About XPortalNetworksTribesPins
From ThunderstoreSelect portal destination from a list of existing portals with custom networks with private portal and tribe restrictions. No more tag pairing, and no more portal hubs! Also manages map pins for the portals a player is allowed to use.
🌀XPortal Networks Tribes Pins
This is a re-work of Vapok's XPortalNetworks with map pin features inspired by buldosik's XPortalSharedMapPins. This mod combines the features of both while adding support for private Tribe portal networks! Adding a new layer of portal privacy on multiplayer servers!
Opposing Tribe Views
Where to Download
- Thunderstore — install with a mod manager (Gale, r2modman, Thunderstore Mod Manager), or download the
.zipmanually. - GitHub Releases — the latest and previous
.zipbuilds.
What's New in XPortal Networks Tribes Pins
XPortal Networks Tribes Pins builds upon the solid foundation of the original XPortal mod by SpikeHimself, expanding it into a dedicated networking framework with extensive multiplayer features and numerous bug fixes:
- Portal Networks: Group portals into distinct networks:
- Global / Public Network: Accessible to all players on the server.
- Player Networks & Private Portals: Portals tied to individual players. Toggle the Private setting so unauthorized players cannot view or teleport through your personal portals.
- Custom Named Networks: Define up to 15 server-wide custom networks (such as Trade Hub, Clan Base, Mining Outposts, or Admin Only) via configuration, complete with real-time hot-reloading.
- Server Admin & Permission Controls: Configurable permissions allowing server admins to manage networks and prevent non-owners from deconstructing portals.
- Portal Pins on Your Map: Every portal you are allowed to use is pinned on your own map - the feature the XPortal Shared Map Pins companion mod inspired, built in as this mod's own re-implementation (an inspiration only - no code from that project is used here). Other players' private portals and restricted networks stay hidden.
- Bug Fixes & Modernization:
- Upgraded for the latest Valheim versions and .NET Framework 4.8.
- Resolved controller UI legend and navigation issues.
- Fixed dedicated server admin destruction and permission edge-cases.
- Enhanced ZDO network synchronization and reconnection reliability.
Features
🌐 Destination Selection Menu
When interacting with a portal, a clean UI opens allowing you to select your target destination from a dropdown menu. The list displays:
- The destination portal name
- Distance to the destination (in meters)
- Portal light color indicator (when paired with mods like Advanced Portals or Stone Portal)
🔒 Public, Private & Custom Networks
Organize your world’s transportation:
- Global Network: The shared network open to everyone.
- Personal Network: Portals automatically grouped under your character.
- Private Portals: Mark sensitive portals as private so other players cannot use or retarget them.
- Custom Named Networks: Admin-defined portal networks (up to 15) that live in this mod's own config file, so they can be added, renamed or restricted on the fly - in-game with tools like ConfigurationManager, or by editing the
[Portal Network <n>]sections by hand. Each network carries aPermittedlist of the player ids allowed to use it, which is how a portal network is restricted to a specific Tribe or faction on a multiplayer server.
⭐ Default Portal Destination
You can set a portal as your Default Portal. Newly constructed portals will immediately link to your default portal automatically, saving you time when setting up forward operating bases.
🏷️ Uncapped Portal Name Length
XPortal Networks Tribes Pins removes the vanilla character limit on portal tags, allowing you to give your portals descriptive and memorable names.
📍 Ping Portal on Map
Forgot where a portal leads? Click the Ping button to highlight the destination portal directly on your map and alert your fellow adventurers with a map ping.
🗺️ Portal Pins on Your Map
Every portal you are allowed to use is pinned on your own map automatically - this is the feature the standalone XPortal Shared Map Pins mod by buldosik inspired, built right in as this mod's own re-implementation. buldosik's mod is credited as an inspiration only: no code from that project is used here.
- Portals on the Global network, on tribe networks you are a member of, and your own private portals are pinned.
- Other players' private portals and restricted networks are never pinned, so the map cannot reveal portals you have no access to.
- The pins are local map data: nothing is written to the world, nothing is sent to other players, and vanilla player pins are untouched.
- Pins follow renamed, moved and destroyed portals, and come back if you delete one on the map.
- Disable them with
Show Portal Map Pins, or useShow Network In Pin Nameto prefix each pin with its network (for example[Trade Hub] North Base).
🎮 Full Gamepad & Controller Support
Fully navigable using controllers with integrated on-screen key hints:
| Button (Xbox / PlayStation) | Action | | :--- | :--- | | A / Cross | Confirm / Submit portal configuration | | B / Circle | Cancel / Close menu | | Y / Triangle | Ping selected destination on map |
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 19d ago.
XPortalNetworksTribesPins on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 3.1.5, released 2026-10-15
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 5 recorded builds of XPortalNetworksTribesPins.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 3.1.5 | 2026-10-15 | n/a | BepInEx |
| 3.1.2 | 2026-10-08 | n/a | BepInEx |
| 3.1.1 | 2026-09-30 | n/a | BepInEx |
| 3.1.0 | 2026-09-30 | n/a | BepInEx |
| 3.0.1 | 2026-09-29 | n/a | BepInEx |
Dependencies
- Required: Jotunn
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run XPortalNetworksTribesPins on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Works on a server
From source side supportThunderstore lists server-side support for XPortalNetworksTribesPins as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-16Open ↗
- ✓AuthorNorCal_Nerds, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






