About Gravegoods
From ThunderstoreWorld chests get a small chance of biome-appropriate resources, ammo, and gear.
Gravegoods
Valheim's world is full of crypts, ruins, towers and shipwrecks with chests inside, and nearly every one holds the same few arrows and feathers. Gravegoods gives those chests a small chance of holding something worth the detour: biome resources, a handful of arrows or bolts, or a battered weapon or armor piece left behind by whoever didn't make it home.
It is built not to skip progression. Gear usually comes from the biome you have already beaten, arrives badly worn, and never includes boss-gated items.
Who needs to install this
Every player and the server. Whichever player first loads a chest rolls its loot, so everyone needs the mod. The server sends its loot tables and config to every client. Clients without the mod are refused.
What can drop
Each world chest rolls three independent chances, once, the first time it loads. Player-built chests are never touched.
| Roll | Default | Gives | |---|---|---| | Resource | 8% | One stack from that biome's resource list | | Ammo | 5% | 3–8 arrows or bolts, 70% from the chest's biome tier, otherwise one tier behind | | Gear | 2% | One weapon or armor piece at 5–30% durability |
Gear comes from one tier behind the chest's biome 85% of the time. That older gear can arrive upgraded: 17% quality 2, 3% quality 3. The other 15% of the time it comes from the chest's own tier, always at quality 1. Meadows chests always use Meadows gear.
Elemental variants are much rarer
Ashlands and Deep North weapons come in elemental variants, made by adding a gem or orb to the base weapon: Storm Fang and Blood Fang from Ash Fang, Bloodgold weapons' Blood-Lightning and Frost-Fire versions, ValheimArmory's blood, lightning and primal gear. The base weapons drop like any other gear. The variants sit in a separate enhanced pool, and only 5% of gear drops from those rungs come from it. Enhanced gear always arrives at quality 1.
With default settings that works out to about one variant per 6,700 Ashlands chests, and one Ashlands variant per 1,200 Deep North chests.
Found gear is badly worn on purpose. Its durability is random anywhere between 5% and 30%, so a lucky find helps you push on but needs a trip home to the workbench before it can carry a whole expedition.
Tiers run Meadows, Black Forest, Swamp, Mountain, Plains, Mistlands, Ashlands, Deep North. The biome is read from the chest's map position, so dungeon chests count too. Ocean chests get nothing.
How gear and ammo are tiered
Nothing is hand-listed. Every craftable weapon, armor piece, arrow and bolt in the game, including other mods' items like ValheimArmory's, is placed at the tier of its highest-tier ingredient. A sword made from Iron and Ancient Bark is Swamp gear. Crafted ingredients like Bronze or nails resolve through their own recipes.
If any ingredient has no known tier (a material another mod added that isn't listed in loot.txt yet), the item is left out rather than guessed at. report.md names the ingredient; give it a tier under [materials] and those items join the pools.
Anything that needs a boss trophy or boss drop is left out: antler, Elder, Bonemass, Moder, Yagluth, Queen and Fader gear. So are DLC items and anything without an enabled recipe.
Files
BepInEx/config/Gravegoods/loot.txt decides what can drop:
- which tier each crafting material belongs to
- the boss materials list
- a
[never]list [enhancers], the gems and orbs that make an item an elemental variant[overrides]to force an item into a tier- the resource list for each biome
It is plain text with comments explaining each section. On a server, the server's copy is used. Restart the server after editing it.
BepInEx/config/Gravegoods/report.md is written each time a world loads. It lists every item in every pool and why it's there, everything that was left out and why, and any name in loot.txt that doesn't exist in your install.
Commands
In the F5 console as gravegoods, or in chat as /gravegoods:
gravegoodsshows where the tables came from, the chances, and pool sizes per tier.gravegoods sim <biome> [chests]rolls imaginary chests and tallies the results. It's useful for tuning odds and changes nothing in the world.gravegoods reportrewrites report.md.gravegoods legacy on|offis admin only. By default, only chests that load for the first time after install get a roll. Turning legacy on lets chests generated before the mod roll once the first time anyone opens them. It's stored in the world, so each world has its own setting.
Configuration
BepInEx/config/com.ragemedia.gravegoods.cfg. Everything except VerboseLogging is admin-only and synced from the server.
- General:
Enabled,ExcludedContainers(prefab name fragments to skip; More World Locations' shipment ports by default),VerboseLogging - Chances:
ResourceChance(max 75%),AmmoChance(max 45%),GearChance(max 35%). The caps are deliberate: this is an exploration mod, so no setting makes a chest a guaranteed payout. - Gear:
SameTierChance(max 20%),Quality2Chance(max 25%),Quality3Chance(max 15%),DurabilityMinandDurabilityMax(both 0–30%; 0 means the item arrives broken),EnhancedChance(max 25%; 0 means elemental variants never drop) - Ammo:
SameTierChance(max 75%),StackMin(1–3),StackMax(5–15)
Compatibility
Item mods: tested with ValheimArmory, should work with others
Gravegoods has only been tested in game alongside ValheimArmory. Its weapons, bows, crossbows, shields, arrows and bolts all land in the right tiers, and its boss weapons (Antler, Elder, Bonemass, Moder, Yagluth, Queen, Fader) are correctly kept out.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 17d ago.
Gravegoods on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.2.0, released 2026-10-17
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 4 recorded builds of Gravegoods.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.2.0 | 2026-10-17 | n/a | BepInEx |
| 0.1.2 | 2026-10-15 | n/a | BepInEx |
| 0.1.1 | 2026-09-22 | n/a | BepInEx |
| 0.1.0 | 2026-09-17 | n/a | BepInEx |
Dependencies
- Required: Jotunn
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Gravegoods on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Works on a server
From source side supportThunderstore lists server-side support for Gravegoods as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-18Open ↗
- ✓AuthorRAGEmedia, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




