About MapAutoSync
From ThunderstoreShare explored map and pins with everyone on a dedicated server automatically, without a cartography table. Install on the server and on each player who wants it.
MapAutoSync
Shares every player's explored map and pins on a Valheim dedicated server automatically, without anyone visiting a cartography table.
- A new tick-box on the large map, Auto sync map, next to "Visible to other players".
- A Sync now button above it, to sync straight away whenever you like.
- While the tick-box is on, your map is shared when you join and once every in-game day.
- You receive everyone else's explored areas and pins the same way.
- It works between players who are never online together: the server keeps the shared map.
Screenshots
The two new rows on the large map, above the game's own "Cartography Table" and "Visible to other players":
Clicking Sync now tells you what is happening, in large text at the top of the map:
Who installs it
| Where | What it does there | | --- | --- | | The dedicated server | Keeps the one shared map and hands it to players who sync. | | Each player who wants it | Adds the tick-box and does the syncing. |
It is the same DLL in both places. Players without it are not affected: they keep using cartography tables as usual, and can play alongside players who have it.
How it works
A sync is exactly what a cartography table does, done for you:
- Your game sends its shared map data to the server (the same data "record discoveries" writes to
a table).
- The server merges it into its one shared map and sends that back.
- Your game merges it in (the same as "read map" at a table).
The merge on the server follows two rules:
- Explored areas are only ever added. Nothing anyone explored is lost.
- Your pins are yours. Each sync replaces your pins on the shared map with the set you have now,
so deleting one of your own pins removes it for everyone at their next sync. Other players' pins are never changed by your sync.
As with a table, death markers are not shared, and other players' areas and pins show as shared map data (the game's "shared map" display toggle applies to them).
When it syncs
- About 20 seconds after you spawn into the world.
- Each time a new in-game day begins.
- Straight away when you switch the tick-box on.
- Straight away when you click Sync now. This works even while the tick-box is off. The
button's label and large text at the top of the map say "Syncing", then "Sync complete" once the server's map has arrived, usually within a second or two. If the server does not answer within 10 seconds (for example because it does not have the mod), they say so instead.
After an automatic sync you are told "Map synced": in the same large text on the map if the map is open, otherwise as a short message at the top left.
In-game time on a dedicated server only moves while someone is online, so "once every in-game day" is about every 20 minutes of play.
Installation
Requires BepInEx 5.
- Server: put
MapAutoSync.dllinBepInEx/plugins/and restart. - Player: put
MapAutoSync.dllinBepInEx/plugins/in your Valheim folder, or install it with
a mod manager.
It is meant for dedicated servers. In single player, or when hosting a game from your own client, it does nothing.
Versions
Keep the server and the players on the same version where you can. Update the server first:
- A server on 0.3.0 or later still syncs players who are on an older version, including the ones
from when the mod was called AutoSyncMap. After their first sync of a session it tells them, in the middle of their screen, to update.
- A player on 0.3.0 or later needs the server to be on 0.3.0 or later.
- The mod was called AutoSyncMap before 0.3.0. Remove any old
AutoSyncMap.dllwhen you update;
never run both. A server's shared map from before 0.3.0 is carried over by itself.
Like any BepInEx mod, a new version is loaded when the game or the server starts. So an update means restarting the game for a player, and restarting the server for its owner, unless the server uses ScriptEngine as described below.
Updating a server without a restart (optional)
MapAutoSync has no hot reloading of its own. It is written so that BepInEx's own ScriptEngine can reload it:
- Install ScriptEngine in
BepInEx/plugins/. - Put
MapAutoSync.dllinBepInEx/scripts/instead ofBepInEx/plugins/. Never keep a copy in
both folders.
- To update, replace the DLL in
BepInEx/scripts/. With ScriptEngine's file watcher switched on
(EnableFileSystemWatcher = true in its settings) it reloads by itself a few seconds later; otherwise press ScriptEngine's reload key. Nobody is disconnected, and the shared map is kept.
This is only worth doing on a server. Players can simply use BepInEx/plugins/.
Settings
BepInEx/config/liekos47.mapautosync.cfg, written on first run. These are per player.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 29d ago.
MapAutoSync on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.3.0, released 2026-10-06
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 1 recorded build of MapAutoSync.
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run MapAutoSync on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Works on a server
From source side supportThunderstore lists server-side support for MapAutoSync as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-06Open ↗
- ✓Authorliekos47, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






