Source-checkedCreatures & NPCs

TruePassiveMobs

by lhoffl · for Valheim

Lox, Asksvin, Boar, Neck & more stay peaceful until attacked. Other enemies flee from players whose gear outclasses them.

271Downloads
31d agoLast updated
BepInExLoaders
ThunderstoreSource

About TruePassiveMobs

From Thunderstore

Lox, Asksvin, Boar, Neck & more stay peaceful until attacked. Other enemies flee from players whose gear outclasses them.

PassiveMobs

A BepInEx mod for Valheim 1.0 with three independent features (all on by default):

  1. Passive creatures: By default Lox, Asksvin, Moose, Boar, Hen, Neck, and Bjorn leave players alone until a player damages them. After that they fight back as normal for ProvokedDuration seconds after the last hit, then calm down again.
  • SkittishCreatures run away from a player who stays within SkittishRange for SkittishTime seconds.
  • TerritorialCreatures attack a player who stays within TerritorialRange for TerritorialTime seconds, then run away for TerritorialRetreatTime seconds.
  1. Enemies fear strong players: non-passive enemies run away from players whose gear outclasses it, instead of attacking.

An enemy you attack stops running and fights back until FightBackDuration seconds after your last hit. Raid creatures never run away.

  1. Neutral creatures: the Dvergr and other creatures that are friendly until angered only turn hostile after

HitsToAnger (default 2) hits from a player within AngerWindow seconds, instead of on the first stray hit. Once angry, they make peace again CalmDownTime seconds (default 5 minutes) after the fighting stops.

Requires Jötunn.

How "outclassed" is decided

The mod uses two checks, each can be turned on or off:

| Check | Passes when | |---|---| | UseEnemyDamageCheck | The enemy's strongest attack, after your armor and resistances, deals at most MaxEnemyHitPercent (default 10%) of your max health. | | UsePlayerDamageCheck | Your equipped weapon kills the enemy in at most MaxHitsToKill (default 3) average hits. This includes your skill, active buffs and the enemy's resistances. |

The math uses the game's own formulas, including star level, world difficulty settings, player-count scaling and world level. These are rough outcomes with the defaults, using 3★ gear and typical food:

| Your gear | Runs away | Still fights | |---|---|---| | Iron | Greydwarves, greydwarf brutes, skeletons | Trolls, draugr, wolves | | Padded + Blackmetal | Everything above, plus draugr and wolves | Fenrings, goblins, trolls | | Carapace + Mistwalker | Everything above, plus fenrings and goblins | Goblin brutes, seeker soldiers |

Config

The config file is BepInEx/config/com.lhoffl.TruePassiveMobs.cfg. It reloads automatically when you save it, so you can tune it while the game runs.

Multiplayer

Required on the server and every client. Settings are synced from the server to the clients. Config changes are synced live.

Building

dotnet build -c Release

The game path comes from the Steam registry keys. The build copies TruePassiveMobs.dll to BepInEx/plugins/TruePassiveMobs/; pass -p:DeployToGame=false to skip that step.

To override the paths, create a gitignored Environment.props next to the csproj. With a mod manager, point BepInExPath at the profile's BepInEx folder and DeployDir at the mod's folder in it:

<Project>
  <PropertyGroup>
    <BepInExPath>$(APPDATA)\r2modmanPlus-local\Valheim\profiles\MyProfile\BepInEx</BepInExPath>
    <DeployDir>$(BepInExPath)\plugins\lhoffl-TruePassiveMobs</DeployDir>
  </PropertyGroup>
</Project>

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 31d ago.

TruePassiveMobs on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.2.0, released 2026-10-04

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 4 recorded builds of TruePassiveMobs.

Recent builds

BuildReleasedGame versionsLoaders
1.2.02026-10-04n/aBepInEx
1.1.02026-09-28n/aBepInEx
1.0.12026-09-27n/aBepInEx
1.0.02026-09-25n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run TruePassiveMobs on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Creatures & NPCs

Adds or changes creatures, NPCs and how they behave.

Compatibility

Game
Valheim
Loaders
BepInEx
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-04Open ↗
  • ✓Authorlhoffl, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

TruePassiveMobs, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. TruePassiveMobs is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run TruePassiveMobs on a Valheim server.

Deploy in about a minute from $9.99 a month, then add TruePassiveMobs in one click.