderation, anti-cheat and land protection for the people running the server.

Works on a server

From source side support

Thunderstore lists server-side support for koumodgp as optional: it can run on a server, but isn’t required there.

Compatibility

Game
Valheim
Loaders
BepInEx
Runs on
Serveroptional on the server
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorKou, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

koumodgp, answered

Generated from the mod’s own source data.

Do my players need to install koumodgp?

Thunderstore lists server-side support for koumodgp as optional: it can run on a server, but isn’t required there.

Which loaders does it support?

BepInEx.

Is it free?

Yes. koumodgp is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run koumodgp on a Valheim server.

Deploy in about a minute from $9.99 a month, then add koumodgp in one click.