About BuildPiecesCustomized
From ThunderstoreCustomize individual build pieces. Set properties globally such as rain, water, ash, lava damage immunity. Customize global material type properties.
BuildPiecesCustomized
Customize individual Valheim build pieces, apply common properties globally, and adjust structural material properties.
Features
- Customize individual piece properties, including enabled state, name, description, requirements, placement rules, durability, targeting, and Hammer usage tags.
- Apply common properties globally through prefab lists.
- Change material support properties to build higher or farther.
- Load JSON, YAML, and YML piece configuration files from the plugin directory or
BepInEx/config/shudnal.BuildPiecesCustomized. - Synchronize server-controlled configuration and reapply changes when configuration files change.
Hammer usage tags
Valheim 1.0 uses Piece.UsageTagFlags for the main Hammer build menu filters. BuildPiecesCustomized does not reassign legacy PieceCategory values.
Individual piece files can define usageTags:
usageTags:
- Building
- Doors
usageTags is a full replacement:
- If
usageTagsis omitted, the piece keeps its original usage tags. - If
usageTagsis present, the listed built-in tags replace the current tag set. usageTags: []clears all usage tags.- Tag names are case-insensitive when loading.
- Only built-in Valheim
Piece.UsageTagFlagsnames are supported. Numeric masks and custom runtime tags added by other mods are not supported. - Unsupported custom tags remain untouched while
usageTagsis omitted. SettingusageTagsreplaces the mask with built-in tags only.
The generated Pieces and properties.md file contains the currently supported tag names, their localized in-game names, and the current tags of every discovered piece.
Bulk usage tag configuration
For centralized overrides, create Piece usage tags.yaml, Piece usage tags.yml, or Piece usage tags.json.
A single file can configure tags in both directions:
pieces:
wood_door:
- Building
- Doors
custom_piece: []
tags:
Defense:
- h_drawbridge01
- hayzestake_01
The two sections have different semantics:
pieces:prefab -> tags. The list fully replaces the piece's usage tags.tags:tag -> prefabs. The tag is added to every listed piece without removing its other tags.
The bulk usage-tag file has higher priority than individual piece files. Processing order is:
- Individual piece
usageTags. - Bulk
piecesreplacements. - Bulk
tagsadditions.
This allows a piece to receive a complete tag set in pieces and then receive additional shared tags from tags in the same file.
If more than one fixed-name bulk file is found, the last file in configuration search priority is used. The config directory is processed after the plugin directory.
The old Piece categories.json / YAML format is no longer supported.
Setting global values
There are several global lists set in the main config:
- Clip everything
- Allow in dungeons
- Can be removed
- Ash and lava immunity
- Heavy snow immunity
- Water and rain damage immunity
- Structural integrity
- Is roof
- Is leaky (non-roof)
- Disabled pieces
All lists are comma-separated prefab names. If a prefab is present in a global list, that value overrides the corresponding individual setting.
Use AllPieces to apply a supported global rule to every piece. Disabled pieces does not use AllPieces.
Material properties
Material groups provide multipliers for:
- Max support multiplier - support provided when grounded.
- Min support multiplier - minimum support before the piece breaks.
- Vertical stability multiplier - increases or decreases vertical building stability.
- Horizontal stability multiplier - increases or decreases horizontal building stability.
A value of 1.0 keeps the vanilla material behavior.
Automatically generated documentation
When the main menu or a world initializes, Pieces and properties.md is generated in BepInEx/config/shudnal.BuildPiecesCustomized.
It contains:
- Supported
usageTagsand their localized Hammer category names. - The bulk usage-tag file format and precedence rules.
- Supported enum identifiers for other configurable properties.
- All discovered build-piece prefab names.
- Current usage tags for every listed piece.
Regenerate it at any time with:
bpcdocs
Setting individual values
Generate a template for one piece:
bpcsave [prefab name]
Generate templates for multiple pieces using a partial name or wildcard:
bpcsaveall [prefab partial name or wildcard *]
Files are created in BepInEx/config/shudnal.BuildPiecesCustomized using JSON by default or YAML when Save piece data as YAML is enabled.
You can remove every property you do not want to override. Missing properties preserve the default value captured from the piece prefab.
Configuration files can be placed in subdirectories under either the plugin directory or BepInEx/config/shudnal.BuildPiecesCustomized. Files placed on the server are synchronized to clients according to ConditionalConfigSync policy.
Live configuration reload and build-menu compatibility
Only piece JSON, YAML, and YML files trigger a live reload. Documentation, logs, package manifests, and obsolete Piece categories files are ignored. Changes arriving close together are combined into one reload after a short quiet period. Rewriting identical configuration does not reapply pieces or publish another identical local configuration snapshot.
An unreadable or malformed file keeps the previous complete configuration active. The loader retries transient read failures three times and then logs the failure; fixing the file triggers another attempt. Delete a configuration file, or use an empty object, to remove its overrides. An empty file is not treated as a valid replacement.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 19d ago.
BuildPiecesCustomized on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.3.2, released 2026-09-27
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 20 recorded builds of BuildPiecesCustomized.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.3.2 | 2026-09-27 | n/a | BepInEx |
| 1.3.1 | 2026-09-24 | n/a | BepInEx |
| 1.3.0 | 2026-09-12 | n/a | BepInEx |
| 1.2.3 | 2026-09-11 | n/a | BepInEx |
| 1.2.2 | 2026-09-10 | n/a | BepInEx |
| 1.2.0 | 2026-01-09 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
- Required: ConditionalConfigSync
- Required: YamlDotNet
- Required: JsonDotNET
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run BuildPiecesCustomized on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Works on a server
From source side supportThunderstore lists server-side support for BuildPiecesCustomized as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-01Open ↗
- ✓Authorshudnal, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




