Source-checkedWeapons, items & crafting

NorseDemigodsPovBridge

by OblitusEsMods · for Valheim

Makes Norse Demigods abilities, healing and summons scale with the Path of Valheiman passive tree, scoped per element and spell. Also gives every claw weapon the claw swipe.

26Downloads
4d agoLast updated
BepInExLoaders
ThunderstoreSource

About NorseDemigodsPovBridge

From Thunderstore

Makes Norse Demigods abilities, healing and summons scale with the Path of Valheiman passive tree, scoped per element and spell. Also gives every claw weapon the claw swipe.

NorseDemigodsPovBridge

Makes Norse Demigods abilities scale with the Path of Valheiman passive tree.

Put points into spell, elemental, weapon, healing or minion nodes and your demigod abilities grow with them: damage, tooltips-by-the-game, healing and summons. Nothing else to configure for a normal setup.

Requirements

Only you (the local player) benefit; the other players do not need this mod.

What it does

  • Damage – each ability asks Path of Valheiman for its damage bonus as it applies to that ability. A Fireball counts Fire + Spell + Projectile + Staff nodes, Frost Nova counts Frost + Area, and so on. Nodes that don't fit are ignored.
  • Healing and summons – healing uses your healing nodes, summons use your minion nodes.
  • Crit (optional) – CritMode = ExpectedValue multiplies damage by the average effect of Path of Valheiman's crit stats (a steady average, no random crits). Off by default.
  • Claw swipe – Norse Demigods gives claws the slashing swipe only for Fenrir. This gives it to every claw weapon you use, whatever demigod you play. Needs neither of the other mods.
  • Cap – the bonus one ability can gain is capped (default +150%). Change or turn it off in the config.

Configuration

Edit OblitusEs.DemigodsPovBridge.cfg, or use the BepInEx Configuration Manager.

| Setting | Default | | |---|---|---| | General > ScalingMode | Scoped | Scoped, StatNames or ScopedPlusNamed | | General > CritMode | Off | Off or ExpectedValue | | General > CapBonus / MaxBonus | on / 1.5 | largest bonus added to one ability | | Damage > Stats | DamagePct:1 | general damage stat(s) | | Healing > Stats | HealingEffectPct:1 | | | Summons > Stats | MinionDamagePct:1 | | | Claws > ClawSwipe | on | | | Claws > ExtraClawWeapons | empty | prefab names that should always get the swipe | | Routes > Ability... | see below | one line per ability |

Routes

Every ability has a route that decides which kind of nodes boost it, e.g. AbilityFireball = SpellElemental. Combine routes and element tags with commas: AbilityTornado = SpellElemental, Lightning, Area.

Routes: SpellElemental, SpellBlood, Staves, Scepters, EquippedWeapon, Swords, Knives, Clubs, Polearms, Spears, Axes, Unarmed, Bows, Crossbows, NoCategory, Off (leave the ability as Norse Demigods made it). Element/shape tags: Fire, Frost, Lightning, Poison, Spirit, Physical, Projectile, Area, Minion.

Weapon waves (Slash, Cleave, Whirlwind ...) use the weapon in your hand. Infused Arrow uses Bows. The wolf is Off by default. Passive attribute damage (Bear Strength, Flame Body ...) is Off by default (Routes > AttributeProcs).

Good to know

  • The Abilities panel from NorseDemigodsUI works out its own numbers and keeps showing the unboosted value. Real hits are boosted. The damage you deal is what counts.
  • If Path of Valheiman already boosts a Norse Demigods hit by itself, part of a node can be counted twice. Check with Diagnostics > LogHits, and remove DamagePct from Damage > Stats if you see it.
  • The bridge reads Path of Valheiman's internals by reflection. If a Path of Valheiman update changes them, the bridge logs a warning and falls back to StatNames.

Troubleshooting

Turn on Diagnostics > LogDamageValues, LogRouting, LogScopedCompare and, after a restart, LogHits in the config and share the BepInEx log (LogOutput.log).

Credits

  • Alpus – Norse Demigods
  • treextr – Path of Valheiman
  • Daytreee – the "DemigodPOV Bridge" for Hexium showed that this combination was worth doing. This mod is an independent implementation and shares no code with it.

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 4d ago.

NorseDemigodsPovBridge on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.6.0, released 2026-10-31

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 1 recorded build of NorseDemigodsPovBridge.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run NorseDemigodsPovBridge on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Weapons, items & crafting

New weapons, gear, items and the recipes to make them.

Compatibility

Game
Valheim
Loaders
BepInEx
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorOblitusEsMods, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

NorseDemigodsPovBridge, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. NorseDemigodsPovBridge is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run NorseDemigodsPovBridge on a Valheim server.

Deploy in about a minute from $9.99 a month, then add NorseDemigodsPovBridge in one click.