About RepairCost
From ThunderstoreAdds a repair cost to damaged equipment.
RepairCost
RepairCost applies a configurable cost whenever an item is repaired. The final repair cost is calculated based on the item's durability loss and can also scale with item quality.
With this system, RepairCost provides:
- Repair costs based on durability loss
- Optional scaling by item quality
- Configurable repair currency
- Optional repair currency progression based on defeated bosses
- Repairs are blocked when the player does not have enough currency
- Tooltip display showing the repair cost before repairing
How It Works
The repair cost system includes:
- A configurable maximum base repair cost for base quality items
- Cost scaling based on durability loss
- Optional extra scaling based on item quality
- Consumption of the configured repair item after a successful repair
- Repair blocking when the player does not have enough currency
- Optional repair currency progression based on world progression
Repair Currency
RepairCost uses configurable prefabs as the repair currency.
By default, the system includes a progression of repair kits:
RD_repair_kit_t0RD_repair_kit_t1RD_repair_kit_t2RD_repair_kit_t3RD_repair_kit_t4RD_repair_kit_t5RD_repair_kit_t6RD_repair_kit_t7
When currency progression is enabled, the required repair kit changes according to defeated boss progression.
Default progression:
- No boss defeated →
RD_repair_kit_t0 - Eikthyr →
RD_repair_kit_t1 - The Elder →
RD_repair_kit_t2 - Bonemass →
RD_repair_kit_t3 - Moder →
RD_repair_kit_t4 - Yagluth →
RD_repair_kit_t5 - The Queen →
RD_repair_kit_t6 - Fader →
RD_repair_kit_t7
If BiomeLock is installed, RepairCost uses BiomeLock private keys to control this progression. Otherwise, it uses the game's default global keys.
Currency progression can also be disabled, forcing the system to always use the base repair kit:
RD_repair_kit_t0
Tooltip
RepairCost displays the repair cost directly in the item tooltip.
Tooltip behavior includes:
- Shows the repair cost for repairable items
- Uses a configurable color when the player can afford the repair
- Uses another configurable color when the player cannot afford the repair
- Can display an invalid currency warning if the configured repair currency is not valid
Features
- Configurable Repair Rules
The repair system can be customized through config settings, including base repair cost, quality scaling, repair currency prefabs, progression behavior, and tooltip colors.
- Server Synchronization
Main settings are synchronized by the server, ensuring that all players use the same repair rules.
- Quality-Based Scaling
Repair cost can scale with item quality, allowing higher quality equipment to cost more to repair.
- Durability-Based Cost
Repair cost scales with durability loss, making lightly damaged items cheaper to repair than heavily worn items.
- Boss-Based Currency Progression
The required repair kit can automatically progress based on defeated bosses.
- BiomeLock Integration
When BiomeLock is installed, progression follows private keys instead of the default global keys.
- Repair Requirement Enforcement
Repairs are blocked when the player does not have enough currency.
Included Items
| Item | Prefab | |------|--------| | Repair Kit | RD_repair_kit_t0 | | Repair Kit I | RD_repair_kit_t1 | | Repair Kit II | RD_repair_kit_t2 | | Repair Kit III | RD_repair_kit_t3 | | Repair Kit IV | RD_repair_kit_t4 | | Repair Kit V | RD_repair_kit_t5 | | Repair Kit VI | RD_repair_kit_t6 | | Repair Kit VII | RD_repair_kit_t7 |
Translation Support
RepairCost supports custom translations through an external YAML file. A sample YAML file is included in the mod package as a template for additional languages.
Installation (manual)
- Place RepairCost.dll inside your
BepInEx\plugins\folder.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 33d ago.
RepairCost on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.0.5, released 2026-10-02
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 6 recorded builds of RepairCost.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.0.5 | 2026-10-02 | n/a | BepInEx |
| 1.0.4 | 2026-09-13 | n/a | BepInEx |
| 1.0.3 | 2026-07-27 | n/a | BepInEx |
| 1.0.2 | 2026-04-04 | n/a | BepInEx |
| 1.0.1 | 2026-03-22 | n/a | BepInEx |
| 1.0.0 | 2026-03-21 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run RepairCost on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-03Open ↗
- ✓AuthorRadamanto, as published on Thunderstore
- ✓LicenseNot published by the sourceFree







