Source-checkedAdmin & protection

Render Limits Fix

by MagiCorp · for Valheim

Valheim 1.0.14 compatibility and hardening build of JereKuusela Render Limits.

1.4KDownloads
48d agoLast updated
BepInExLoaders
ThunderstoreSource

About Render Limits Fix

From Thunderstore

Valheim 1.0.14 compatibility and hardening build of JereKuusela Render Limits.

Render Limits Fix

Maintained Valheim 1.0.14 compatibility fork of JereKuusela's Render Limits, preserving the original render_limits plugin GUID and configuration keys.

What changed in 1.16.0

  • Rebuilt and smoke-tested against Valheim 1.0.14 / network version 40.
  • Fixed a server-side limit bypass where a client could request an excessive loaded radius and effectively exceed Maximum generated zones.
  • Added malformed client-settings handling.
  • Added Maximum force active zones (default 256) to bound client force-active payloads when that feature is enabled.
  • Invalid Force active coordinates are ignored instead of silently resolving to world zone 0,0.
  • Retains the 1.15.1 ports for Vector2s, SimulationDistance, current Terminal.ConsoleCommand, and current ZDO sector APIs.

Credit

Original mod/source: JereKuusela, valheim-render_limits. Upstream is released under the Unlicense/public domain. This compatibility fork includes the upstream license unchanged.


Render Limits

Allows changing how far away zones are rendered, loaded and generated.

Install on the server and optionally on clients (modding guide).

Possible uses

  • If you have a powerful computer, you can increase the limits for a higher draw distance (at the cost of performance).
  • If you want to take pretty picture of your entire base, you can temporarily increase the loaded area.
  • If you have performance issues, you can try reducing distant areas.

Configuration

The config can be found in the \<GameDirectory\>\BepInEx\config\ folder after the first start up. Or changed with the render_config command.

Each zone is a 64x64 meter area.

On multiplayer, the mod must be installed on the server. Clients can optionally install the mod to change the setting. Clients without the mod will use the default game settings.

1. Zones

  • Active zones (default: 1): Amounts of zones that are active around the player. Creatures are active in this area.
  • Loaded zones (default: 2): Amounts of zones loaded around the player. Structures are visible in this area.
  • Generated zones (default: 4): Amounts of zones generated around the player. Large static objects like trees are visible in this area.
  • Real terrain visibility (default: 0): Visibility in meters. If 0, automatically calculated from loaded area.
  • Force active (default: none): Zones that are always active. Use the force_active command to modify this.
  • Note: When using this near buildings, make sure to include the whole building.
  • Otherwise it might collapse because only a part of it is loaded.

2. Quality

  • Clutter visibility (default: 45): Visibility in meters.
  • Lod bias (default: none): Level of detail limit (increase to show smaller objects, vanilla is from 1 to 5 but even 100 works).
  • Pixel light count (default: none): Light detail (bigger the better, vanilla is from 2 to 8).
  • Shadow cascades (default: none): Improves shadows near the camera (bigger the better, vanilla is from 2 to 4).
  • Shadow quality (default: none): 0: off, 1: hard only, 2: all.
  • Shadow distance (default: none): Max distance for shadows in meters (vanilla is from 80 to 150).
  • Shadow resolution (default: none): Shadow quality. From 0 to 3.

3. Server limits

  • Maximum generated zones (default: 10): Maximum generated zones that can be received from clients.
  • This prevents players from freezing the server by requesting too high generated area.
  • Allow force active (default: false): Whether clients can have force active areas.
  • Maximum force active zones (default: 256): Hard limit on force-active zones accepted from a client.
  • Disabled by default because the implementation has some issues.
  • Currently force active is not server specific. Players can accidentally have wrong settings for different servers.
  • Force active can be used to collapse buildings by only loading a part of them.

Commands

force_active [add/remove/toggle] [around=0]

  • force_active: Toggles the force active of the current zone.
  • force_active add: Adds force active to the current zone.
  • force_active remove: Removes force active from the current zone.
  • force_active toggle 1: Toggles the force active of the current zone and adjacent zones (9 zones).
  • force_active add 2: Adds force active to the current zone, adjacent zones and their adjacent zones (25 zones).

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 48d ago.

Render Limits Fix on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server side
Optional on the server
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.16.0, released 2026-09-17

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 2 recorded builds of Render Limits Fix.

Recent builds

BuildReleasedGame versionsLoaders
1.16.02026-09-17n/aBepInEx
1.15.12026-09-14n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Render Limits Fix on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Admin”

Admin & protection

Permissions, moderation, anti-cheat and land protection for the people running the server.

Works on a server

From source side support

Thunderstore lists server-side support for Render Limits Fix as optional: it can run on a server, but isn’t required there.

Compatibility

Game
Valheim
Loaders
BepInEx
Runs on
Serveroptional on the server
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorMagiCorp, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

Render Limits Fix, answered

Generated from the mod’s own source data.

Do my players need to install Render Limits Fix?

Thunderstore lists server-side support for Render Limits Fix as optional: it can run on a server, but isn’t required there.

Which loaders does it support?

BepInEx.

Is it free?

Yes. Render Limits Fix is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Render Limits Fix on a Valheim server.

Deploy in about a minute from $9.99 a month, then add Render Limits Fix in one click.