Source-checkedQuality of life & UI

AsyncSave

by MidnightMods · for Valheim

Moves Valheim's world and character saves off the main thread, so saving no longer freezes the game.

6.1KDownloads
9d agoLast updated
BepInExLoaders
ThunderstoreSource

About AsyncSave

From Thunderstore

Moves Valheim's world and character saves off the main thread, so saving no longer freezes the game.

AsyncSave

AsyncSave moves Valheim's world and character saves off the main thread, so a save no longer freezes the game. Nothing about the save format changes — the bytes it writes are the bytes vanilla would have written.

The two halves are independent and neither syncs anything over the network, so the same DLL runs unmodified on a dedicated server, a client, or a host, any mix is supported.

How it works

World save (server or host)

Vanilla's ZNet.SaveWorld clones every ZDO in the world into a fresh list, on one frame, and only then hands it to the writer thread. AsyncSave replaces that with a coroutine that walks ZDOMan's sectors across many frames, serializing each ZDO straight into a reusable buffer, while the writer thread waits on it.

Character save (anywhere there is a local player)

Vanilla's minimap save writes 8.4 million individual booleans through a BinaryWriter, then gzips the result and writes the .fch synchronously. AsyncSave bulk-copies the explored arrays (two memcpys producing the identical byte sequence), then hands compression, hashing and the file write to a background worker. The parts that touch Unity-owned or gameplay-mutated state stay on the main thread.

The character save made on quit, logout and shutdown still runs synchronously and in full before the scene goes away, so it is never in flight; only its minimap step uses the bulk copy.

Automatic stand-downs

If the mod cannot safely run — it fails to patch ZNet.SaveWorld, the .fch layout is not the one this build was written against, the revision hooks are missing, or the host is big-endian — it disables the affected half or falls back to FullScan for that session only and logs why. Your config file is never rewritten, so the setting you chose is still there next launch.

Requirements

BepInEx. No dependencies on other mods. Incompatible with SmoothSave (they patch the same paths); BepInEx will refuse to load both.


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Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Dependencies

Needs 1 other project installed alongside it.

AsyncSave on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server side
Optional on the server
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.7.0, released 2026-10-26

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 4 recorded builds of AsyncSave.

Recent builds

BuildReleasedGame versionsLoaders
0.7.02026-10-26n/aBepInEx
0.6.12026-10-15n/aBepInEx
0.6.02026-09-23n/aBepInEx
0.5.02026-09-09n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run AsyncSave on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Tweaks”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Works on a server

From source side support

Thunderstore lists server-side support for AsyncSave as optional: it can run on a server, but isn’t required there.

Compatibility

Game
Valheim
Loaders
BepInEx
Runs on
Serveroptional on the server
Requires
One-click install needs a BepInEx server. 1 other project installed alongside it.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-27Open ↗
  • ✓AuthorMidnightMods, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

AsyncSave, answered

Generated from the mod’s own source data.

Do my players need to install AsyncSave?

Thunderstore lists server-side support for AsyncSave as optional: it can run on a server, but isn’t required there.

Which loaders does it support?

BepInEx.

Is it free?

Yes. AsyncSave is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run AsyncSave on a Valheim server.

Deploy in about a minute from $9.99 a month, then add AsyncSave in one click.