About Huginn Map
From ThunderstoreServer-shared map: synced fog of war plus auto pins for ores, harvestables, dungeons, portals & boats, with shared cleared marks.
Huginn Map gives your whole Valheim server one shared, self-updating map.
Built from scratch on BepInEx + Jotunn, fully server-authoritative: the server holds the canonical map and pin registry, pushes it to every client, and saves it next to the world so it survives restarts.
What it does
Shared fog of war - When anyone explores, everyone sees it. Built on Valheim's own shared-map format, relayed and persisted by the server. No more re-walking the same ground on every character.
Automatic resource pins - Ore deposits near players get pinned for the whole server with the real in-game icon for each ore (copper, tin, obsidian, flametal, soft tissue). The pin clears the moment a deposit is fully mined out. Silver is the exception: it is pinned only when a player actually strikes the vein, so the Wishbone hunt stays intact.
Harvestable pins - Berries, mushrooms, thistle, dandelion, etc... all pin when you find them, each with its own icon. Renewable plants stay pinned since they regrow; one-shot pickables clear once collected.
Dungeon and landmark pins - Crypts, caves, fortresses, fuling camps, and other points of interest are pinned by location when discovered.
Portal pins - Every portal is pinned and labelled with its tag. The pin is cleared if the portal is destroyed.
Boat pins - Park a boat and it gets pinned where it sits. The pin follows the boat when relocated and clears when it is destroyed.
Shared cleared marks - Left-click any pin to cross it out. The mark is shared with everyone and persists across reloads.
Per-player visibilty filter - A panel on the large map lets each player toggle pin types on and off, grouped by biome. It is purely local, so your view never affects anyone else's.
Requirements
Install on every client and the server. (NetworkCompatibility is enforced — everyone needs the same mod.)
Install (manual)
- Install the two dependencies above.
- Copy
Huginn.dllintoBepInEx/plugins/Huginn/.
Configuration
Config file: BepInEx/config/nightofgames.huginn.cfg. Most options are admin-only and server-synced — the server's values are pushed to all clients automatically.
| Key | Default | Notes | |-----|---------|-------| | General.ShareMap | true | Sync explored fog of war. | | General.AutoPinResources | true | Pin ores + dungeons. | | General.AutoPinPortals | true | Pin portals. | | General.AutoPinBoats | true | Pin stopped boats. | | General.AutoPinPickables | true | Pin harvestable plants. | | Scanner.ScanRadius | 10 | Ore/pickable detection radius (m). | | Scanner.PoiScanRadius | 30 | Dungeon/POI detection radius (m). | | Scanner.ScanIntervalSec | 2 | Scan frequency. | | Scanner.OrePrefabs | (list) | Prefab=IconItem=Label, comma-separated. | | Scanner.PoiLocations | (list) | LocationPrefix=Label[=Icon], comma-separated. | | Scanner.PickablePrefabs | (list) | Prefab=IconItem=Label; icon auto-detected from the drop. | | Scanner.HitPinPrefabs | (list) | Deposits pinned only when struck (e.g. silver). | | Scanner.ClusterMerge | 8 | Merge nearby same-type pins (m). | | Boats.BoatStopSpeed | 0.5 | Below this speed = stopped. | | Boats.BoatStopSeconds | 1 | Stopped this long before pinning. | | Map.MapFlushIntervalSec | 10 | Min seconds between map syncs. | | Map.ShareVanillaPins | false | Off = the cartography table / shared-map no longer copies player pins (prevents duplicate-pin clutter); fog is still shared. | | Debug.LogNearbyPrefabs | false | Log nearby prefab names (see below). |
Tuning the resource/POI lists
Prefab names differ between game versions and content patches. If a deposit or dungeon isn't being pinned, enable Debug.LogNearbyPrefabs, walk up to it, and check the BepInEx log for the exact prefab name — then add it to Scanner.OrePrefabs / Scanner.PoiLocations / Scanner.PickablePrefabs. For ores, the middle field is the item whose icon you want (e.g. CopperOre); a POI icon can also be $name for one of the mod's built-in custom sprites.
Building from source
Requires the .NET SDK. The project references the game assemblies directly and publicizes them at build time (Krafs.Publicizer), so just point it at your install:
dotnet build Huginn.csproj -c Release
Override the game path if needed: -p:ValheimDir="D:\SteamLibrary\steamapps\common\Valheim". A successful build auto-copies Huginn.dll into BepInEx/plugins/Huginn/.
Package for Thunderstore: pwsh ./package.ps1 → produces dist/Huginn_Map-<version>.zip.
Status
1.0.0 — first stable release, tested in-game through the Ashlands content. If a deposit, dungeon, or plant isn't pinning in your game version, it's almost always a prefab-name difference: use Debug.LogNearbyPrefabs (above) and adjust the lists, and please report it with your BepInEx log.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Dependencies
Needs 2 other projects installed alongside it.
Huginn Map on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.0.6, released 2026-10-03
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 7 recorded builds of Huginn Map.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.0.6 | 2026-10-03 | n/a | BepInEx |
| 1.0.5 | 2026-07-19 | n/a | BepInEx |
| 1.0.4 | 2026-06-24 | n/a | BepInEx |
| 1.0.3 | 2026-06-22 | n/a | BepInEx |
| 1.0.2 | 2026-06-20 | n/a | BepInEx |
| 1.0.1 | 2026-06-20 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
- Required: Jotunn
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Huginn Map on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Works on a server
From source side supportThunderstore lists server-side support for Huginn Map as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server. 2 other projects installed alongside it.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-04Open ↗
- ✓AuthorNightOfGames, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






