About DeathTweaks
From ThunderstoreKeep, drop or destroy items on death by type or name, keep food, tune or disable skill loss, respawn at the start or at fixed coordinates. Client-side; a server can optionally enforce its config. Valheim 1.0, works with EquipmentAndQuickSlots 3.x.
Death Tweaks
Configurable death behaviour for Valheim 1.0: decide which items are kept, dropped or destroyed, keep your food, tune or disable skill loss, and choose where you respawn.
A from-scratch reimplementation of aedenthorn's DeathTweaks for the current game version. The feature set and the config keys are the same, so an existing aedenthorn.DeathTweaks.cfg can be reused by renaming it to muindor.DeathTweaks.cfg.
Client-side: install it on every player's game that should use it. Nothing is needed on the server, and players without the mod can play on the same server.
Source, issues and releases: github.com/egor-muindor/ValheimMods.
Features
- Keep, drop or destroy items by item type or prefab name.
- Keep equipped items, hotbar items, teleportable items, or everything.
- Keep items in quick slots of EquipmentAndQuickSlots 3.x or Extra Slots, through their public APIs.
- Drop items on the ground instead of into a tombstone.
- Keep active food after respawn.
- Disable death effects.
- Change the skill loss fraction, disable skill loss, or remove the skill-loss protection after a recent death.
- Respawn at the start location or at fixed coordinates.
Kept equipped items stay equipped after respawn.
Installation
Requires BepInEx 5.
- With a mod manager (r2modman, Thunderstore Mod Manager): install as usual.
- By hand: unzip the release and copy the
plugins/DeathTweaksfolder into
BepInEx/plugins, so the mod ends up at BepInEx/plugins/DeathTweaks/DeathTweaks.dll.
The config file BepInEx/config/muindor.DeathTweaks.cfg is created on first launch.
Configuration
Server
| Key | Default | Description | |-----|---------|-------------| | ConfigPriority | false | Server only. When on, this server's settings replace those of every client that also has the mod. |
Install the mod on a dedicated server, or on the machine hosting the session, and turn ConfigPriority on to make a death mean the same thing for everyone: every client that also has Death Tweaks then runs on the server's settings instead of its own. Everything except IsDebug travels; those settings are marked [synced] in the generated .cfg.
This never makes the mod required on either side:
- Players without it are unaffected. The mod is not part of the game's version
check, so it never blocks a connection either way.
- A player with it can still join a server that does not have it, or one that
leaves ConfigPriority off, and keeps their own settings.
- The client's
.cfgis never written to. The server's values live in memory
for as long as the connection lasts and are dropped when it ends.
- Changing a setting on a running server sends it to the connected players
right away.
General
| Key | Default | Description | |-----|---------|-------------| | Enabled | true | Enable the mod. | | IsDebug | false | Log every item decision on death. |
Toggles
| Key | Default | Description | |-----|---------|-------------| | KeepAllItems | false | Keep everything. Overrides all other item options. | | DestroyAllItems | false | Destroy everything except quest items. Overrides all other item options except KeepAllItems. | | KeepEquippedItems | false | Keep equipped items. Overrides the item lists. | | KeepHotbarItems | false | Keep items in the first inventory row. Overrides the item lists. | | KeepQuickSlotItems | false | Keep items in quick slots. EquipmentAndQuickSlots 3.x: the quick slots. Extra Slots: quick, food, ammo and misc slots. Overrides the item lists. A warning is logged when neither mod is loaded. | | KeepTeleportableItems | false | Keep items that can go through portals. Does not override the item lists. | | UseTombStone | true | Put dropped items in a tombstone. When false they are scattered on the ground. | | CreateDeathEffects | true | Create the ragdoll and particle effects. | | KeepFoodLevels | false | Keep active food after respawn. |
ItemLists
All lists are comma-separated. Type names are the ItemDrop.ItemData.ItemType values (Material, Consumable, OneHandedWeapon, Bow, Shield, Helmet, Chest, Ammo, Customization, Legs, Hands, Trophy, TwoHandedWeapon, Torch, Misc, Shoulder, Utility, Tool, Attach_Atgeir, Fish, TwoHandedWeaponLeft, AmmoNonEquipable, Trinket). Item names are prefab names such as Iron, CopperOre, TrophyBoar; the $item_* name token is accepted too. Matching is case-insensitive.
| Key | Description | |-----|-------------| | KeepItemTypes / KeepItems | Items to keep. | | DropItemTypes / DropItems | Items to drop even when KeepTeleportableItems would keep them. | | DestroyItemTypes / DestroyItems | Items to destroy. Overrides the keep and drop lists. |
Rule precedence
For every item, the first matching rule decides:
- World modifier Keep inventory on death or
KeepAllItems: keep. - Quest item: keep.
- Equipped and world modifier Keep equipment on death: keep.
DestroyAllItems: destroy.KeepEquippedItems,KeepHotbarItems,KeepQuickSlotItems: keep.- Destroy lists: destroy.
- Keep lists: keep.
- Drop lists: drop.
KeepTeleportableItems: keep.- Otherwise: drop.
The world modifiers Delete items on death and Delete unequipped items on death then turn drops into destroys, as in vanilla. Items the mod keeps are never affected by them.
Skills
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Dependencies
Needs 1 other project installed alongside it.
DeathTweaks on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.1.0, released 2026-09-16
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 4 recorded builds of DeathTweaks.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.1.0 | 2026-09-16 | n/a | BepInEx |
| 1.0.2 | 2026-09-12 | n/a | BepInEx |
| 1.0.1 | 2026-09-12 | n/a | BepInEx |
| 1.0.0 | 2026-09-12 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run DeathTweaks on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Works on a server
From source side supportThunderstore lists server-side support for DeathTweaks as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server. 1 other project installed alongside it.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorMuindor, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




