Source-checkedQuality of life & UI

QuickTeleport

by Muindor · for Valheim

Faster portals and dungeon teleports: end the teleport as soon as the screen is black and the destination is loaded, or run vanilla timing N times faster. Client-side; a server can optionally enforce its config. Valheim 1.0.

5.6KDownloads
49d agoLast updated
BepInExLoaders
ThunderstoreSource

About QuickTeleport

From Thunderstore

Faster portals and dungeon teleports: end the teleport as soon as the screen is black and the destination is loaded, or run vanilla timing N times faster. Client-side; a server can optionally enforce its config. Valheim 1.0.

Quick Teleport

Faster portal and dungeon teleports for Valheim 1.0. By default the teleport ends as soon as the screen is black and the destination is loaded, instead of after the fixed 8 seconds vanilla waits for portals. Alternatively, run the vanilla timing a configurable number of times faster.

A from-scratch replacement for OdinPlus' QuickTeleport (last updated for an older game version), with the same optional "skip loading" behaviour and a safer default for dedicated servers.

Client-side: install it on every player's game that should use it. Nothing is needed on the server, and players without the mod can play on the same server.

Source, issues and releases: github.com/egor-muindor/ValheimMods.

Features

  • Auto mode (default): no fixed waits. The screen fades to black, you are

moved, the mod waits for the destination to load and for the server to stop sending new objects, and the screen fades back. On a dedicated server a base arrives in about three to five seconds instead of ten.

  • Multiplier mode: everything vanilla does, N times faster (the fade, the

2 s move delay, the 8 s portal minimum, the 15 s floor timeout). 1 is vanilla timing plus the early position report described below.

  • Configurable fade duration, 0.1 s by default (vanilla 1 s). The player is

never moved before the screen is fully black.

  • Every setting is local to your game, so each player can trade safety for

speed; see Making it faster.

  • The two unsafe options of the old QuickTeleport, off by default: do not wait

for objects, or do not wait for the area at all.

  • Dungeon entrances (crypts, caves) benefit too: they skip the 2 s wait and

the settle wait, so with the default fade they take a fraction of a second.

Installation

Requires BepInEx 5.

  • With a mod manager (r2modman, Thunderstore Mod Manager): install as usual.
  • By hand: unzip the release and copy the plugins/QuickTeleport folder into

BepInEx/plugins, so the mod ends up at BepInEx/plugins/QuickTeleport/QuickTeleport.dll.

The config file BepInEx/config/muindor.QuickTeleport.cfg is created on first launch.

Configuration

Server

| Key | Default | Description | |-----|---------|-------------| | ConfigPriority | false | Server only. When on, this server's settings replace those of every client that also has the mod. |

Install the mod on a dedicated server, or on the machine hosting the session, and turn ConfigPriority on to give every player the same teleport timing: every client that also has Quick Teleport then runs on the server's settings instead of its own. Everything except IsDebug travels; those settings are marked [synced] in the generated .cfg.

This never makes the mod required on either side:

  • Players without it are unaffected. The mod is not part of the game's version

check, so it never blocks a connection either way.

  • A player with it can still join a server that does not have it, or one that

leaves ConfigPriority off, and keeps their own settings.

  • The client's .cfg is never written to. The server's values live in memory

for as long as the connection lasts and are dropped when it ends.

  • Changing a setting on a running server sends it to the connected players

right away.

General

| Key | Default | Description | |-----|---------|-------------| | Enabled | true | Enable the mod. Off = vanilla teleports. | | IsDebug | false | Log the timeline of every teleport (screen black, area loaded, settled, finished). |

Teleport

| Key | Default | Description | |-----|---------|-------------| | Mode | Auto | Auto: no fixed waits, the teleport ends as soon as the screen is black and the destination is loaded. Multiplier: the vanilla timing divided by SpeedMultiplier. | | SpeedMultiplier | 4 | Multiplier mode only, 1 to 100. 1 = vanilla, 4 = four times faster. | | FadeDuration | 0.1 | Seconds for the screen to fade to black and back (vanilla 1), 0.05 to 5. In Multiplier mode it is divided by SpeedMultiplier too. Config files created by 1.0.1 or older keep their 1; lower it by hand. |

Loading

| Key | Default | Description | |-----|---------|-------------| | WaitForAreaLoad | true | Wait until the destination is loaded (vanilla). false: end the teleport right after the fade, like the old QuickTeleport "Skip Loading Area". You may float or fall until the world appears. | | WaitForObjects | true | Also wait for the objects of the destination (buildings, trees) to spawn, not only for the terrain (vanilla). false: like the old QuickTeleport "Skip Loading Objects". You may end up under a building floor. Ignored when WaitForAreaLoad is false. | | SettleTime | 0.5 | Portals in Auto mode with WaitForObjects only, 0 to 5. After the destination is loaded, wait this many seconds without new objects arriving from the server before ending the teleport. Never waits past the vanilla 8 s measured from the start of the teleport. 0 disables. Dungeon entrances never wait: their interior is loaded together with the entrance. |

Why the settle wait

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Dependencies

Needs 1 other project installed alongside it.

QuickTeleport on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server side
Optional on the server
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.1.0, released 2026-09-16

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 3 recorded builds of QuickTeleport.

Recent builds

BuildReleasedGame versionsLoaders
1.1.02026-09-16n/aBepInEx
1.0.32026-09-12n/aBepInEx
1.0.02026-09-12n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run QuickTeleport on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Tweaks”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Works on a server

From source side support

Thunderstore lists server-side support for QuickTeleport as optional: it can run on a server, but isn’t required there.

Compatibility

Game
Valheim
Loaders
BepInEx
Runs on
Serveroptional on the server
Requires
One-click install needs a BepInEx server. 1 other project installed alongside it.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorMuindor, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

QuickTeleport, answered

Generated from the mod’s own source data.

Do my players need to install QuickTeleport?

Thunderstore lists server-side support for QuickTeleport as optional: it can run on a server, but isn’t required there.

Which loaders does it support?

BepInEx.

Is it free?

Yes. QuickTeleport is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run QuickTeleport on a Valheim server.

Deploy in about a minute from $9.99 a month, then add QuickTeleport in one click.