Source-checkedCreatures & NPCs

VikingSettlements

by morosmods · for Valheim

NPC settlements: wild villages in world gen, recruitable settlers, build your own settlement, assign jobs, and defend it from native raids and rival clans.

2.0KDownloads
3 mo agoLast updated
BepInExLoaders
ThunderstoreSource

About VikingSettlements

From Thunderstore

NPC settlements: wild villages in world gen, recruitable settlers, build your own settlement, assign jobs, and defend it from native raids and rival clans.

VikingSettlements

VikingSettlements — a pixel-art village of moss-roofed cabins at the forest's edge

Vikings have finally learned to build homes of their own. This mod adds inhabited NPC settlements to Valheim's world generation:

  • Meadows villages — a longhouse, cabins, a farm, a maypole, a watchtower,

a market stall with a trader, and villagers around a central fire.

  • Black Forest outposts — small fortified camps ringed by sharp stakes,

manned by a few hardy settlers.

  • Plains steadings — stone-walled halls with barley and flax fields,

home to settlers and a village seer.

Settlers are peaceful villagers with their own names. They defend their home against raiding monsters and turn hostile if you attack them. Villages contain loot chests, crops to pick, working crafting spots, and (in meadows villages) a trader with a small store of early-game supplies.

Requirements

Installation

With a mod manager: install BepInExPack Valheim and Jötunn into your profile, then install this mod. Launch through the manager.

Manually:

  1. Extract BepInExPack Valheim into your Valheim folder so winhttp.dll sits

next to valheim.exe, launch the game once, then quit.

  1. Copy Jotunn.dll into <Valheim>/BepInEx/plugins/.
  2. Copy VikingSettlements.dll into <Valheim>/BepInEx/plugins/.
  3. Launch Valheim. The config is written to

BepInEx/config/com.abjumb.vikingsettlements.cfg on first run.

Multiplayer: the server and every client need the mod at the same minor version, or clients are rejected at connect. Install it on dedicated servers the same way; world and raid settings are admin-only and sync from the server.

> Settlements only generate in new terrain. Installing on an existing save > will not add villages to areas you have already explored — start a new world, > sail somewhere new, or use vs_spawn (requires devcommands).

New player guide

Building Your First Settlement — step by step from finding your first village to defending your own.

Features

  • Three settlement location types spawned by world generation

(new worlds, or unexplored areas of existing worlds).

  • Named settler NPCs that stay in their village, chat with visiting players,

and fight off raiding monsters.

  • A village trader with a small store.
  • Build your own settlement: craft the Settlement Banner (hammer →

Misc, needs a workbench) to found a settlement. Name it (Shift+E on the banner), and manage it from one screen: E opens a panel listing every settler — name, rank, job, hunger — with job reassignment buttons.

  • Recruit settlers: press E on a settler in a wild settlement to recruit

them for coins. They follow you; bring them home and press E near your banner to assign them.

  • A war party you can lose: up to 4 recruited villagers fight at your

side as a persistent party. Command them with hotkeys — G toggles follow/hold, H orders a protected fall-back, Y focus-fires the enemy under your crosshair — or E on a member to post them somewhere. Plant the cheap Rally Standard ahead of a fight and the party holds there instead of at your heels. They ride boats and take portals with you (stowed safely into your character save) and survive logout. You can never hurt your own people, and no fall, fire or forgotten corner of the map can kill them: a party member can only die to a monster in a fight you are standing in, after loud low-health warnings and an auto-retreat you can override. When one falls, they are gone.

  • Fifteen jobs: press E on an assigned settler to cycle — Villager,

Lumberjack, Farmer, Builder, Blacksmith, Guard, Cook, Miner, Hunter, Brewer, Courier, Herder, Engineer, Innkeeper, Fisher. Producers fill your settlement's chests, cooks and brewers refine what they find in them, builders repair damage, guards keep watch. The jobs chain: hunters bring raw meat, cooks turn it into the food that keeps the whole settlement fed. Shift+E unassigns/dismisses.

  • Talk to your settlers: press T while looking at any settler for a

panel with their health, hunger and next mealtime, plus a live checklist of everything their job still needs — the workstation, the ingredients, the chest space — so an idle settler is never a mystery.

  • Builder projects: order construction through a builder's talk menu —

stand where the building should go, talk to a builder, pick a blueprint: cabins, watchtowers, fishing docks and longhouses up to livestock pens, palisade rings, ballista towers, the mead hall and the Town-only stone great-hall. Builders raise it from materials in the new Builders' Supply Chest; you get warned when supplies run dry, and your lumberjacks and miners automatically redirect their haul to the supply chest while a project needs it.

  • Housing: press T on any door inside your settlement to choose who

lives there. Settlers with a home work at full speed; homeless settlers work at half speed and say so when you talk to them.

  • Settler equipment: arm your people. The talk panel's Equipment

button hands a settler a weapon, shield or armor from your inventory — their AI fights with the weapon, the armor genuinely reduces damage, and everything they wear drops at their corpse if they fall.

  • Settlement tiers: Hamlet → Village → Town. Growing population and

workstations promote the settlement, raising the settler cap and unlocking bigger builder blueprints, up to the Town-only Stone Great-Hall.

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Dependencies

Needs 2 other projects installed alongside it.

VikingSettlements on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.13.0, released 2026-08-09

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 5 recorded builds of VikingSettlements.

Recent builds

BuildReleasedGame versionsLoaders
1.13.02026-08-09n/aBepInEx
1.10.02026-08-08n/aBepInEx
1.8.22026-08-08n/aBepInEx
1.8.12026-08-08n/aBepInEx
1.8.02026-08-08n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run VikingSettlements on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Creatures & NPCs

Adds or changes creatures, NPCs and how they behave.

Compatibility

Game
Valheim
Loaders
BepInEx
Requires
One-click install needs a BepInEx server. 2 other projects installed alongside it.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
  • ✓Authormorosmods, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

VikingSettlements, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. VikingSettlements is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run VikingSettlements on a Valheim server.

Deploy in about a minute from $9.99 a month, then add VikingSettlements in one click.