Source-checkedQuality of life & UI

Fysik

by menezesbruno · for Valheim

Structural physics for building. Shape matters: arches carry load in compression, trusses stay rigid, cantilevers bend, stone rests on stone like real masonry. Adds arch stones, tower stones, thin walls and floors. Pieces crack before they fall.

616Downloads
14d agoLast updated
BepInExLoaders
ThunderstoreSource

About Fysik

From Thunderstore

Structural physics for building. Shape matters: arches carry load in compression, trusses stay rigid, cantilevers bend, stone rests on stone like real masonry. Adds arch stones, tower stones, thin walls and floors. Pieces crack before they fall.

Fysik

Structural physics for Valheim building. In vanilla Valheim, a piece only cares about how far it is from the ground. With Fysik, the shape of your build matters, in the spirit of Poly Bridge and Bridge Constructor.

A 24 m tied-arch bridge with braced ends, every piece colored by its computed stress: side view, top view, parts list and building order

A 24 m bridge from the building guide, every piece colored by the stress Fysik computes: the worst is at 42%, and it goes up without scaffolding. The parts list and building order are in the picture.

How it works

  • Everything weighs, and the weight has to reach the ground through the pieces below. Fysik

calculates the forces in every piece as you build.

  • Shape matters. Arches carry their load in compression and span gaps a flat beam cannot. Braces

and triangles carry load along their length instead of bending. Cantilevers bend, more the further they reach.

  • Stone is masonry. Stones rest on each other and cannot pull: each needs something under its

weight, and an arch of the wedge-shaped arch stones stands once its keystone is in.

  • New stone pieces: arch stones, curved tower stones for round towers and rounded corners, and

stone walls and floors half as thick. Stone walls and floors are cut to fit around arches and towers, and wooden floors and walls around towers.

  • Colors show the stress: blue is relaxed, green is fine, yellow is getting close, red is at the

limit.

  • Overloaded pieces crack before they fall: they turn red, shake and creak for a few seconds,

time to shore them up. Then whatever they held comes down with them.

  • Not only the pieces weigh: furniture, full chests, players walking across, a loaded cart

rolling over a bridge and the snow piling up on roofs in the Deep North.

Quick start

  1. Back up your world, or better, start a new one (see the warning below).
  2. Install with r2modman or Thunderstore Mod Manager. On a server, the server and every player

need Fysik, with the same version.

  1. Watch the ghost while building: before you place a piece, it is colored by the stress it would

have. Red would break.

  1. Aim the hammer at a piece to read its stress (Bending 72%), its weight, the weight it holds

up (Holds 6.5 t) and whether it stands on the ground (Rests on the ground).

  1. Press F7 for the X-ray: every piece within 40 m colored by stress (Ctrl+F7 widens it).
  2. When something cracks, put a post or a brace under it, or take the load off, before it falls.
  3. Build like a carpenter: posts every 2 to 4 m, a diagonal brace under anything that reaches out,

an arch or a truss to cross a wide gap.

Worked examples, every number explained and answers to common questions are in the wiki.

A castle with round towers of tower stones, 1 m stone walls cut to fit them, an arched gate and a wooden wall walk on knee braces: front view, top view, wall section, parts list and building order

A castle from the building guide: round towers of Fysik's tower stones, stone walls cut to fit them, an arched gate whose stones are all cut to fit, and a wooden wall walk on knee braces behind the merlons. Worst piece 67%; the guide also has one with walls 2 m thick and a stone wall walk.

> ### ⚠ Before you install > > Fysik is on from the start. As soon as a world loads, every building made by players is checked > against the physics Fysik applies, and buildings that do not respect it will crack and fall, > including bases you built before installing it. Back up your world first. We recommend > starting a new world with Fysik, so everything you build is designed for it from the first post. > > Buildings that come with the world (stone towers, abandoned houses, villages, ruins) are not > simulated: they keep vanilla support, unless the server sets Structure.WorldBuildings = Physics > (see Server admins in the wiki). > > Updating from 0.1.x? Since 0.2.0 stone, black marble and grausten rest on each other like real > masonry instead of being glued. Stone that only held because it was glued falls: overhangs past > the stone below, slabs held only by the side of a wall, blocks over a doorway with nothing under > them, half-built arches. Back up your world before updating and look over your stone builds with > the X-ray (F7), or have the server set Structure.MasonryJoints = false to keep stone glued as before. > > The arch stones, tower stones and thin stone walls and floors are Fysik's own pieces: a world > keeps them only while Fysik is installed.

The physics

Wood and iron follow beam theory: a piece is strong squeezed or pulled along its length and much weaker bent across it, so braces, trusses and arches beat long beams. Stone follows masonry theory: blocks rest on each other, and what counts is where the force passes through the joints between them.

How wood works: squeeze, pull and bend, cantilevers and braces, rectangles and triangles, buckling How stone works: where the force passes through a joint, the line of thrust in an arch, bonded courses over an opening, buttress and pinnacle

Status

> Early access. Material values are still being calibrated. Back up your worlds before trying > it.

Installation

Install with a mod manager (r2modman, Thunderstore Mod Manager) or manually:

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 14d ago.

Fysik on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server side
Optional on the server
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.2.4, released 2026-10-20

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 11 recorded builds of Fysik.

Recent builds

BuildReleasedGame versionsLoaders
0.2.42026-10-20n/aBepInEx
0.2.32026-10-17n/aBepInEx
0.2.22026-10-16n/aBepInEx
0.2.12026-10-16n/aBepInEx
0.2.02026-10-15n/aBepInEx
0.1.52026-10-13n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Fysik on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Tweaks”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Works on a server

From source side support

Thunderstore lists server-side support for Fysik as optional: it can run on a server, but isn’t required there.

Compatibility

Game
Valheim
Loaders
BepInEx
Runs on
Serveroptional on the server
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-21Open ↗
  • ✓Authormenezesbruno, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

Fysik, answered

Generated from the mod’s own source data.

Do my players need to install Fysik?

Thunderstore lists server-side support for Fysik as optional: it can run on a server, but isn’t required there.

Which loaders does it support?

BepInEx.

Is it free?

Yes. Fysik is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Fysik on a Valheim server.

Deploy in about a minute from $9.99 a month, then add Fysik in one click.