About Absolutemusic
From ThunderstoreIMPORTANT:if updating see README for migration steps. A hand-picked mix of folk, metal and cinematic tracks matched to every biome, boss, battle and journey - built to merge with Valheim until the soundtrack feels like part of the world and you.
AbsoluteMusic
by Njat
Atmospheric soundtrack replacement for Valheim, featuring Nordic dark folk, metal, and dark cinematic music.
The songs come from a wide range of genres and artists, but every track was chosen because it fits its setting exceptionally well. Normal biome music stays strictly within the Nordic/folk style, while other categories feature deliberate exceptions — especially the Swamp and Mountain. You'll understand why when you hear them.
If you enjoy the mod, consider leaving a thumbs-up!
Audio tips:
- If sound effects are too loud or drown out the music, try lowering SFX volume to 5–20%.
- If the music itself is too loud, try lowering Music volume to 10–30%.
Further Improvements
- Music changing or shuffling too often(Not tested with Expand world music)? Try SteadyMusic by Allifreyr.
- Want boss tracks to play more than once? Try StarLevelSystem by MidnightMods.
⚠️ IMPORTANT — MANUAL CLEANUP REQUIRED
Before updating to AbsoluteMusic 1.2.0, you MUST manually remove the old music configuration file. Mod managers may preserve existing configuration files instead of replacing them.
- Close Valheim.
- Open your r2modman profile folder.
- Navigate to:
C:\Users\Njat\AppData\Roaming\r2modmanPlus-local\Valheim\profiles\yourprofile\BepInEx\config
- Delete the old
expand_music.yaml,Music,expand_location_music.yamlfiles. - Install or update AbsoluteMusic to version 1.2.0.
The updated version includes corrected music paths. Leaving the old configuration in place can cause missing audio clips and prevent music from playing correctly. Version 1.2.0 replaces the old CustomAudio-based setup with Expand World Music and Expand World Data. If you used an earlier CustomAudio-based version, perform the one-time cleanup to prevent old files or the old audio system from interfering. Fresh installations can skip the cleanup and install this version normally. Clean upgrade from an older AbsoluteMusic version
Whats's New - 1.2.0
- Replaced the old CustomAudio-based setup with Expand World Music and Expand World Data. CustomAudio LocationMusic is no longer a dependency of AbsoluteMusic.
- Moved music assets out of config/expand_world and into the mod's plugin asset folder, preventing the audio collection from inflating r2modman's profile-code export.
- Readjusted music volumes across the soundtrack.
- Added upgrade cleanup and troubleshooting instructions.
- Im drafted so this is the last update ill leave the combability or update to you,GL
Whats's New - 1.1.9
- Extended Ashlands music by roughly 40 minutes.
- Replaced the Deep North dungeon music with better Slavic folk music instead of Nordic tracks,sorry.
- Adjusted all music volumes.
- Reintroduced Ashlands sailing music. Explore the seas with cortisol at maximum.
- Disabled Ashlands Ruins music because its triggers kept overlapping and interrupting other tracks. You can now build your house or explore without worrying about music constantly being interrupted. Honestly, the default music triggers are some of the worst I've seen in a game.
Whats's New - 1.1.8
- We got them Deep North heavy, emotional, exceptional tracks fully added.
- Addressed the crazy RAM usage problem. In testing, usage went from 12 GB to 7 GB with other heavy mods installed.
- Enable the Expand World Music audio-streaming option to help reduce memory usage.
- Ashlands ruins expanded: three additional tracks for different types of charred ruins and structures.
- The Jotun Invasion has a long, dedicated soundtrack. Don't miss it!
- Boss music added: a dedicated theme for Final boss.
- Queen ambience added: a separate atmospheric cue for the Queen encounter.
- Custom credits music: includes a Worthy End for the ending sequence.
What's New — 1.1.7
- Sailing music has been readjusted and extended from approximately 15 minutes to 1 hour.
- Further improvements to the Ashlands tracks.
- This might be the final update, so hopefully no more headaches from now on!
What's New — 1.1.6
- Extended Meadows, Plains, and Ashlands music to roughly 6× their previous lengths.
- Updated Plains encounter music. Yagluth now has a proper intro!
- Toned down some of the heavier metal tracks. Sorry, Slayers, we aren't ripping and tearing quite that much here.
- Kept my promise of low resource usage despite the major increase in music length and content.
- Remember our favorite Viking series? You're about to hear some familiar music from it too — yes, the piece sung by the actor himself!
What's New — 1.1.5
- Extended Black Forest and Mistlands music.
- Further toned down rhythm-heavy folk tracks at certain locations.
- All biome soundtracks are nearing completion! Keeping RAM usage under control remains the priority.
- Contact info for feedbacks added
What's New — 1.1.4
- Extended music across all biomes, especially Mountain and Swamp.
- Updated and extended boss soundtracks.
- Added three Swamp music variations: Heroic, Doomed, and Progressive.
- Added more instrumental variations for the Mountain biome.
What's New — 1.1.3
- Fixed several problems affecting music playback.
- Added more music for Home.
- Expanded the Combat soundtrack with additional tracks.
- Extended the Banes music selection.
- Tuned down the more aggressive music that could play during Trader visits — trader music is now much more chill.
My Wish
I really hope they eventually fix the combat music selection. Most of these tracks barely get played because I originally put them together thinking combat had different severity phases.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 14d ago.
Absolutemusic on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.2.0, released 2026-10-21
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 10 recorded builds of Absolutemusic.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.2.0 | 2026-10-21 | n/a | BepInEx |
| 1.1.9 | 2026-10-20 | n/a | BepInEx |
| 1.1.8 | 2026-10-18 | n/a | BepInEx |
| 1.1.7 | 2026-10-15 | n/a | BepInEx |
| 1.1.6 | 2026-10-14 | n/a | BepInEx |
| 1.1.5 | 2026-10-12 | n/a | BepInEx |
Dependencies
- Required: Expand World Music
- Required: Expand World Data
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Absolutemusic on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-22Open ↗
- ✓AuthorNjators, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






