Source-checkedGameplay & overhauls

FocusFollowedPlayer

by KydlDev · for Valheim

Follow one player: hide other players' health bars. Focus on the followed player, follow the arrow and glow of the player. Get notified when they use a portal.

7Downloads
20d agoLast updated
BepInExLoaders
ThunderstoreSource

About FocusFollowedPlayer

From Thunderstore

Follow one player: hide other players' health bars. Focus on the followed player, follow the arrow and glow of the player. Get notified when they use a portal.

FocusFollowedPlayer

Version 1.0.0

Valheim BepInEx mod: follow one player, hide the other players' health bars, show a glow on the followed player and an arrow pointing at them when they are far away. Get notified if the followed player uses a portal.

Requirements

  • BepInExPack_Valheim 5.4.2351
  • Jotunn 2.30.2
  • Everybody needs the mod: [NetworkCompatibility(EveryoneMustHaveMod, Minor)] (Jotunn). The server must have it too.

In-game menu (F6)

  • Players - live list of the other players online (nearby / map position, distance). Click a player to

follow them, click again (or "Stop following") to stop. Long lists are paged.

  • Options - Enabled, show health of all players, map position sharing, verbose logging.
  • Glow / Arrow - look and feel.
  • Alerts - portal notification settings.

The window is always 70 % of the screen height, whatever the resolution or aspect ratio. Pages that are taller than that scroll (mouse wheel, or drag the thin bar on the right edge). While the menu is open the mouse wheel only scrolls the menu: it never zooms the game camera (src/Patches/ScrollBlockPatch.cs). Every slider has a number box (type a value, Enter). Menu changes are a preview: they are written to the config only when the menu closes (F6 / Esc). Revert changes (bottom, only visible when something changed) restores the values the config had when the menu was opened (the followed player is not reverted). The F8 toggle saves immediately.

Player options

  • [General] Enabled (default ON, F8 toggles it) - master switch of the mod for you. OFF = no health bar hiding, no glow,

no arrow, you cannot start following anybody (menu click / follow is refused with a message), no follow pings are sent, and nobody can follow you: a follow request is answered with "does not allow being followed" and your map position is not forced on. Portal alerts are neither sent nor shown. The followed name stays saved and works again when you switch it back ON.

  • [General] ShowHealthOfAllPlayers (default OFF) - OFF: while you follow somebody (and they are online) the health bars of

all other players are hidden. ON: every health bar is shown as usual. With nobody followed nothing is hidden either way.

  • [Privacy] AllowFollowAndShare (default ON) - others may follow me / turn my map position on. OFF = a follower gets

"does not allow being followed" and the follow is cancelled.

  • [Arrow] ForcePublicPosition (default ON) - ask the followed player (must have this mod) to turn their map position sharing ON.

The followed player's mod turns it OFF again about 20 seconds after the last follower stopped (or as soon as they set [Privacy] AllowFollowAndShare to OFF). Sharing that the player switched on or off themselves is never touched.

Glow

  • The glow is shown up to [Glow] MaxDistance. [Glow] Intensity is limited to 0.1 - 1, default 0.5

(it also applies to the arrow, whichever arrow color is used).

  • [Glow] AllowGlowAtAnyDistance (default OFF) - ON: the followed player glows at any distance, ignoring [Glow] MaxDistance

and the sync setting. The arrow is not affected: it keeps using its distance (the shared one with sync ON, [Arrow] MinDistance with sync OFF). The glow can only be drawn while the player is loaded in your game (Valheim only loads nearby players).

  • The outline uses 3 clones per renderer (stencil bit 64): Clear (queue 3099, wipes the bit around the

player), Mask (3100, writes it) and Hull (3101, draws only where the bit is not set). The Clear step is needed because anything that already set bit 64 on screen makes the hull fail everywhere.

  • With [Logging] Verbose = true the plugin writes GlowDiag: lines every 10 s (pipeline, camera, per-renderer

visibility of the clones).

Arrow

  • The arrow points at the followed player beyond [Arrow] MinDistance (25 - 200 m, default 100).
  • [Range] SyncActivationPoint (default ON) uses one shared distance, so the glow stops exactly

where the arrow starts. OFF = each has its own distance. With sync ON, changing either slider changes both.

  • [Arrow] Size (0.5 - 1, default 1): slider "Size" in the Arrow tab, shown in percent (50 - 100%).
  • [Arrow] FollowVertical (default ON): the arrow tilts up/down toward the target, so a target

high above or far below you gives an arrow pointing up/down and ahead. The arrow is placed horizontally toward the target. A target straight above/below shows an arrow.

  • [Arrow] ArrowSeeThrough (default OFF) - ON: the arrow is drawn as thin borders only (the 21 edges as thin beams), the inside

is see-through. Same color and intensity. Border thickness: EdgeThickness constant in src/Arrow/ArrowManager.cs (0.03 m).

Portal notifications

When a player takes a portal, their mod broadcasts the portal's name (the tag; "(unnamed portal)" if empty).

  • Notification on the right side of the screen for the followed player: "Followed player <player> used portal <portal>"

(portal name bold) in a box with dark background, gold border and 10 px padding around the text. Settings (menu tab Alerts, config [Notifications]): on/off, distance from the right edge (px, in 1920x1080 reference pixels, scales with the screen), height (% of screen), text size, seconds shown. Drawn with UI Toolkit (own panel under the menu, never blocks input). While the Alerts tab is open an example line is drawn so you can place it.

  • Menu (Players tab): the portal a player took is shown on their row and in the "Following" line, until you take a

portal with the same name (case-insensitive). Cleared when you leave the world.

  • Not sent when [Privacy] AllowFollowAndShare is OFF or the mod is disabled by the server.
  • Harmony patch: TeleportWorld.Teleport (local player only; counts only if the teleport really started).

RPC: FocusFollowedPlayer_PortalUsed.

Server

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 20d ago.

FocusFollowedPlayer on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server side
Optional on the server
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.0.0, released 2026-10-16

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 1 recorded build of FocusFollowedPlayer.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run FocusFollowedPlayer on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Works on a server

From source side support

Thunderstore lists server-side support for FocusFollowedPlayer as optional: it can run on a server, but isn’t required there.

Compatibility

Game
Valheim
Loaders
BepInEx
Runs on
Serveroptional on the server
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-17Open ↗
  • ✓AuthorKydlDev, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

FocusFollowedPlayer, answered

Generated from the mod’s own source data.

Do my players need to install FocusFollowedPlayer?

Thunderstore lists server-side support for FocusFollowedPlayer as optional: it can run on a server, but isn’t required there.

Which loaders does it support?

BepInEx.

Is it free?

Yes. FocusFollowedPlayer is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run FocusFollowedPlayer on a Valheim server.

Deploy in about a minute from $9.99 a month, then add FocusFollowedPlayer in one click.