Source-checkedQuality of life & UI

Serverside Simulations

by mvp · for Valheim

Run world and monster simulations on a dedicated server.

4.5KDownloads
13 mo agoLast updated
BepInExLoaders
ThunderstoreSource

About Serverside Simulations

From Thunderstore

Run world and monster simulations on a dedicated server.

Valheim Serverside Simulations

Build Plugin

foo

Run world and monster simulations on a dedicated server.

Updated for patch: 0.220.5

Features

  • Server simulates world and AI physics.
  • Client FPS improvements
  • Ships are simulated by the driver to improve the steering experience with high latency.

Installation

  1. Install BepInEx (optionally installing "Better Networking" on both clients and the server is recommended)
  2. Copy plugin DLL into the BepInEx/plugins/ directory on your dedicated server.
  3. You're done! No client-side changes are needed.

_It's recommended to also install the mod "BetterNetworking", it works very well with Serverside Simulations._

Configuration

  • MaxObjectsPerFrame.MaxObjects can be increased to improve the loading times of areas on the server, at the expense of CPU usage.

Caveats

  • Only runs on dedicated servers.
  • The mod dramatically increases server resource usage and running it on a weak CPU may lead to a poor gameplay experience.
  • The mod should be disabled when using the "optterrain" command.
  • This mod does not prevent cheating or any kind of client manipulation.
  • While this mod is quite light on complexity, as with most mods it's possible future Valheim patches will break the mod in unexpected ways. We recommend you back up your characters and worlds and/or consider disabling this mod anytime a new game patch is released.

Why?

Ordinarily, to keep server resource usage low, the Valheim server will hand off simulation of an area to the first client that enters said area. However, if the player in charge of the area has a poor connection all other players in that area will suffer. This mod is an attempt at improving that specific situation at the cost of increased latency for the client which would ordinarily own the area.

How?

This dedicated server mod causes terrain, monsters and other objects that are normally created and owned by clients to instead be created on—and thus owned and simulated by—the server.

For mod developers - compatibility with Serverside Simulations

For mod developers interested in maintaining compatibility with Serverside Simulations:

  • If your mod makes changes relating to simulation / behaviour of the world, it will need to be able run on the dedicated server and should take these points into account:
  • Player.m_localPlayer is always null on a dedicated server; your code should check for this.
  • On a dedicated server, ZNet.instance.GetReferencePosition() returns a position outside of the world and is not related to any player position.
  • Any graphical or hud-related code should probably be behind a ZNet.instance.IsDedicated() check, if that code is expected to run on the server.

Manually compiling

To manually compile, create a file at src/Environment.props with the following content, and change the path to point at your Valheim install.

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <!-- Needs to be your path to the base Valheim folder -->
    <VALHEIM_DEDI_INSTALL>E:\SteamLibrary\steamapps\common\Valheim dedicated server</VALHEIM_DEDI_INSTALL>
  </PropertyGroup>
</Project>

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Dependencies

Needs 1 other project installed alongside it.

Serverside Simulations on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server side
Required on the server
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.1.9, released 2025-09-27

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 1 recorded build of Serverside Simulations.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Serverside Simulations on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Tweaks”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Runs on your server

From source side support

Thunderstore lists Serverside Simulations as required on the server. Check its Thunderstore page to see whether players need it too.

Compatibility

Game
Valheim
Loaders
BepInEx
Runs on
Serverrequired on the server
Requires
One-click install needs a BepInEx server. 1 other project installed alongside it.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
  • ✓Authormvp, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

Serverside Simulations, answered

Generated from the mod’s own source data.

Do my players need to install Serverside Simulations?

Thunderstore lists Serverside Simulations as required on the server. Check its Thunderstore page to see whether players need it too.

Which loaders does it support?

BepInEx.

Is it free?

Yes. Serverside Simulations is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Serverside Simulations on a Valheim server.

Deploy in about a minute from $9.99 a month, then add Serverside Simulations in one click.