Source-checkedBuilding & decoration

Valweed

by RealHotHolyVelma · for Valheim

Grow your own weed farm! Roll up joints for smoke-able buffs! Updated by RealHotHolyVelma.

19Downloads
25d agoLast updated
BepInExLoaders
ThunderstoreSource

About Valweed

From Thunderstore

Grow your own weed farm! Roll up joints for smoke-able buffs! Updated by RealHotHolyVelma.

Valweed (Updated)

> Original Mod Author: bkey (NexusMods Page) > Updated & Maintained by: RealHotHolyVelma

Grow your own weed farm! Roll up joints for smoke-able buffs! Now with Mistlands support!


[1.0.0] - Modern Valheim & Jötunn Overhaul

Updated by RealHotHolyVelma*

English

Engine & API Modernization: Completely refactored codebase for compatibility with modern Valheim and Jötunn releases. Deprecated and broken reflection calls replaced with stable, modern API methods. Code Architecture Cleanup: Resolved decompilation artifacts, duplicate classes, and namespace collisions. Separated monolithic code into clean, dedicated classes (Bong, SE_Bong, SE_Indica, SE_Sativa, SE_Hybrid). Optimized Bong Logic: Streamlined bong mechanics. Removed obsolete fireplace/cover raycast checks to prevent random exceptions and ensure reliable interaction and refueling. Stable Hunger Patching: Replaced fragile runtime IL patching with a safe, optimized Harmony prefix on Player.UpdateFood to manage food consumption rate without crashing. Rested Buff Integration: Refactored SE_Rested buff-extension logic to ensure robust compatibility across different game updates. Localization Overhaul: Added full multi-language support (English, Russian, German, French, Dutch, Italian, Polish, Turkish, and Simplified Chinese) via Jötunn JSON localization.


Русский

Адаптация под актуальный Valheim и Jötunn: Полностью переписан устаревший код под современные версии игры. Устаревшие методы и сломанные вызовы API заменены на актуальные стандарты. Очистка архитектуры кода: Устранены артефакты декомпиляции, дублирующиеся классы и конфликты пространств имён. Код разделен на независимые классы (Bong, SE_Bong, SE_Indica, SE_Sativa, SE_Hybrid). Оптимизация логики бонга: Переработана механика работы бонга. Удалены устаревшие проверки крыши и дымохода (наследие механики костров), исключены зависания и ошибки при заправке и использовании. Стабильное замедление голода: Нестабильные IL-транспайлеры заменены на аккуратный Harmony-патч метода Player.UpdateFood, корректно снижающий расход сытости без риска вылетов. Корректное продление отдыха: Переписана логика взаимодействия с баффом «Отдых» (SE_Rested), гарантирующая стабильную работу эффектов без конфликтов в SEMan. Полная локализация: Добавлены и синхронизированы языковые пакеты (английский, русский, немецкий, французский, нидерландский, итальянский, польский, турецкий и упрощённый китайский) через систему локализации Jötunn.

0.3.4


Mistlands compatibility update.

0.3.3


Updated BepinEx dependencies.

0.3.2


Fixed folder hierarchy. Configurations can now be updated without restarting the game. Formatted tooltips.

0.3.0


Plants can now grow indoors. Configurable yields added. Buffs are now refreshable. Cosmetic-only toggle added. Server-side configuration sync enabled. Renamed prefabs to be in line with official conventions. Added tooltips to localization configs.

Since buffs are now refreshable, the indica strain was reworked: If you are not Rested or high (indica), smoking the indica joint makes you Rested. If you are Rested but not high (indica), smoking the indica joint adds 10m to your Rested timer. If you are Rested and high (indica), smoking the indica joint adds 5m to your Rested timer.

0.2.8


Hearth & Home compatibility update.

0.2.7


Removed unnecessary code that caused errors in the coming Jotunn update.

0.2.6


Fixed crashing on quit due to unloaded assetbundles.

0.2.5


Fixed an issue that spammed the console when moving away from the smoke FX. Standardized prefab names. Tweaked smoke FX some more.

0.2.4


Smoke now emits from the mouth after the Bong is smoked. Smoke position has been fixed based on pose.

0.2.3


Smoke now emits from mouth when joints or the bong are smoked. Smoke now emits from the bong when used. Weed nugs now show in the bowl when it is filled. More sound effects added.

0.2.2


Bong collider issue fixed. The Bong now sits flush with the surface it's built on. Bong / Joints / Bud textures updated.

0.2.1


Bong Effects Rework I've redesigned the Bong's effect on the Rested buff. If you aren't Rested, hitting (figuratively) the Bong makes you Rested according to your current comfort level. It also has its own buff. If you are already Rested, each hit of the Bong will add 5 minutes to the effect, while refreshing its own buff.

Fixed an issue where Bongs were only placeable in the meadows. This seemed to be an internal bug, as I've used a hacky workaround. But it works.

Fixed an issue where Bongs wouldn't let you hit them if you didn't have bud, even if the bowl was full.

0.2.0


Placeable Bong added! Fill the bowl with your weed buds and get ZOOTED.

Ingredients: Bronze Nails 5x Resin 10x Skeleton Trophy 1x Greydwarf Eye 5x

The bong effect is a combination of all 3 joint effects. It also lasts 3x the joint effect time. You can refresh it by smoking more, but the rested time wont be added to until the original time that the bong added has elapsed.

Thank you Gravebear for the 3D model! Check out his mods at https://valheim.thunderstore.io/package/OdinPlus/ (He has a BongLantern :) Thank you Zarboz for helping a lot with various issues throughout the life of this mod. Check out his mods at https://valheim.thunderstore.io/package/sbtoonz/

Bong sounds from Zapsplat.com

0.1.1


Reorganized folder structure to meet Thunderstore standards... ffs

0.1.0


Fixed the lack of sounds when planting / harvesting. Customizable localizations added. This makes it easier, and quicker, for you to add your own translations.

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 25d ago.

Valweed on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.0.0, released 2026-10-10

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 1 recorded build of Valweed.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Valweed on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Building”

Building & decoration

Blocks, furniture, decorations and building tools.

Compatibility

Game
Valheim
Loaders
BepInEx
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorRealHotHolyVelma, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

Valweed, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. Valweed is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Valweed on a Valheim server.

Deploy in about a minute from $9.99 a month, then add Valweed in one click.