About WatchPillar
From ThunderstoreA coal-burning stone pillar that keeps the land around it alive with nobody near: animals grow, breed and get tamed, workshops keep working. Works on dedicated servers with or without server-side simulation.
WatchPillar
A stone pillar with runes that keeps the land around it alive while nobody is near. Put coal in it and go exploring: the animals in your pens keep growing, breeding and getting tamed, and the kilns and workshops keep working as if someone were standing next to them.
Why
Valheim only simulates the world around players. Crops, fermenters, beehives and smelters catch up on the time they missed when you come back, but animals do not: taming and breeding stop the moment everyone walks away. The pillar keeps its part of the world running while you are elsewhere.
The pillar
- Built with the hammer (Misc), needs a workbench: 25 stone, 10 wood, 1 surtling core, 5 greydwarf eyes.
- Burns coal: one piece lasts 10 real-time minutes, it holds 100 (16 h 40 min). Add coal with the use key or
from the hotbar, like a fire.
- While it burns, the runes glow and the land around it stays alive: a 3 x 3 square of zones, 192 x 192 m.
When the coal runs out, the runes go dark and the land sleeps as usual.
- Look at the pillar to see the border of the land it holds, marked on the ground like a ward's circle.
The border is shown while placing it too. The hover text tells how long the coal lasts.
How it works
Whoever runs the world does the work: a dedicated server, the host, or your own game in single player. It keeps the pillar's zones loaded, creates everything in them and simulates it, unless a player standing there simulates it already. When a player walks up, the game hands things over to that player as usual; when they walk away, the server takes them back.
- Dedicated server without mods: works. The server simulates the pillar's zones itself.
- Dedicated server with server-side simulation (Dedicated Simulation): works.
- Host / single player: works while the game runs.
Nobody on the server. The game stops world time on a dedicated server with no players: nothing grows, no young are born, crops, kilns and fires wait. So by default the pillars rest too until someone joins. With KeepWhenEmpty they keep their land simulated anyway: animals move and taming goes on, everything else still waits, and no coal is burnt.
Buildings in the held zones are not worn by the weather and do not collapse while the server holds them, as in any place far from players.
Installation
Needed on the server and on every client (Jotunn checks it). The pillar is a new piece: without the mod a client cannot see or build it.
- Mod manager: install it.
- Manual: put
WatchPillar.dllintoBepInEx/plugins. Requires Jotunn.
Config
BepInEx/config/qua8ion.valheim.watchpillar.cfg, section Rules. On a server the server's values are used by everyone.
| Setting | Default | | |---|---|---| | Radius | 1 | Zones kept around the pillar's own zone: 0 = one zone (64 m), 1 = 3 x 3 (192 m), 2 = 5 x 5 (320 m) | | FuelItem | Coal | What the pillar burns | | MinutesPerFuel | 10 | Real-time minutes per fuel item | | MaxFuel | 100 | How much fuel it holds | | InfiniteFuel | false | Burns without fuel | | KeepWhenEmpty | false | Keep the land simulated while nobody is on the server (only movement and taming go on then) | | Recipe | Stone:25,Wood:10,SurtlingCore:1,GreydwarfEye:5 | Workbench recipe |
Notes
- The model is built in code from the game's own textures: the stone of the vanilla stone pillar, the glow of a
greydwarf eye. No asset bundle.
- Every burning pillar is extra work for whoever runs the world, about as much as one more player standing there.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 37d ago.
WatchPillar on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.0.1, released 2026-09-28
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 2 recorded builds of WatchPillar.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.0.1 | 2026-09-28 | n/a | BepInEx |
| 1.0.0 | 2026-09-28 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
- Required: Jotunn
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run WatchPillar on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogBuilding & decoration
Blocks, furniture, decorations and building tools.
Works on a server
From source side supportThunderstore lists server-side support for WatchPillar as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-01Open ↗
- ✓AuthorQua8ion, as published on Thunderstore
- ✓LicenseNot published by the sourceFree





