About EpicGuns
From ThunderstoreConfigurable Bow-compatible 1911, Pump Action and M16 firearms with buckshot, dragons breath, AP and hollow-point ammunition.
EpicGuns 0.5.0
Three configurable Valheim firearms using the Bows skill and Bow item category, with custom models, icons, ammunition, and sounds. Requires BepInExPack Valheim 5.4.2350 and Jotunn 2.30.2. Epic Loot is optional.
Weapons and recipes
| Weapon | Tier / station | Crafting materials | Default damage | Firing | |---|---|---|---|---| | 1911 | Black Forest / Forge 1 | 8 Bronze, 4 Fine Wood, 2 Deer Hide | 22 weapon + 18 ammo pierce | One round, 1-second base reload | | Pump Action | Black Forest / Forge 1 | 15 Bronze, 15 Tin | 60 total pierce across 12 pellets | One shell, 1.8-second base reload | | M16 | Swamp / Forge 2 | 20 Iron, 10 Fine Wood, 5 Leather Scraps | 18 weapon + 10 ammo pierce per bullet | 3-round automatic burst, 0.12 seconds between rounds, 1.1-second base reload |
Damage values are before skill, armor, resistance, and magic modifiers. A shotgun pellet deals 5 base pierce, not 60. Spread makes the shotgun most effective nearby. Valheim applies armor separately to each hit. Both new weapons have four quality levels; shotgun upgrades add 6 total pierce and rifle upgrades add 3 pierce per bullet per level.
The shotgun uses a blued-steel barrel, bronze fittings, ribbed walnut pump, stock, trigger guard, sights, receiver pins, and ejection port. The M16 has a fixed polymer stock, open carry handle, ribbed handguard, front sight tower, flash hider, and gently curved magazine. The overhauled 1911 has a slim chamfered slide, flush muzzle, swept walnut grip, open curved trigger guard, serrations, safety controls, hammer, and screws. These are procedural models with a size-safety fallback; long guns use a supporting left-hand pose. They use the existing firing animation; there is no animated pump cycle or detachable-magazine reload.
Ammunition
| Recipe output | Materials | Effect | |---|---|---| | 20 .45 ACP | 1 Copper, 2 Coal, 1 Resin | Existing pistol ammunition | | 10 × 12 Gauge Buckshot | 1 Copper, 1 Coal | 12 pellets, 60 combined base pierce | | 10 × 12 Gauge Dragon's Breath | 2 Copper, 2 Coal | 12 pellets, 60 pierce plus 15 fire at default quality | | 30 × 556 | 1 Iron, 1 Copper, 2 Coal | Standard M16 rounds | | 20 × .45 ACP AP | 2 Copper, 2 Coal, 1 Resin | +6 pierce; 46 combined base pierce | | 20 × .45 ACP Hollow Point | 2 Copper, 2 Coal, 1 Resin | 40 combined base pierce +6 blunt | | 30 × 556 AP | 2 Iron, 1 Copper, 2 Coal | +5 pierce; 33 combined base pierce | | 30 × 556 Hollow Point | 1 Iron, 2 Copper, 2 Coal | 28 combined base pierce +5 blunt |
All .45 ACP and 12-gauge recipes use Forge 1; all 556 recipes use Forge 2. AP and hollow-point bonuses and crafting costs are configurable. AP supplies extra pierce damage using normal armor/resistance rules. Hollow points retain standard pierce and add blunt damage. Select the desired compatible ammo in your inventory. Dragon's breath adds fire equal to 25% of the final pierce damage, including weapon quality and damage modifiers. Its flying pellets have orange/yellow flame trails and fading wisps. Fire damage follows Valheim's burning and resistance rules. The new ammo icons match the existing three-cartridge, gold-outline style; shells have flat crimped tops, and dragon shells have flame markings.
One shotgun shot consumes one shell. Rifle bursts consume one cartridge per bullet through Valheim's normal ammo-selection method, preserving Epic Loot ammo conservation. An incomplete ammo stack fires only the available rounds; switching weapons or interrupting an attack can cancel the rest of a burst. Burst rounds and interval are configurable. This release uses burst fire rather than a magazine-based continuous automatic-fire system.
Installation and configuration
Import dist/EpicGuns-0.5.0.zip as a local mod in your mod manager, or extract its BepInEx directories into your profile/game folder. Replace the prior EpicGuns installation so only one EpicGuns DLL is loaded. The source ZIP is for development.
Install the same version on the server and every client. All existing item prefab IDs, ammo-family IDs, and configuration section names are preserved, so saved weapons and ammo remain valid. Only display names change: Forest Shotgun → Pump Action, Swamp Assault Rifle → M16, Rifle Cartridge → 556. Existing [Shotgun], [Assault Rifle], and [Rifle Ammo] config sections still control the renamed items. No dependency DLLs are bundled and no existing configuration file is overwritten.
After first launch, edit BepInEx/config/com.triston.epicguns.cfg. See CONFIGURATION.md for all new defaults. Gameplay settings and recipe amounts use Jotunn's server synchronization; local audio, aim, tracers, and flame visuals remain client-side. Restart after hand-editing the file. Changes made through a config manager update registered balance and recipe values; existing projectiles/attacks finish with their current state, and visual changes apply to newly spawned effects.
Modpack compatibility
The packaged Epic Loot patch adds the shotgun to Bows / defeated_gdking and the rifle to Bows / defeated_bonemass, matching the existing Testing profile's Black Forest and Swamp lists. Weapons keep Bows skill and the Bow item category for compatible magic effects. Long guns temporarily use the two-handed equipment path when equipping, then immediately restore their Bow category. This avoids DualWield's one-handed equipment branch.
The original pistol remains one-handed. Shotgun normalization divides all incoming damage and skill gain across the configured base pellet count, so bonus projectiles from multishot can still increase total damage. There are no global bow damage changes. Firearms each accept only their own ammo family.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 38d ago.
EpicGuns on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.5.0, released 2026-09-27
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 8 recorded builds of EpicGuns.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.5.0 | 2026-09-27 | n/a | BepInEx |
| 0.4.0 | 2026-09-27 | n/a | BepInEx |
| 0.3.2 | 2026-09-24 | n/a | BepInEx |
| 0.3.1 | 2026-09-24 | n/a | BepInEx |
| 0.3.0 | 2026-09-24 | n/a | BepInEx |
| 0.2.1 | 2026-09-23 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
- Required: Jotunn
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run EpicGuns on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorLuciDreams, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






