Source-checkedBuilding & decoration

Valerius Prefab Baker

by SevDevonne · for Valheim

Allows blueprints to be baked to a smaller instance count.

8Downloads
17d agoLast updated
BepInExLoaders
ThunderstoreSource

About Valerius Prefab Baker

From Thunderstore

Allows blueprints to be baked to a smaller instance count.

Valerius Prefab Baker

A Valheim mod that converts large PlanBuild blueprints into optimized, lower-instance-count prefabs.

Designed for large dungeons, structures, and environments by combining static geometry while preserving configured interactive objects, vegetation, and collisions.

> Early Access: This mod is still under development. Some vanilla and modded prefabs require manual CFG classification. Back up your files and test in disposable worlds.

Features

  • Blueprint baking: Converts PlanBuild .blueprint files into reusable .flex prefabs.
  • Mesh optimization: Combines compatible geometry while preserving materials, collisions, and selected original objects.
  • Configurable rules: Customize baking, exclusions, protection, and prefab preservation.
  • PlanBuild integration: Automatically generates single-prefab placement blueprints.
  • Batch baking: Process all source blueprints using bake.

Requirements

Mods supplying custom prefabs used in your blueprints must also be installed.

Installation

  1. Install BepInEx and Jötunn.
  2. Place ValeriusPrefabBaker.dll in BepInEx/plugins/.
  3. Launch Valheim to generate BepInEx/config/PrefabBaker.cfg.
  4. Review the prefab classifications before baking.

Mod managers such as Gale and r2modman use profile-specific BepInEx directories.

Usage

1. Create a blueprint

Save your structure using PlanBuild, for example:

BepInEx/config/PlanBuild/ExampleBuild.blueprint

2. Bake

Enter a Valheim world, open the console, and run:

bake ExampleBuild

Or bake all source blueprints:

bake

Generated BakedBluePrint_ wrappers are automatically excluded from batch baking.

3. Restart Valheim

Restart after baking to register the generated prefab.

For ExampleBuild, the mod creates:

| File | Location | | --- | --- | | Baked data | BepInEx/PrefabBakerBakes/BakedPrefab_ExampleBuild.flex | | Bake report | BepInEx/PrefabBakerBakes/BakedPrefab_ExampleBuild_report.txt | | PlanBuild wrapper | BepInEx/config/PlanBuild/BakedBluePrint_ExampleBuild.blueprint |

4. Place your prefab

Use the console:

spawn BakedPrefab_ExampleBuild

Alternatively, place BakedBluePrint_ExampleBuild through PlanBuild or use the wrapper with compatible tools such as Expand World Data.

Multiplayer: The baker, relevant .flex files, and required prefab dependencies must be available to clients and servers that need to load the structure.

Configuration

Configuration file: BepInEx/config/PrefabBaker.cfg

| Setting | Purpose | | --- | --- | | BakeStructures, BakeRocks, BakeVegetation, BakeInteractibles | Control which object categories become static geometry. | | InteractivePrefabs | Preserve functional doors, chests, lights, and similar objects. | | PreserveOriginalPrefabs | Preserve objects requiring original animations, effects, or rendering. | | SeparateVegetation | Preserve trees, roots, shrubs, and vines. | | LockedVegetation | Prevent specified vegetation from falling or shifting due to physics. | | ProtectedPrefabs | Protect selected dungeon objects from structural wear. | | NeverInclude | Exclude specified objects completely. | | AlwaysBake, NeverBake | Override normal baking classifications. | | BoundaryPrefabs | Preserve collision-only boundary objects. | | Aliases | Map prefab names to registered replacements. | | EnableOverheadCheck | BETA: Experimental overhead-shelter snow detection. | | DisableAllSnow | BETA: Attempt to suppress snow on supported objects. |

Prefab classifications are incomplete. Missing vanilla or modded prefabs may cause rendering, collision, or physics issues; append their exact internal names to the appropriate comma-separated CFG lists without removing existing entries.

When to restart:

  • CFG changes: Restart Valheim. If you changed how objects are baked or preserved, rebake the affected blueprints and restart again.
  • After baking: Restart Valheim once to load the updated .flex files.
  • After updating the mod: Review your CFG lists, as existing values are preserved and may not include newly added defaults.

Troubleshooting

| Problem | What to check | | --- | --- | | Blueprint not found | Confirm the filename and BepInEx/config/PlanBuild/ location. | | Objects missing or behaving incorrectly | Check prefab classifications, required mods, and the bake report. | | Vegetation falling or moving | Add the exact prefab name to LockedVegetation if physics settling is the cause. | | Snow remains on objects | Snow management is experimental and does not support every shader. | | Changes not appearing | Confirm the latest bake completed and restart Valheim. | | Multiplayer objects missing | Confirm matching mod dependencies and required .flex files are available. |

Check BepInEx/LogOutput.log for errors and the generated bake report for skipped or missing objects.

Performance and limitations

Mesh batching reduces object overhead, but not polygon counts or collision costs. Performance depends on geometry, materials, collisions, and separately preserved objects.

Known limitations: Prefab support is incomplete, and some objects may have positioning, physics, or rendering issues. Snow management remains experimental, particularly on vegetation and specialty materials.

Test large structures and multiplayer installations in disposable worlds before deployment.

Compatibility

| Mod | Tested version | | --- | --- | | Jötunn | 2.30.2 | | PlanBuild | 0.20.0 |

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 17d ago.

Valerius Prefab Baker on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.9.0, released 2026-10-18

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 1 recorded build of Valerius Prefab Baker.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run Valerius Prefab Baker on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Building & decoration

Blocks, furniture, decorations and building tools.

Compatibility

Game
Valheim
Loaders
BepInEx
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-19Open ↗
  • ✓AuthorSevDevonne, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

Valerius Prefab Baker, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. Valerius Prefab Baker is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run Valerius Prefab Baker on a Valheim server.

Deploy in about a minute from $9.99 a month, then add Valerius Prefab Baker in one click.