About RepairRequiresMaterials
From ThunderstoreRepair gear with costs based on recipes in a compact vanilla UI with optional chest support. Level Crafting for free repairs, bonus items, and faster gear swaps. Alt+Use the incinerator to dismantle gear, reclaim materials, and clear unwanted loot.
RepairRequiresMaterials
Recipe-based equipment repair, Crafting-skill bonuses, and incinerator dismantling through Valheim's existing UI.
Showcase
Material-based repair
See the selected equipment, its durability, and every required material beside Valheim's original repair button.
Scroll over the repair button to cycle through every item the current crafting station can repair.
Repair the selected item directly with its displayed recipe materials.
Crafting skill bonus
A deterministic Crafting-skill roll can replace the material requirements with a free repair.
Incinerator dismantling
Eligible equipment is converted back into a configurable share of its base and cumulative upgrade materials.
Hold the configured modifier and use the incinerator to dismantle items while ordinary use remains unchanged.
Features
- Repairs equipment with materials from its exact crafting recipe.
- Keeps the vanilla repair button and adds a compact material strip with subtle per-slot backgrounds.
- Uses Crafting skill for free repairs, bonus output, and faster equipment changes.
- Lets queued equipment changes temporarily interrupt sprint instead of being discarded.
- Pulls missing repair materials from permitted AzuCraftyBoxes containers when available.
- Dismantles equipment and explicitly allowed items in an incinerator without replacing normal incineration.
- Includes English and Korean UI text.
Repair
Open a crafting station that matches the equipment's recipe and required station level. Only damaged equipment that the current station can repair is shown.
- Hover the vanilla repair button.
- Use the mouse wheel to select damaged equipment.
- Check the material icons and
available/requiredcounts. - Click the vanilla repair button.
The player inventory is used first. If AzuCraftyBoxes is installed, permitted nearby containers can provide the remainder. Snapshot-only kg Item Drawers are excluded because their removal cannot be verified safely.
Repair cost
full repair cost = base recipe amount × (Base Material Cost Percent / 100)
+ (quality - 1) × amount per level × (Quality Increment Material Cost Percent / 100)
payment = full repair cost × (missing durability bucket / 100)
For an upgrade-only recipe with no crafting material cost, the first upgrade amount is used as the base recipe amount.
Durability uses 10% buckets; for example, 51-60% remaining durability counts as 40% missing. Fractional costs use stochastic rounding: 0.1 costs one item with a 10% chance, while 1.8 always costs one and has an 80% chance to cost a second. The fractional roll stays fixed for that item and repair cycle, so reopening the UI cannot reroll it; the required amount can still change when the cost itself changes.
Free Repair Damage Threshold Percent defaults to 10: damage strictly below the threshold has no material cost. At the threshold, normal costs apply without subtracting the free band. For example, 20 makes damage below 20% free, while 37% damage still uses the existing 30% cost bucket. 0 disables the free band; 100 applies costs only to fully broken items. If a lower threshold allows damage below 10%, that damage uses its exact percentage instead of the zero bucket.
Minimum One Material Per Repair defaults to Off. Enable it to prevent each positive fractional material cost from rounding down to zero. It does not charge for the free damage band, excluded materials, or zero-cost settings, and does not replace stochastic rounding with always rounding up. Crafting-skill free repairs still apply, and an either/or recipe still uses only one ingredient.
Equipment, Trophy ingredients, and upgrader-only catalysts such as Battle and Protection Idols are excluded from repair costs. Upgrader-only catalysts are also never returned by incinerator dismantling. Ammunition remains valid unless Repair Material Blacklist excludes it. If no eligible exact recipe retains an allowed ingredient, that equipment is omitted from the repair list. Recipe-less equipment that another mod explicitly makes repairable, such as Homestead's Dvergr circlet, instead follows that mod's station rule and has no material cost. Successful repairs keep Valheim's durability-based Crafting experience.
Crafting Skill Effects
Free repairs
Material-cost repairs can be free. The default chance scales from 10% at Crafting level 0 to 30% at level 100; a level-0 value above the level-100 value is capped to it. The ticket cannot be rerolled. FREE remains valid only while the repair-cost plan is unchanged; changing that plan locks the current cycle to paid.
Bonus output
Eligible stackable outputs at Crafting-skill stations roll once per base item. With the default setting, each item has a 25% bonus chance at Crafting level 100; a 20-item recipe therefore performs 20 independent rolls. Successful rolls are combined into Valheim's existing +K result and one bonus effect.
Outputs matched by Bonus Output Excluded Prefabs receive neither this mod's bonus nor Valheim's original Crafting bonus.
Equip speed
Equipment equip and manual unequip times decrease linearly with Crafting skill. The default setting reaches a 50% reduction at level 100. The current effects are also summarized in the in-game Crafting skill tooltip.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 18d ago.
RepairRequiresMaterials on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.1.2, released 2026-10-17
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 14 recorded builds of RepairRequiresMaterials.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.1.2 | 2026-10-17 | n/a | BepInEx |
| 1.1.1 | 2026-10-16 | n/a | BepInEx |
| 1.1.0 | 2026-10-05 | n/a | BepInEx |
| 1.0.10 | 2026-10-04 | n/a | BepInEx |
| 1.0.9 | 2026-10-01 | n/a | BepInEx |
| 1.0.8 | 2026-09-27 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run RepairRequiresMaterials on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Works on a server
From source side supportThunderstore lists server-side support for RepairRequiresMaterials as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-18Open ↗
- ✓Authorsighsorry, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






