About Environmental Awareness The Trials Of Toil
From ThunderstoreA survival expansion for Valheim.
Environmental Awareness: The Trials of Toil
The creatures of Valheim don't want your blood - the world itself does too!
This mod is a survival expansion to Valheim and is designed to add new survival challenges that are currently missing from the base game. As such the experiences you face may be punishing if you don't prepare properly. This is by design, but every value can be configured to your taste to make the experience more or less forgiving.
New Status Effects and Mechanics
This mod currently adds three new mechanics: Vitality, Energy, and Capability. They are all persistent status effects applied to your player character and will update in realtime depending on different factors. They can be separated and moved away from the status effects UI if you want them to display on a different part of your screen, and can be resized if you want them to take up less screen real estate.
Vitality
Vitality is a measure of how well you are surviving in your environment and will go up or down based on what situations you put your character through. As you continue to expose yourself to adverse conditions, your Resistance skill will level up.
Vitality starts at 100% and will go up or down depending on the following factors:
- Being scorched, hot, wet, cold or frozen will decrease your vitality as you spend longer in unfavourable weather. If you're both wet AND cold, watch out!
- Getting hurt by enemies or the environment will lower your vitality with each hit sustained, depending on how much damage was dealt to you.
- Staying in extreme biomes like Ashlands and Deep North will slowly sap you of your vitality due to their extreme temperatures.
- Being hungry with no food will greatly lower your vitality if you go too long without eating. Don't starve to death!
- Having lowered health will drain your vitality, increasing in severity as you get closer to death. Be careful in combat!
- Getting poisoned will severely lower your vitality until it wears off.
- Getting set on fire, being frozen, or getting zapped will severely lower your vitality until it wears off.
- Standing near a fire anywhere will raise your vitality, as long as the environment is not freezing and you're not on fire.
- Staying sheltered will raise your vitality, as long as the environment is not freezing. If it's freezing, you need a fire too.
- Being warm and sheltered will raise your vitality in freezing environments, and more if the environment is not freezing.
- Resting or having the rested status will raise your vitality, or slow down the rate which it lowers if in an unfavourable environment.
- If the player is not hungry, at full health, not in an unfavourable biome, and the weather is not raining or cold, the player will slowly recover vitality.
As your vitality drops, you will notice some additional debuffs get applied, which worsen as it gets lower.
- Stamina will regen slower as your vitality gets lower.
- You will take more damage from physical or elemental hits, developing a Weak status effect for each damage type apart from Spirit.
- You will start to move more slowly as your vitality gets lower.
- Duration and stats of food will get lower if your vitality gets too low.
- Eventually you will start sustaining damage, seek shelter and a fire immediately before it's too late!
You have several ways to resist vitality loss.
- Having resistant or very resistant to frost will slow down vitality drain from being cold or frozen, or in the Deep North.
- Having resistant or very resistant to poison will greatly slow down vitality drain from the Poisoned status.
- Having resistant or very resistant to fire will slow down vitality drain from being set on fire, hot, scorched, or in the Ashlands.
- Having resistant or very resistant to lightning will slow down vitality loss from taking shock damage.
- Wearing armor will slow down all vitality drain as your armor rating gets higher.
- Eating food will slow down your vitality drain depending on how many hit points are granted.
- Health meads will grant a vitality boost over their cooldown duration.
- Being under the effects of the Staff of Protection will slow down your vitality loss from environmental effects. This should help mage builds that have lower armor values from losing vitality too fast in endgame biomes.
- Being in harsh conditions will slowly raise your Resistance skill. The higher it is, the more resistant you are to vitality loss.
- In Forsaken fights, your vitality drain from the environment will be halted. You can add other environments for modded environments in the config file. Currently supports all Forsaken bosses from the base game.
Energy
Energy is a measure of your overall short-term physical and mental capabilities and will go up or down based on your activities. As you expend energy, your Fitness skill will level up.
Energy starts at 100% and will go up or down depending on the following factors:
- Being scorched, hot, wet, cold or freezing will slowly sap your energy.
- Expending stamina will lower your energy the more you use.
- Carrying heavy loads will have an increasing effect on your energy drain. By default this effect starts as your weight goes over 60% of its maximum.
- Being hungry will slowly lower your energy.
- Eating food will raise your energy proportional to its stamina value.
- Sitting down will raise your energy slowly as long as you're not wet, cold, freezing or hungry.
- Resting will quickly raise your energy.
- Sleeping will restore a good chunk of your energy.
As your energy drops, you will notice some additional debuffs get applied, which worsen as it gets lower.
- You will start to move slower as your energy drops.
- Stamina regen will slow down the more energy you lose.
- Stamina regen delay will increase as you get more tired.
- If you're extremely tired, you will suffer a temporary loss to your maximum available stamina.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 30d ago.
Environmental Awareness The Trials Of Toil on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.2.11, released 2026-09-15
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 22 recorded builds of Environmental Awareness The Trials Of Toil.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.2.11 | 2026-09-15 | n/a | BepInEx |
| 1.2.10 | 2026-09-14 | n/a | BepInEx |
| 1.2.9 | 2026-09-13 | n/a | BepInEx |
| 1.2.7 | 2026-04-06 | n/a | BepInEx |
| 1.2.6 | 2026-03-31 | n/a | BepInEx |
| 1.2.5 | 2026-03-29 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Environmental Awareness The Trials Of Toil on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Works on a server
From source side supportThunderstore lists server-side support for Environmental Awareness The Trials Of Toil as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorMaxFoxGaming, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






