Source-checkedBuilding & decoration

NordicWindmill

by Rannok_Industries · for Valheim

A taller Nordic windmill with a custom two-section rotor, adjustable blade radius and configurable processing speed.

23Downloads
12d agoLast updated
BepInExLoaders
ThunderstoreSource

About NordicWindmill

From Thunderstore

A taller Nordic windmill with a custom two-section rotor, adjustable blade radius and configurable processing speed.

Nordic Windmill

Version 0.1.0 | Author: GethLegion | Valheim / BepInEx 5

Give your windmill a taller Nordic silhouette and a custom four-arm rotor with two sail sections per arm. Adjust tower height, blade radius and item processing speed independently.

Features

  • Custom Blender-edited rotor with wooden frames, stitched sails and support pieces.
  • Sails visible from both sides with the native game material.
  • Adjustable blade radius; the rotor scales uniformly around its spin axis.
  • Adjustable tower height with optional collision for the upper extension.
  • Native wind-driven rotation, orientation and processing.
  • Configurable processing speed, including existing windmills.
  • Existing vanilla windmills are updated automatically; no new building recipe is added.

Requirements

  • Valheim with BepInExPack Valheim installed.
  • Optional: Configuration Manager by shudnal, with its required dependencies, for the F1 settings menu.
  • No Blender or Unity installation is needed to use the mod.

Installation

Thunderstore / r2modman

Install NordicWindmill by GethLegion and its dependencies. For a local ZIP, use Settings > Import local mod and select GethLegion-NordicWindmill-0.1.0.zip.

Manual / Nexus Mods

Close the game, extract the archive, and copy plugins/NordicWindmill.dll into BepInEx/plugins/NordicWindmill/. Start the game once to generate the configuration file.

Updating from a development build

Remove the older Nordic Windmill DLL before installing this release. Keep only one NordicWindmill.dll in your profile. The first public release is numbered 0.1.0; earlier 1.x builds were private development versions. Since 0.1.0 is numerically lower, replace a development build manually instead of relying on automatic update detection.

Existing settings in BepInEx/config/local.nordic.windmill.cfg are retained. Old SailSegments entries are unused. The package does not include a configuration file that overwrites your values.

Configuration

With Configuration Manager installed, press F1 and open Nordic Windmill. Otherwise, close the game and edit BepInEx/config/local.nordic.windmill.cfg.

| Section | Setting | Default | Range / behavior | | --- | --- | --- | --- | | General | Enabled | true | Enable custom appearance and processing speed; false restores vanilla behavior. | | Dimensions | HeightMultiplier | 1.55 | 1 to 3; independent of blade radius. | | Dimensions | BladeRadiusMultiplier | 1.5852476 | 0.5 to 3; relative to the measured vanilla rotor radius. | | Collision | UpperTowerCollision | true | Collision for the added upper tower section. | | Processing | SpeedMultiplier | 1 | 0.1 to 100; 1 = normal, 2 = twice as fast, 0.5 = half speed. |

Blade radius

The default blade radius is approximately 4.845 meters (9.69 meters in diameter). A value of 1 matches the measured vanilla radius of approximately 3.056 meters. Radius is measured from the spin axis to the outermost vertex. The model scales uniformly, including its depth.

Processing speed

Processing duration = original duration / SpeedMultiplier. For example, 2 halves the time per item. The default of 1 keeps vanilla timing. Wind remains required and still affects production. Recipes, input/output quantities and queue capacity are unchanged.

Changes apply on the next native processing tick. The current item's completion percentage is retained when changing the multiplier. The network owner updates saved progress. Other processing stations are unaffected. Disabling the mod in its settings restores the original duration.

Multiplayer and compatibility

Use the same version and settings on the server and all clients. Settings are not automatically synchronized or enforced by this mod. The network owner runs the native production simulation.

Mods that also change windmill geometry, blade materials or processing duration may conflict. Increase the blade radius only where there is enough clearance. The blade damage area keeps its native size and may not reach enlarged blade tips.

Validation

The rotor's two-sided appearance was confirmed in game by the model author during development. The public release adds English documentation/settings and the processing speed control. Automated tests cover rotor scaling and reverse faces, tower geometry, processing speed, progress preservation, owner changes and installed game API compatibility. The new processing control still needs an in-game check, including multiplayer if used there.

Credits and license

Author and model editing: GethLegion.

The plugin reuses Valheim materials and textures at runtime. It does not bundle the texture atlas exported by Blender. The rotor mesh is derived from Valheim geometry; original game assets belong to Iron Gate / their respective owners. This is an unofficial mod and is not affiliated with or endorsed by the game developers.

Plugin code is distributed under the included MIT license. The MIT license does not grant rights to third-party game assets. Derived shared implementation credits are retained in LICENSE.

Building from source

Use the supplied Build.ps1 with the paths to your installed Valheim and BepInEx directories:

.\Build.ps1 -ValheimDir 'PATH_TO_VALHEIM' -BepInExDir 'PATH_TO_BEPINEX'
.\tests\Run-Tests.ps1
.\tests\Verify-GameApi.ps1 -ValheimDir 'PATH_TO_VALHEIM' -BepInExDir 'PATH_TO_BEPINEX'

The build embeds assets/RotorMesh.bin. To convert an updated centered rotor GLB, use tools/Convert-Rotor.py; its metadata records the source and coordinate mapping. Source archives omit the original GLB and its embedded game texture. Legacy procedural sail helpers remain for regression tests and are not used to render the current rotor.

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 12d ago.

NordicWindmill on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.1.0, released 2026-10-23

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 1 recorded build of NordicWindmill.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run NordicWindmill on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Building”

Building & decoration

Blocks, furniture, decorations and building tools.

Compatibility

Game
Valheim
Loaders
BepInEx
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-24Open ↗
  • ✓AuthorRannok_Industries, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

NordicWindmill, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. NordicWindmill is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run NordicWindmill on a Valheim server.

Deploy in about a minute from $9.99 a month, then add NordicWindmill in one click.