About VikingSettlements
From ThunderstoreNPC settlements: wild villages in world gen, recruitable settlers, build your own settlement, assign jobs, and defend it from native raids and rival clans.
VikingSettlements
Vikings have finally learned to build homes of their own. This mod adds inhabited NPC settlements to Valheim's world generation:
- Meadows villages — a longhouse, cabins, a farm, a maypole, a watchtower,
a market stall with a trader, and villagers around a central fire.
- Black Forest outposts — small fortified camps ringed by sharp stakes,
manned by a few hardy settlers.
- Plains steadings — stone-walled halls with barley and flax fields,
home to settlers and a village seer.
Settlers are peaceful villagers with their own names. They defend their home against raiding monsters and turn hostile if you attack them. Villages contain loot chests, crops to pick, working crafting spots, and (in meadows villages) a trader with a small store of early-game supplies.
Requirements
- Valheim 0.221.4 or compatible
- BepInExPack Valheim 5.4.2333+
- Jötunn 2.29.2+
Installation
With a mod manager: install BepInExPack Valheim and Jötunn into your profile, then install this mod. Launch through the manager.
Manually:
- Extract BepInExPack Valheim into your Valheim folder so
winhttp.dllsits
next to valheim.exe, launch the game once, then quit.
- Copy
Jotunn.dllinto<Valheim>/BepInEx/plugins/. - Copy
VikingSettlements.dllinto<Valheim>/BepInEx/plugins/. - Launch Valheim. The config is written to
BepInEx/config/com.abjumb.vikingsettlements.cfg on first run.
Multiplayer: the server and every client need the mod at the same minor version, or clients are rejected at connect. Install it on dedicated servers the same way; world and raid settings are admin-only and sync from the server.
> Settlements only generate in new terrain. Installing on an existing save > will not add villages to areas you have already explored — start a new world, > sail somewhere new, or use vs_spawn (requires devcommands).
New player guide
Building Your First Settlement — step by step from finding your first village to defending your own.
Features
- Three settlement location types spawned by world generation
(new worlds, or unexplored areas of existing worlds).
- Named settler NPCs that stay in their village, chat with visiting players,
and fight off raiding monsters.
- A village trader with a small store.
- Build your own settlement: craft the Settlement Banner (hammer →
Misc, needs a workbench) to found a settlement. Name it (Shift+E on the banner), and manage it from one screen: E opens a panel listing every settler — name, rank, job, hunger — with job reassignment buttons.
- Recruit settlers: press E on a settler in a wild settlement to recruit
them for coins. They follow you; bring them home and press E near your banner to assign them.
- A war party you can lose: up to 4 recruited villagers fight at your
side as a persistent party. Command them with hotkeys — G toggles follow/hold, H orders a protected fall-back, Y focus-fires the enemy under your crosshair — or E on a member to post them somewhere. Plant the cheap Rally Standard ahead of a fight and the party holds there instead of at your heels. They ride boats and take portals with you (stowed safely into your character save) and survive logout. You can never hurt your own people, and no fall, fire or forgotten corner of the map can kill them: a party member can only die to a monster in a fight you are standing in, after loud low-health warnings and an auto-retreat you can override. When one falls, they are gone.
- Fifteen jobs: press E on an assigned settler to cycle — Villager,
Lumberjack, Farmer, Builder, Blacksmith, Guard, Cook, Miner, Hunter, Brewer, Courier, Herder, Engineer, Innkeeper, Fisher. Producers fill your settlement's chests, cooks and brewers refine what they find in them, builders repair damage, guards keep watch. The jobs chain: hunters bring raw meat, cooks turn it into the food that keeps the whole settlement fed. Shift+E unassigns/dismisses.
- Talk to your settlers: press T while looking at any settler for a
panel with their health, hunger and next mealtime, plus a live checklist of everything their job still needs — the workstation, the ingredients, the chest space — so an idle settler is never a mystery.
- Builder projects: order construction through a builder's talk menu —
stand where the building should go, talk to a builder, pick a blueprint: cabins, watchtowers, fishing docks and longhouses up to livestock pens, palisade rings, ballista towers, the mead hall and the Town-only stone great-hall. Builders raise it from materials in the new Builders' Supply Chest; you get warned when supplies run dry, and your lumberjacks and miners automatically redirect their haul to the supply chest while a project needs it.
- Housing: press T on any door inside your settlement to choose who
lives there. Settlers with a home work at full speed; homeless settlers work at half speed and say so when you talk to them.
- Settler equipment: arm your people. The talk panel's Equipment
button hands a settler a weapon, shield or armor from your inventory — their AI fights with the weapon, the armor genuinely reduces damage, and everything they wear drops at their corpse if they fall.
- Settlement tiers: Hamlet → Village → Town. Growing population and
workstations promote the settlement, raising the settler cap and unlocking bigger builder blueprints, up to the Town-only Stone Great-Hall.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Dependencies
Needs 2 other projects installed alongside it.
VikingSettlements on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.13.0, released 2026-08-09
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 5 recorded builds of VikingSettlements.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.13.0 | 2026-08-09 | n/a | BepInEx |
| 1.10.0 | 2026-08-08 | n/a | BepInEx |
| 1.8.2 | 2026-08-08 | n/a | BepInEx |
| 1.8.1 | 2026-08-08 | n/a | BepInEx |
| 1.8.0 | 2026-08-08 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
- Required: Jotunn
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run VikingSettlements on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server. 2 other projects installed alongside it.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
- ✓Authormorosmods, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






