Source-checkedAdmin & protection

ValheimTerrainTools

by QoLTeam · for Valheim

A terrain management mod to help you shape it the way you want.

92Downloads
29d agoLast updated
BepInExLoaders
ThunderstoreSource

About ValheimTerrainTools

From Thunderstore

A terrain management mod to help you shape it the way you want.

Valheim Terrain Tools

Shape the land with precise Hoe controls, adjustable brushes, a free camera, and tools for clearing an area.

Build a level foundation, support a staircase with a matching slope, move a hillside without flattening it, or soften the edges of your latest landscaping project. Valheim Terrain Tools expands the existing Hoe menu and shows your selection before you apply it.

Client side — no server installation required. Only the player using the tools needs the mod. Edits use Valheim's native world data and synchronization, so the changes are saved and visible to other players.

Current build: 0.6.4, built against Valheim 1.0.17. Requires BepInEx 5.

Shape your terrain

  • Level ground: Set the selected ground to a chosen height, raising and lowering it as needed. Adjust the target in fine 0.125 m steps by default.
  • Raise ground: Create a rounded mound toward a chosen height, with a controlled footprint and a smoother transition toward the surrounding ground. Repeating a click at the same position and target height does not keep stacking another mound.
  • Smooth ground: Soften bumps and uneven transitions while retaining the ground texture. Repeat the action for stronger smoothing.
  • Move ground: Raise or lower the existing terrain profile without flattening its bumps and dips. Choose a positive or negative offset; each click applies that change again. If a terrain limit is reached, the movement is reduced uniformly to preserve the profile.
  • Slope ground — 26°, 45°, or 67°: Create a straight incline at the angles used by Valheim's angled building pieces. Rotate the uphill direction and adjust the slope's height to support stairs, ramps, and paths. The preview arrow points uphill.
  • Pathen and Paved road: Paint the ground using your selected brush size and shape, without changing its height.

Valheim's native terrain limits still apply: approximately 8 m above or below the terrain's original baseline. The terrain also uses a one-metre grid, so very small details and perfectly sharp edges are limited by the game itself.

Choose your brush and blend the edges

Switch between a circle and a rotatable square. Hold Shift and scroll to resize the selection without zooming the camera.

  • Terrain shaping and Reset terrain have a default maximum radius of 10 m, configurable up to 20 m.
  • Remove nature and Remove builds have a separate maximum radius of 50 m.
  • For squares, the displayed size is the half-width: 5 m makes a 10 × 10 m square.

Enable Natural edges with F7 to add a transition outside Level, Raise, Move, or Slope selections. This helps edited ground meet the surrounding landscape more naturally. The transition is off by default, starts at 3 m wide, and can be configured from 1–10 m. A green outline shows its outer boundary.

The selected area stays flat for Level, keeps its existing profile for Move, and retains its intended plane for Slope. Raise blends its rounded mound across the enlarged footprint. Smooth remains available for further refinement.

Get a better view with the free camera

Press F3 while using a supported Hoe action to detach the camera. Move around your project with W/A/S/D, use Space to move up and Q to move down, then press F3 again to return.

By default, the camera can travel 75 m from your character and target terrain or objects up to 200 m from the camera. Both distances and the movement speed are configurable.

The selection must remain over loaded terrain. Free camera does not move your character or load additional parts of the world.

Restore and clear an area

Reset terrain

Restore the original terrain height and ground cover inside a circle or rotated square. Resize the selection to reset a small patch or a larger area.

Reset does not respawn removed objects or undo building deletion. It restores the original terrain rather than the previous edit, and it does not add an outer blending band.

Remove nature

Clear supported trees, fallen logs, stumps, rocks, bushes, vines, and pickables without resource drops.

Eligible objects turn blue before removal. The selection covers all heights within its horizontal footprint. Build pieces, creatures, loose items, and protected game infrastructure such as spawners are excluded. Ordinary access and no-build restrictions still apply.

Remove builds

Clear eligible building pieces inside a circle or rotated square, with an adjustable vertical range. Ctrl + scroll sets the total selection height from 1–100 m. The range is centred on your aim point: a 10 m selection reaches 5 m above and 5 m below it.

The bright outline follows the terrain so you can judge the footprint. Fainter horizontal outlines show the actual upper and lower height limits. Eligible building pieces turn blue.

WARNING: NO MATERIALS RETURNED. Remove builds permanently deletes selected buildings and their contents, including everything stored in chests. No resources or loot are dropped.

Every active Ward protects its buildings, including your own Ward. Ownership, access permission, and free building do not bypass this protection. Deactivate all covering Wards before removing protected buildings.

Both removal tools select whole objects by their placement points. A tree's branches or part of a large building piece can extend outside the outline while the object is selected. Removing supporting pieces can also affect the structures they support.

Reset terrain and both removal tools can aim at objects or empty space above loaded terrain; you do not have to point directly at the ground.

There is no undo. Back up your world before large edits or cleanup.

Default controls

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 29d ago.

ValheimTerrainTools on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.6.4, released 2026-10-06

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 1 recorded build of ValheimTerrainTools.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run ValheimTerrainTools on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Admin”

Admin & protection

Permissions, moderation, anti-cheat and land protection for the people running the server.

Compatibility

Game
Valheim
Loaders
BepInEx
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-07Open ↗
  • ✓AuthorQoLTeam, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

ValheimTerrainTools, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. ValheimTerrainTools is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run ValheimTerrainTools on a Valheim server.

Deploy in about a minute from $9.99 a month, then add ValheimTerrainTools in one click.