Source-checkedWeapons, items & crafting

ArcaneWard

by Madkatz · for Valheim

Skill-scaled Eitr wards with Arcane Blade and Arcane Knife melee/ranged battlemage weapons.

675Downloads
40d agoLast updated
BepInExLoaders
ThunderstoreSource

About ArcaneWard

From Thunderstore

Skill-scaled Eitr wards with Arcane Blade and Arcane Knife melee/ranged battlemage weapons.

Arcane Ward

Arcane Ward

Arcane Ward adds three Eitr-powered magical off-hand wards and the Arcane Blade to Valheim. It is designed as a compact magic-combat expansion: the wards still use Valheim's native blocking and parry mechanics, but each one turns defense into a different elemental playstyle.

The wards and Arcane Blade are deliberately skill-scaled and progression-minded in an attempt to remain useful without simply overpowering vanilla equipment throughout a playthrough. Ward capacity and elemental effects grow with the relevant skills, while the Arcane Blade begins around Bronze Sword strength for an inexperienced swordsman and grows toward Nord Sword strength at Swords 100. The goal is for the equipment to grow with the character rather than arrive at full late-game power immediately.

This is my first Valheim mod. It was built entirely from vanilla Valheim assets and mechanics wherever practical, both to keep the visual style at home in Valheim and to make a good-faith attempt at compatibility with other mods. Arcane Ward does not require a custom asset bundle.

The three wards are Fire for retaliation and damage, Frost for tanking and crowd control, and Lightning for area damage and weakening enemies.

The three Wards

| Fire | Frost | Lightning | | --- | --- | --- | | Offensive retaliation | Tank / crowd control | Support / debuff | | Parries ignite nearby enemies | Blocks can slow and taunt enemies | Parries release an AoE lightning burst | | Strong direct retaliation against melee attackers | No parry specialization | Temporarily weakens affected enemies |

Arcane Fire Ward

Arcane Fire Ward

The offensive Ward. Successful parries can ignite enemies around you, while a melee attacker can also receive a stronger direct fire retaliation. Its elemental effects scale with Elemental Magic.

Fire Ward retaliation

Arcane Frost Ward

The defensive/control Ward. Funded melee blocks can slow the attacker and taunt nearby hostile monsters, drawing attention toward the Ward user. Unlike Fire and Lightning, Frost deliberately does not specialize in parrying.

Arcane Frost Ward Frost Ward crowd control

Arcane Lightning Ward

The support/debuff Ward. Successful timed parries release a lightning burst around the player, damaging nearby enemies and temporarily weakening them. The burst is paid for per affected enemy, so available Eitr determines how many targets can be caught.

Arcane Lightning Ward Lightning Ward parry burst

Eitr-powered defense

All three Wards provide their own small Ward Eitr reserve while equipped. Blocking spends Eitr instead of behaving like a conventional stamina-only shield, and the reserve regenerates using Valheim's Eitr-regeneration modifiers. Its capacity also grows slightly with Blocking skill.

When actively blocking with an Arcane Ward, elemental attacks can consume Eitr to negate the configured Fire, Frost, and Lightning portions of the incoming hit. Poison and Spirit are left alone.

The wards are omnidirectional for blocking while still using Valheim's underlying block calculations.

Queen's Jam

Arcane Ward also gives vanilla Queen's Jam 15 Eitr. This is an existing stable-branch behavior retained in 1.1.15 and documented here so the vanilla-food adjustment is not hidden from players.

Arcane Blade

The Arcane Blade grows with its wielder: its physical slash damage starts around Bronze Sword strength at low Swords skill and scales up to Nord Sword strength at Swords 100. Normal swings use and train Swords, while successful thrown attacks train Spears.

Arcane Blade throw

The Arcane Blade is a Nord-style sword in melee and uses normal sword attacks. Its secondary attack transforms it into a magical spear throw. After impact—or after a sufficiently long miss—the weapon magically returns to its wielder.

With an Arcane Ward equipped, the thrown Blade inherits that Ward's Fire, Frost, or Lightning identity and gains the corresponding elemental effect. Empowered throws cost Eitr. The default throw cooldown is 5 seconds, making the Blade a strong periodic ranged option without replacing bows as sustained ranged weapons.

Magical lumbering and durability

While an Arcane Ward is equipped, melee strikes from the Arcane Blade can spend 6 Eitr per successful tree/log hit to deal 45 chop damage and bypass normal axe tool-tier restrictions. The thrown Blade does not chop trees. This is intended as magical utility rather than a replacement for sustained axe use; for comparison, current vanilla axe primary attacks range from roughly 8 stamina for a Bronze Axe to 16 stamina for late-game Berserkir Axes.

The Arcane Blade uses Valheim's normal durability system. When held together with an Arcane Ward, the Ward can passively restore 1 durability for 2 Eitr, once per second by default. Repair stops at full durability and pauses while actively blocking so it does not compete with immediate defensive Eitr use.

Arcane Blade combat

Arcane Knife

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 40d ago.

ArcaneWard on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.1.15, released 2026-09-25

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 9 recorded builds of ArcaneWard.

Recent builds

BuildReleasedGame versionsLoaders
1.1.152026-09-25n/aBepInEx
1.1.142026-09-19n/aBepInEx
1.1.82026-09-18n/aBepInEx
1.0.92026-09-17n/aBepInEx
1.0.82026-09-16n/aBepInEx
1.0.62026-09-16n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run ArcaneWard on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Valheim
Loaders
BepInEx
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorMadkatz, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

ArcaneWard, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. ArcaneWard is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run ArcaneWard on a Valheim server.

Deploy in about a minute from $9.99 a month, then add ArcaneWard in one click.