About CorpseHarvest
From ThunderstoreHarvest monster corpses with E — crouch with your knife visibly in hand. Knife damage, Knives skill and creature size shape speed, yield, jackpots and trophies. Cancelled harvests save progress. Works with modded creatures.
CorpseHarvest
Creature corpses no longer auto-drop their loot — crouch down and harvest the body, or it rots away with the corpse.
Features
- Harvest with a single press of E (hold-to-work is available as a config
option).
- Harvesting crouches you (the same pose as pressing C) and can play an
arm-motion overlay on top — a crafting-animation "feel" (Workbench by default, or Cauldron/Forge/None, with its own speed and strength settings) that everyone else in the world sees too, not just you.
- Your tagged harvest knife (or empty hands, bare-handed) shows in your hand
while you work — purely visual, nothing is actually equipped/unequipped, and whatever you had before comes right back the moment the harvest ends.
- Harvest progress saves per corpse: cancel partway through and come back
later (or let someone else finish it) to resume from where it left off — aiming at a partially-harvested corpse shows the saved progress %.
- Moving (gamepad included), blocking, attacking, dodging, jumping, or the
crouch pose itself breaking for any reason cancels an in-progress harvest — progress up to that point is still saved.
- Harvestable corpses show their monster name and a highlight tint while
you're aiming at them.
- Knife damage speeds up harvesting — the sharper the knife, the faster the
harvest.
- Middle-click a knife in your backpack to mark it as your harvest knife.
No knife tagged (or it breaks) → you harvest bare-handed: 3x slower and no Knives XP.
- The tagged knife loses 1 durability per completed harvest — Knives skill
gives an increasing chance to skip that drain entirely.
- Knives skill raises jackpot chance and yield multiplier on a knife harvest.
- Trophies are capped at 1 per corpse; Knives skill raises the chance of
getting one.
- Creature size changes harvest time and Knives XP: a creature's base max
health (before star bonus) relative to Size Reference Health scales both, so tiny creatures harvest faster for less XP and huge ones slower for more.
- Tough creatures: some creatures need a sharp enough tagged knife for a
full-yield harvest (Tough Creature Tiers). A weaker knife (or bare hands) never blocks harvesting — it only reduces yield, down to a configurable floor.
- Freshness: a corpse's yield eases down the longer it's been dead,
reaching a configurable minimum right before it would have rotted away.
- At a high enough Knives skill, Auto Loot sends a knife harvest's results
(trophy included) straight into your inventory instead of dropping them on the ground.
- Harvesting leaves a pick-up-able bone pile behind: human remains by
default, or "Animal bones" for four-legged beasts (configurable list) — sized to the creature (small creatures leave a bigger pile relative to their own size, large ones an even bigger one), placed on the actual ground/floor beneath where the corpse was, tilted to match the slope.
- Trophies, corpse names, and bare-hand/tough-knife handling all use the
creature's own data — works automatically with monsters added by other mods (anything with a normal loot table and Character.m_health).
- Floating corpses (water, tar) can be harvested too — they aren't frozen in
place until they're actually done drifting.
- Text is in Korean when the game's language is set to Korean, English
otherwise.
Configuration
"Shared" = synced from whoever opens/hosts the world and locked for everyone else. Not shared = each player keeps their own value.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 11d ago.
CorpseHarvest on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.2.0, released 2026-10-25
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 3 recorded builds of CorpseHarvest.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.2.0 | 2026-10-25 | n/a | BepInEx |
| 1.1.0 | 2026-10-13 | n/a | BepInEx |
| 1.0.0 | 2026-10-10 | n/a | BepInEx |
Dependencies
- Required: Jotunn
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run CorpseHarvest on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-25Open ↗
- ✓AuthorMM94, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




