About TruePassiveMobs
From ThunderstoreLox, Asksvin, Boar, Neck & more stay peaceful until attacked. Other enemies flee from players whose gear outclasses them.
PassiveMobs
A BepInEx mod for Valheim 1.0 with three independent features (all on by default):
- Passive creatures: By default Lox, Asksvin, Moose, Boar, Hen, Neck, and Bjorn leave players alone until a player damages them. After that they fight back as normal for
ProvokedDurationseconds after the last hit, then calm down again.
SkittishCreaturesrun away from a player who stays withinSkittishRangeforSkittishTimeseconds.TerritorialCreaturesattack a player who stays withinTerritorialRangeforTerritorialTimeseconds, then run away forTerritorialRetreatTimeseconds.
- Enemies fear strong players: non-passive enemies run away from players whose gear outclasses it, instead of attacking.
An enemy you attack stops running and fights back until FightBackDuration seconds after your last hit. Raid creatures never run away.
- Neutral creatures: the Dvergr and other creatures that are friendly until angered only turn hostile after
HitsToAnger (default 2) hits from a player within AngerWindow seconds, instead of on the first stray hit. Once angry, they make peace again CalmDownTime seconds (default 5 minutes) after the fighting stops.
Requires Jötunn.
How "outclassed" is decided
The mod uses two checks, each can be turned on or off:
| Check | Passes when | |---|---| | UseEnemyDamageCheck | The enemy's strongest attack, after your armor and resistances, deals at most MaxEnemyHitPercent (default 10%) of your max health. | | UsePlayerDamageCheck | Your equipped weapon kills the enemy in at most MaxHitsToKill (default 3) average hits. This includes your skill, active buffs and the enemy's resistances. |
The math uses the game's own formulas, including star level, world difficulty settings, player-count scaling and world level. These are rough outcomes with the defaults, using 3★ gear and typical food:
| Your gear | Runs away | Still fights | |---|---|---| | Iron | Greydwarves, greydwarf brutes, skeletons | Trolls, draugr, wolves | | Padded + Blackmetal | Everything above, plus draugr and wolves | Fenrings, goblins, trolls | | Carapace + Mistwalker | Everything above, plus fenrings and goblins | Goblin brutes, seeker soldiers |
Config
The config file is BepInEx/config/com.lhoffl.TruePassiveMobs.cfg. It reloads automatically when you save it, so you can tune it while the game runs.
Multiplayer
Required on the server and every client. Settings are synced from the server to the clients. Config changes are synced live.
Building
dotnet build -c Release
The game path comes from the Steam registry keys. The build copies TruePassiveMobs.dll to BepInEx/plugins/TruePassiveMobs/; pass -p:DeployToGame=false to skip that step.
To override the paths, create a gitignored Environment.props next to the csproj. With a mod manager, point BepInExPath at the profile's BepInEx folder and DeployDir at the mod's folder in it:
<Project>
<PropertyGroup>
<BepInExPath>$(APPDATA)\r2modmanPlus-local\Valheim\profiles\MyProfile\BepInEx</BepInExPath>
<DeployDir>$(BepInExPath)\plugins\lhoffl-TruePassiveMobs</DeployDir>
</PropertyGroup>
</Project>Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 31d ago.
TruePassiveMobs on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.2.0, released 2026-10-04
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 4 recorded builds of TruePassiveMobs.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.2.0 | 2026-10-04 | n/a | BepInEx |
| 1.1.0 | 2026-09-28 | n/a | BepInEx |
| 1.0.1 | 2026-09-27 | n/a | BepInEx |
| 1.0.0 | 2026-09-25 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
- Required: Jotunn
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run TruePassiveMobs on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-04Open ↗
- ✓Authorlhoffl, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






