About Blasted Swimming Tarred Bug Fix
From ThunderstoreFixes stale swimming and tar state, LiquidVolume lifetime, ZNetScene cleanup, Character and StatusEffect teardown, EnemyHud cleanup, and optional MagicPlugin projectile, teleport, registry, and cosmetic ZDO issues.
BlastedSwimmingTarredBugFix
Defensive runtime fixes for stale liquid state, scene and Character lifecycle cleanup, optional MagicPlugin interoperability, and Korean names in the F2 player list.
The current source targets Valheim 1.0.12. Build with the original 1.0.12 game assemblies; it does not include an older-game compatibility path.
What It Fixes
- Random swimming while nowhere near water.
- Random tarred state after leaving a Plains tar pit.
- Portal, dungeon, or scene transitions leaving old liquid state behind.
- Carts or floating objects keeping water/tar state after a missed trigger exit.
- Unconditional disposal of unallocated
LiquidVolumeraycast arrays. - Scene cleanup failing on missing, destroyed, or mismatched
ZNetViewdata. - Malformed StatusEffect start effects interrupting Character destruction.
- Character registry and EnemyHud entries surviving incomplete destruction.
- MagicPlugin projectile patches repeatedly registering configuration handlers.
- MagicPlugin summon teleport and Character registry patches reading destroyed or
incomplete objects.
- MagicPlugin Flame, Thunder, and Arctic staff launch cosmetics, Thunder/Arctic
projectile impacts, and shared iceblock destruction creating short-lived peer-owned ZDOs.
- MagicPlugin Ice Scepter Nova rings leaving cosmetic network objects without a
destruction path.
- Korean character names rendering as missing glyphs in the F2 player list when
its assigned TMP font does not include Hangul.
How It Works
Liquid and scene protection
- Rejects stale positive liquid updates when the source no longer overlaps the target.
- Removes stale entries from
WaterVolumeandLiquidSurfacebefore floater updates. - Clamps water/tar counters so missed exits cannot drive them below zero.
- Clears purged state only when no current liquid trigger overlaps the target.
- Clears player liquid state after a teleport successfully starts.
- Guards
LiquidVolumeraycast array disposal withIsCreated. Valheim 1.0.7
and 1.0.12 already use Allocator.Persistent, so their allocation code is left intact.
- Cleans invalid or mismatched
ZNetSceneentries without dereferencing destroyed views.
Character lifecycle protection
- Safely tears down StatusEffect start effects with missing or invalid
ZNetViewcomponents. - Repairs Character registry and EnemyHud bookkeeping when
Character.OnDestroyis
incomplete or throws.
- Prunes tracked creature-removal state after scene teardown.
Optional MagicPlugin interoperability
When MagicPlugin is installed, each compatible fix is enabled independently only after its expected types, methods, fields, Harmony patch, and cosmetic prefab graph are validated:
- Replaces the affected
Attack.FireProjectileBurstprefix with a guarded implementation. - Moves valid followed summons only after a player teleport succeeds.
- Removes destroyed Characters before MagicPlugin reads the global registry.
- On MagicPlugin 2.1.9 and later, probes each supported prefab graph once per scene
and enables only the cosmetic paths whose full suppression/replay structure still matches.
- Keeps gameplay projectiles, Nova AOE, and Arctic iceblocks networked while
replaying compatible Flame/Thunder/Arctic launch and impact cosmetics locally.
- Tags existing Staff projectile ZDOs so Flame and Lightning Wands that share those
projectile prefabs do not receive Staff-only launch effects.
- Replays Ice Scepter Nova rings locally from the networked Nova AOE and gives
each ring the same explicit lifetime as that AOE.
Valheim 1.0.7 and 1.0.12 effects with an explicit gamepad recipient keep their original network objects so the recipient metadata is preserved. Piercing projectiles that only stop on terrain also retain their original impact effect path, since intermediate hits do not send the completion RPC required for cosmetic replay.
The current contract checks were also verified against MagicPlugin 2.2.0. MagicPlugin is optional and is not a Thunderstore package dependency.
F2 player-list font compatibility
- Prepares the actual F2
ConnectPanelname template inStart, before its player
rows are created. Name filtering, player identity, and network state stay in vanilla code.
- Adds Valheim's bundled dynamic
NotoSansKR-Regular SDFfont after the existing
fallbacks. TMP generates missing glyphs during rendering; Latin text keeps its source font.
- The fallback also applies to other labels sharing that source font. No font assets,
materials, or atlases are cloned or destroyed, and no extra per-frame hook is installed.
- Skips headless graphics paths and removes its own fallback entry on unload while
preserving other mods' changes to the active fallback table.
Automatic Compatibility
- MyPitsDontLeak disables the integrated
LiquidVolumedisposal guard. - Scenic disables the integrated scene cleanup module.
- MagicPlugin support stays inactive when the expected plugin or patch structure is absent.
- MagicPlugin versions older than 2.1.9, and individual future-version cosmetic
graphs that fail validation, keep their original cosmetic ZDO behavior.
Configuration
[Synchronization]
LockConfiguration = true
[Liquid]
Enabled = true
BoundsPadding = 0.75
Only the liquid settings are synchronized. Character lifecycle and compatibility modules are automatic and have no configuration switches.
The 1.2.0 configuration layout is not migrated from older layouts. Delete BepInEx/config/sighsorry.blastedswimmingtarredbugfix.cfg once if you want to remove obsolete entries and regenerate a clean file.
Building
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 33d ago.
Blasted Swimming Tarred Bug Fix on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.2.6, released 2026-09-13
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 12 recorded builds of Blasted Swimming Tarred Bug Fix.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.2.6 | 2026-09-13 | n/a | BepInEx |
| 1.2.5 | 2026-09-13 | n/a | BepInEx |
| 1.2.4 | 2026-09-09 | n/a | BepInEx |
| 1.2.3 | 2026-09-08 | n/a | BepInEx |
| 1.2.2 | 2026-08-30 | n/a | BepInEx |
| 1.2.1 | 2026-08-28 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Blasted Swimming Tarred Bug Fix on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Works on a server
From source side supportThunderstore lists server-side support for Blasted Swimming Tarred Bug Fix as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-01Open ↗
- ✓Authorsighsorry, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




