About Dungeon Creation Kit
From ThunderstoreDungeon creation kit is a utility for designing your own Caves, Dungeons, and Instanced areas created using Azumatt's Item Manager and Piece Manager Mod Template's its goal is to allow fun multi level Dungeon creation.
Dungeon Creation Kit
If you need help or want to chat about your creations Discord Moon Tower: https://discord.gg/vmjhAFHXYy
versions 3.1.2 Updated to compatability with the launch of 1.0 of valheim
Features include
- placeable dungeon entrances/exists,
- placeable dungeon pieces
- ability to make multi floor dungeons
- Respawning resource nodes
- Respawning flora objects such as branches
- Timers on all respawning objects that save between sessions
- configurable Drops and Timers
- Special Destruction tool for non decorative dungeon pieces to prevent accidental destruction of important architecture
- Basic Advanced Rotation the ability to rotate objects along the XYZ axis can be turned on and off is off by default to allow compatibility with other building mods
- "User-Friendly Placement" mode allows offset on pressing the chosen button (default is RightCTRL) this should help make placing set pieces easier, off by default to allow compatibility with other building mods
- Monster Spawners V2 Now editable within world with extended features
- Lootable Treasures V2 Now editable within world with extended features
Dungeon Creation kit is created using Azumatt’s Piece and Item manager templates, it contains a wide range of Pieces for building Dungeons, Burrows And special areas. Most of these Pieces use newly created materials these come in 2 tiers the basic tier which have their own respawning harvest type (mining or cutting) and Advanced these do not have a designated harvester but can sometimes drop from the largest harvest pieces, all new materials can also be created at the altar to Ymir by sacrificing specific materials but this is not the most efficient way always to get them. Dungeon Creation Kit can be utilized by players or server admins The current Dungeon types are divided between 6 gems of creation 5 of those being themed dungeons and the 6th is a utility gem to aid in building. These gems are.
Alfheim
The theme of Alfheim is a large otherworldly foreboding forest, with Tree villages, Vallies, Hills and Hidden underground Burrows and animal dens. Primarily designed as a place for ferocious beasts and Elves.
Dungeon types: Burrows, Ancient forest floor, Tree top village, inner tree village.
Resources needed: Earth, sacredwood, Essenceofunyielding
Environments: Dirt pile - Infected Mine, Grassy patch & Elven lamp - Misty
The Burrows grant access to building respawning resources of Earth, Wood, Mushrooms, and Sacred wood
The Ancient forest floor grant access to building respawning resources of Fruit, Wood, Resin, Feathers, Sacred wood
Jotunheim
The theme of Jotunheim is deep rocky caverns, dark wet caves, hidden underground pools and Deep dark underground lakes. A place for goblins, Trolls, Giants, darkness loving creatures and young serpents.
Dungeon types: Caves, Water caves
Resources needed: Granite, Essenceofunyielding, Essenceofflowing
Environments: Rock - Crypt, Stalactite - SunkenCrypt
The caves grant access to building respawning resources of Stone, Flint, Tin, Copper
The Water caves grant access to respawning Fish
Muspelheim
The theme of Muspelheim is cold smokey lava tubes, hot scorched rocks, and lava filled chasms, the landscape of Muspelheim is is treacherous as that which would make this place its home, Lava blobs, fire dragons and serpents, Fire giants, would all be at home here.
Dungeon types: Lava caves, Cooled lava caves
New Resources: Basalt, Essenceofheat
Environments: Smoke - Ashlands Cinder Rain
Both grant access to building respawning resources of Basalt, Obsidian, Black metal, Flametal, and Surtling core’s
Lava areas are full of floor damage tiles
Nidavellir
The theme of Nidavellir is that of industry and dwarven metalworking, with stone labyrinths, sludge filled sewers, and Deep mines many creatures could find homes here from dwarves to wild animals and giant spiders to rotting undead and disgusting living piles of muck.
Dungeon types: Labyrinths, Sewers, Mines
New Resources: Earth, Essenceofheat, Essenceofflowing, Essenceofunyielding
Environments: Crate, Mine shaft lining - InfectedMine
The Mines grant access to building respawning resources of Flint, Tin, Copper, Iron, and Silver
Niflheim
The theme of Niflheim is Ice and cold full of freezing Granite caves, Icy frozen expanses and Deep snow burrows, only spirits, giants, and animals with thick fur and resistance to cold would dare to try to live within the frozen passages of Niflheim
Dungeon types: Granite Caves, Ice caves, Snow Burrows
New Resources: Granite, Ice crystals, Essenceofcold
Environments: Granite maw - Crypt, Frozen drift - Twilight Snow
The Granite caves grant access to building respawning resources of Granite, Iron, Silver
The Ice Caves grant access to building respawning resources of Ice Crystals
*Resource nodes can be built outside of their Main area Theme as long as the Right connectors are in place
**I currently I have no means to set up a lock system so that server admins can decide if they want players using different pieces or not but this is something I want for the future
Ymir
Ymir’s gem has no theme attached to it but rather it is a gem of utility, Piece attaching can be finicky even in vanilla Valheim and something as complex as creating a modular dungeon setup Is even more finicky as such Gem of Ymir was used to address this it acts as the ability to lay the Basic dungeon foundation and overall dungeon expansion nodes once you reach the buildable edges, however it also gives access to Scaffolding tools that can be used inside and outside the dungeon kit to aid in building while their primary use is in the dungeon kit I figured they could be useful elsewhere. Scaffolding is also useful for adding decorations to hard to reach places and for
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 38d ago.
Dungeon Creation Kit on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 3.1.2, released 2026-09-27
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 20 recorded builds of Dungeon Creation Kit.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 3.1.2 | 2026-09-27 | n/a | BepInEx |
| 3.1.1 | 2026-06-28 | n/a | BepInEx |
| 3.1.0 | 2026-02-07 | n/a | BepInEx |
| 3.0.5 | 2026-01-15 | n/a | BepInEx |
| 3.0.4 | 2025-12-21 | n/a | BepInEx |
| 3.0.3 | 2025-12-15 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Dungeon Creation Kit on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorMoonTower, as published on Thunderstore
- ✓LicenseNot published by the sourceFree





