About SecondaryAttacks
From ThunderstoreAdds secondary attacks for bows, staves, bombs, melee weapons, and Blood Magic, with auto presets, per-prefab overrides, summon tools, cooldown HUD, localization, and optional quickstep for knives and fist weapons.
SecondaryAttacks
Adds secondary attacks for bows, staves, bombs, melee weapons, and Blood Magic, with auto presets, per-prefab overrides, summon tools, cooldown HUD, and localization. Preserves loaded weapons, adds an optional quickstep for knives and fist weapons, and improves Sneak and Blood Magic progression.
Highlights
- Adds new secondary attacks for ranged weapons, melee weapons, bombs, elemental staves, and Blood Magic staves.
- Lets weapon groups use default presets from config while individual prefabs can be tuned through YAML.
- Syncs YAML configuration through ServerSync for dedicated servers and multiplayer clients.
- Supports cooldowns, durability cost, resource cost, ammo cost, skill gain, adrenaline gain, and HUD feedback.
- Shares cooldowns by automatically recognized weapon family, with preset-based fallback for unrecognized weapons; Blood Magic summon and shield families remain independent.
- Optionally replaces dodge with a fixed quickstep while a knife or Unarmed weapon is equipped.
- Remembers the last equipped shield and automatically equips it alongside a one-handed weapon when the left hand is empty.
- Includes compatibility support for MagicPlugin summon projectiles and the companion WarfareTweaks mod.
Ranged Presets
SecondaryAttacks.Ranged.yml controls bows, crossbows, thrown bombs, and projectile staves. Weapon groups can be assigned a default preset in config, then individual prefabs can override that behavior in YAML.
Sentinel
Press the secondary attack key to spawn temporary sentinels that hover near you, search for targets, and fire on their own.
Sentinel count, lifetime, hover position, orbit speed, detection range, attack delay, and firing interval can all be tuned.
Ranged Tuning
Swap ranged presets by weapon group in config, or use SecondaryAttacks.Ranged.yml for per-prefab overrides.
Change spacing, interval, projectile speed, spread, damage, cost, and other preset values to build very different attacks from the same weapon.
Spiral
Spiral fires a configurable burst along a rotating pattern. Multi-projectile presets scale skill and adrenaline rewards so high projectile counts do not over-reward a single attack.
Piercing
Piercing lets projectiles pass through enemies, with damage reduced after each character hit.
Meteor
Meteor calls projectiles down from above. Count, interval, impact radius, spawn height, projectile scale, and area size are configurable.
Volley
Volley drops aimed projectiles around a target point and can be especially strong against large enemies.
Scatter
Scatter splits after the first non-character hit, creating ricocheting projectiles that can catch nearby enemies.
Scattered projectiles lose speed and damage on each bounce through the ricochetDecay setting.
Melee Presets
SecondaryAttacks.Melee.yml controls melee skills, copied throws, bombs, and utility-style secondaries. Several presets can use copyFrom, letting one weapon borrow another weapon's projectile or secondary attack pattern before applying its own preset behavior.
With FearNoSpear, recoverable copied throws carry the thrower's ID so other players cannot auto-pick up the landed weapon. Manual pickup and boomerang returns are unchanged. Use the updated versions on participating clients. FearNoSpear is optional, and virtual follow-up projectiles do not create protected item drops.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 8d ago.
SecondaryAttacks on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.2.19, released 2026-10-08
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 30 recorded builds of SecondaryAttacks.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.2.19 | 2026-10-08 | n/a | BepInEx |
| 1.2.18 | 2026-10-08 | n/a | BepInEx |
| 1.2.17 | 2026-10-07 | n/a | BepInEx |
| 1.2.16 | 2026-10-06 | n/a | BepInEx |
| 1.2.15 | 2026-10-05 | n/a | BepInEx |
| 1.2.14 | 2026-09-29 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run SecondaryAttacks on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Works on a server
From source side supportThunderstore lists server-side support for SecondaryAttacks as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-08Open ↗
- ✓Authorsighsorry, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




