About MutagenicWilds
From ThunderstoreBeta. Random mutations for Valheim's mobs: sizes, elements, auras, breeding, Loyal companions and a Compendium to track every combination.
Mutagenic Wilds
Adds random mutations to Valheim's mobs that can combine and interact in unique ways, along with the systems that go with them.
Most creatures (not bosses, minibosses or tames) can spawn with special traits, and the rarest can stack several at once. Mutations combine into new names, can be passed on by breeding, and are recorded in the Mutation Compendium.
> Note: The mod is currently in early access 0.9.4. Content is subject to change and bugs are expected. Join our Discord to stay updated with the mod's development.
Installation instructions
Recommended:\ Install Mutagenic Wilds through Vortex mod manager or r2modman/Thunderstore mod manager.
Manual install:\ Install BepInEx for Valheim. Place the Mutagenic Wilds files in your Valheim BepInEx/plugins folder. Launch the game once to generate the config. For multiplayer, make sure the server and every player use the same mod version.
Mutations
Creatures roll Mutations when they spawn: 30% in every biome, then a 20% chance of each extra mutation. Combinations create new names, and five mutations on one creature makes an Exodia.
The number of mutations is gated by current biome and by boss progress to not feel oppressive in the early game. Bosses, mini-bosses and traders are left alone by default. Player summons only gain Size Mutations.
Everything is editable. Spawn chances, weights, sizes, damage numbers, colours, names, loot and recipes can all be changed in the config, and any mutation can be switched off. (As the mod develops there may be less niche cfg options available).
There are over 20 Mutations, each with an accompanied Glyph for visibility:
- Tiny, Small, Large, Giant (Size): Tiny 60%, Small 80%, Large 125%, Giant 150%. Bigger creatures are tougher, hit harder and move slower. Smaller creatures are the reverse. A size only shows in a creature’s name if that's its only mutation.
- Relentless: Never drops its target, endlessly chasing until either one is dead.
- Undying: When killed turns into a harmless blob, then revives if you don't finish it off.
- Moronic: Only attacks its own faction. Buuut its victims ignore it. It never fights you, so it drops less.
- Vampiric: With three variants. A regular Vampiric heals for 75% of damage dealt but starts burning alive when exposed to the sun. An Elder Vampiric heals more, and is immune to the sun. And the super rare Ancient Vampire, explained below.
- All-consuming: It will seek out & eat other creatures, gaining some of their health and damage, up to 3 stacks.
- Elemental: Its attacks apply Elemental debuffs, including Fire, Frost, Lightning, Poison and Spirit, with matching colours. Its auras and blasts apply the element's debuff. Fire Elementals visibly burn, and warm nearby players just like a fire should. Unique mechanics when combined with other Mutations. (Not many right now, more to be added).
- Golden: Super rare. Acts normally until you spot it, then runs away and vanishes when it runs ~80m away from you. Kill it for coins and gems, with increasing rewards by biome.
- Shedding: Passive animals only. Drops passive loot like eggs, hide or feathers every few minutes.
- Alpha: Passive animals only. Hurt it and members of its herd come to its aid, one after another. When it dies the herd backs down.
- Glass Cannon: Has 1 HP, but is incredibly lethal. It cannot kill you from full health, and does less damage in meadows and forest.
- Friendly: Never fights. Its other mutations do no damage because they're just nice like that :)
- Mannequin: Stands completely still as 'decoration'. Adds comfort nearby and lets you sleep with enemies around. Same damage rules as Friendly.
- Rabid: A normally peaceful animal will instead hunt players (deer, hares, hens).
- Warden: Peaceful until something nearby is hurt, then focuses whoever dealt damage first.
- Mimic: Self explanatory; disguises itself as a chest until you open it or attack it.
- Drenching: Creates a mist around itself that leaves nearby targets Wet. Interacts with Elemental.
- Volatile: Stores damage, then explodes 5 seconds after first being hit, dealing at most half of anyone's health.
- Radiating: Emits a damaging aura that pulses outward.
- Mother: Spawns with a calf, and can produce more offspring.
- Impregnator: Its hits give you and other creatures Pregnancy stacks, up to 5 and at most one per hit. After a delay, a stack is consumed and a copy of the Impregnator spawns as offspring, minus the Impregnator mutation itself.
Young and Aged
Groups of three or more can contain a Young (small, grows up over time) or an Aged (permanently small).\ Both can also carry mutations.
Vampiric Lineage
A 1-in-1000 roll on any mob, once Bonemass has been defeated. They gain +25% size, 5x health, 3x damage. Any hit that would kill it, leaves it on 1 hp, and only Allblack can finish it.
- An Elder Vampiric (the sun-immune kind) drops Allblack Blood.
- Smelt it like you would Silver to get Allblack.
- Craft Allblack Arrows, Bolts, a Sword or a Spear to bring them down.
Allblack also has its own damage type that deals bonus damage to any Vampiric creature.
Mutation Compendium
A craftable book that explains & records every mutation you meet, with search and sorting. Craft it at a workbench (Wood 5x, Resin 5x, Leather Scraps 2x). Default hotkey K to open it. Gamepad controls for the Compendium are supported but not yet fully tested.
Breeding and companions
- Impregnator: When damaged by one, a Pregnancy stack is given as a debuff. 2 stacks of pregnancy creates the 'nausea' debuff, causing you to vomit a random food item. Stacks add up, one birth per cycle. Dying or logging out gives birth to one stack at once and loses the rest. Offspring inherit its mutations.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 20d ago.
MutagenicWilds on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.9.4, released 2026-10-15
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 5 recorded builds of MutagenicWilds.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.9.4 | 2026-10-15 | n/a | BepInEx |
| 0.9.3 | 2026-10-08 | n/a | BepInEx |
| 0.9.2 | 2026-10-08 | n/a | BepInEx |
| 0.9.1 | 2026-10-08 | n/a | BepInEx |
| 0.9.0 | 2026-10-08 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run MutagenicWilds on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Works on a server
From source side supportThunderstore lists server-side support for MutagenicWilds as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-16Open ↗
- ✓AuthorPeachyyy, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




