Source-checkedAdmin & protection

Cross Server Portals

by lunarbin · for Valheim

Link your servers together with portals. Update portal tags and teleport directly between servers.

9.0KDownloads
32d agoLast updated
BepInExLoaders
ThunderstoreSource

About Cross Server Portals

From Thunderstore

Link your servers together with portals. Update portal tags and teleport directly between servers.

Cross Server Portals

Connect your servers together with Cross-Server Portals.

Installation Guide

Add the CrossServerPortals.dll to your BepInEx/plugins folder on both client and server.

Usage

Update any portal's tag to the following format:

SourceTag|Server:Port|TargetTag or SourceTag|world:WorldName|TargetTag or SourceTag|Server:Port

  • SourceTag: The Tag used to identify this portal.
  • TargetTag: (optional) The portal tag to search for when teleporting to the other server. If this tag is found either as a SourceTag or the full tag on a portal, you will come out through that portal. This feature only works if the mod is also installed on the server.
  • Server:Port: The Address/Hostname of the server and the port.
  • world:WorldName: world: followed by the name of the locally saved world.

Examples:

  • homebase|127.0.0.1:2456|worldspawn
  • bestbase|127.0.0.1:2460
  • stonehenge|127.0.0.1
  • worldspawn|world:HubWorld|riverbase

After updating the portal's tag, the portal will change color to indicate it is a cross-server portal. Going through the portal currently ignores all teleportation restrictions.

Configuration

  • PreserveStatusEffects - Defaults to true. Preserve status effects (such as wet, rested, etc.) when teleporting between servers. If the game is closed, the effects are lost. You must use a cross-server portal to preserve the status effect.
  • RecolorPortalGlyphs - Toggles whether portal glyphs are recolored
  • CustomPortalGlyphColor - The RGBA hex color code to use for portal glyphs
  • RecolorPortalEffects - Toggles whether portal effects are recolored
  • CustomPortalEffectColor - The RGBA hex color code to use for portal effects.
  • PromptBeforeTeleport - When true, the user will be prompted before any cross-server teleport.
  • RequireAdminToRename - Require Admin access to rename a Cross Server Portal. Note that this will require admin to rename any portal with "|" in the tag This configuration is synchronized with the server via ServerSync.

Planned Features

  • Validate Address:Port before making portal active.

Credits

  • Wacky-Mole - Code for Requiring Admin to rename portals, and for the push toward ServerSync.
  • ServerSync - Library used to provide Server-Authoritative settings.

Changelog

  • 1.3.0 - Updated to work with Valheim 1.0
  • 1.2.0 - Added optional prompt before teleporting between servers (disabled by default). Added teleporting HUD animation when doing cross-server teleports. Added pop-up notification when trying to switch to a world that does not exist.
  • 1.1.3 - Fixed Packaging regression in 1.1.2
  • 1.1.2 - Rewrote Admin Permission Checks. Fixed reconnect loop on failure to connect.
  • 1.1.1 - Fixed a version mishap.
  • 1.1.0 - Fixed Admin Permission Synchronization. Fixed visual bug introduced in Valheim v0.221.4.
  • 1.0.0 - Added RequireAdminToRename config (thank you, Wacky-Mole) Integrated ServerSync to synchronize this config with server.
  • 0.3.0 - Improved support for Ashlands. Added configurable colors. Added support for single player worlds.
  • 0.2.1 - Updated packaged DLL
  • 0.2.0 - Added option (on by default) to preserve status effects across worlds.
  • 0.1.1 - Updated to work with Valheim v0.217.24
  • 0.1.0.0 - Initial Release

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 32d ago.

Cross Server Portals on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server side
Optional on the server
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.3.0, released 2026-09-13

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 14 recorded builds of Cross Server Portals.

Recent builds

BuildReleasedGame versionsLoaders
1.3.02026-09-13n/aBepInEx
1.2.02025-10-04n/aBepInEx
1.1.32025-10-02n/aBepInEx
1.1.22025-10-02n/aBepInEx
1.1.12025-09-23n/aBepInEx
1.1.02025-09-23n/aBepInEx

Run Cross Server Portals on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Admin”

Admin & protection

Permissions, moderation, anti-cheat and land protection for the people running the server.

Works on a server

From source side support

Thunderstore lists server-side support for Cross Server Portals as optional: it can run on a server, but isn’t required there.

Compatibility

Game
Valheim
Loaders
BepInEx
Runs on
Serveroptional on the server
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-01Open ↗
  • ✓Authorlunarbin, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

Cross Server Portals, answered

Generated from the mod’s own source data.

Do my players need to install Cross Server Portals?

Thunderstore lists server-side support for Cross Server Portals as optional: it can run on a server, but isn’t required there.

Which loaders does it support?

BepInEx.

Is it free?

Yes. Cross Server Portals is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Cross Server Portals on a Valheim server.

Deploy in about a minute from $9.99 a month, then add Cross Server Portals in one click.