Source-checkedMaps & scenarios

UsefulRunestones

by sighsorry · for Valheim

Exploration rewards for RuneStones and Vegvisirs: reveal weighted global map pins from pinless RuneStones, grant biome-based Vegvisir buffs with cooldowns.

1.3KDownloads
55d agoLast updated
BepInExLoaders
ThunderstoreSource

About UsefulRunestones

From Thunderstore

Exploration rewards for RuneStones and Vegvisirs: reveal weighted global map pins from pinless RuneStones, grant biome-based Vegvisir buffs with cooldowns.

UsefulRunestones

UsefulRunestones turns Valheim's RuneStones and Vegvisirs into configurable exploration rewards.


Runestones have a chance to pin configured locations just like vegvisirs!


Vegvisirs can give players shorttime buff according to biome.
So vegvisir is still a little useful even though you already know boss locations.

Highlights

  • Let pinless RuneStones reveal configured world locations as saved map pins.
  • Give custom pin names and pin icons per target location.
  • Use weighted chances so a RuneStone can reveal one target or reveal nothing.
  • Resolve global pins on the dedicated server, then send only the result to the interacting client.
  • Restrict or expand valid RuneStone source biomes per target.
  • Grant weighted Vegvisir status-effect rewards by biome.
  • Combine biome-specific reward tables with an All table.
  • Keep one selected reward and per-player cooldown state per loaded Vegvisir.
  • Play optional shared vfx_, sfx_, or fx_ prefabs when a reward is granted.
  • Sync YAML to clients with ServerSync and reload while the game is running.
  • Support custom biome names through Expand World Data when it is installed.

Why Use UsefulRunestones

UsefulRunestones focuses on small world-interaction rewards that make exploration more useful:

  • Existing RuneStones can point players toward configured landmarks without editing location prefabs.
  • Server owners can tune target weights and the chance of revealing no pin.
  • Vegvisirs can become biome-flavored reward points instead of one-time boss pointers only.
  • Cooldowns are tracked per loaded Vegvisir and per player, so shared servers can reward exploration without giving unlimited buffs.
  • The YAML stays compact enough to maintain by hand.

Generated Files

The mod creates:

BepInEx/config/UsefulRunestones.yml
BepInEx/config/sighsorry.UsefulRunestones.cfg

Server admins should edit the YAML on the server or host. The full YAML text is synced to clients automatically.

RuneStone Global Pins

runestoneGlobalPins rows use this shorthand:

runestoneGlobalPins:
  - Vendor_BlackForest, 0.5, Haldor, Icon3
  - SunkenCrypt4, 0.25, Sunken Crypt, Icon3, [Swamp]

Fields:

locationName, chance, pinName, pinType, sourceBiomes

Field behavior:

  • locationName: target ZoneSystem location prefab/name.
  • chance: final weighted chance for this target. Omitted value defaults to 1.
  • pinName: saved map pin name. Omitted value uses the target location discover label, then child teleport enter text, then locationName.
  • pinType: Valheim Minimap.PinType. Omitted value defaults to Icon3.
  • sourceBiomes: extra RuneStone source biomes that can reveal this target.

If filtered target chances add up to 1 or less, the remaining chance means no pin. If the total is over 1, UsefulRunestones normalizes the target weights so exactly one target can be selected.

When sourceBiomes is omitted or empty, a RuneStone can reveal the target only from the target location's own biome. Add source biomes when you want a RuneStone in one biome to reveal a target in another biome.

Selection lifetime

  • Single-player and the host's own interactions keep one result per loaded RuneStone object. Recreating that object (for example, after zone unloading) allows a new roll. Changing the pin definition also allows a new roll.
  • Remote clients ask the server. The server derives a repeatable roll from the RuneStone's 16m XZ cell, the pin definition, and a secret that lasts while the plugin remains loaded. Height is not part of the cell. This is not a world-seed-based or saved-world result.
  • Nearby RuneStones in one cell share a roll percentile, not necessarily the same target: the server resolves eligible candidates and the nearest location for each request. Changes to available locations can therefore affect the result.
  • Pin definition order, names, icons, chances, and source biomes participate in the selection key. Editing display fields can change the roll too. Restarting the game/server creates a new secret; changing worlds without unloading the plugin does not.

Consequently, unloading a zone does not reroll a remote client's percentile while the server plugin remains loaded, but this does not promise a permanent pin or no-pin result at that world position. The local and remote policies are intentionally unchanged.

Vegvisir Global Effects

vegvisirGlobalEffects rows are grouped by biome:

vegvisirGlobalEffects:
  - All:
    - Rested, 240, 480, 1, vfx_HealthUpgrade
  - BlackForest:
    - GP_Eikthyr, 120, 600, 0.5

Reward fields:

StatusEffect, durationSeconds, cooldownSeconds, weight, effectPrefab

Field behavior:

  • StatusEffect: status effect prefab name.
  • durationSeconds: optional override. Omitted value uses the prefab duration.
  • cooldownSeconds: optional cooldown. Omitted value uses the prefab cooldown.
  • weight: optional selection weight. Omitted value defaults to 1.
  • effectPrefab: optional shared visual/audio effect. Must start with vfx_, sfx_, or fx_.

Cooldown values:

  • 0: no cooldown
  • below 0: once per loaded Vegvisir per player
  • above 0: per-player cooldown in seconds

VRS_ClearStatus is a built-in miss reward that clears current status effects and shows the configured clear-status message.

Rewards and per-player cooldowns belong to each loaded Vegvisir object on the local player's client. Recreating the object allows a new reward selection and fresh cooldowns; rewards are not saved by world position. Changing the ordered candidate keys, weights, effective cooldowns, duration overrides, or FX also resets selection and cooldowns on the next interaction. Localization-only changes do not reset them.

Localization

Optional localization fields:

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 55d ago.

UsefulRunestones on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server side
Optional on the server
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.0.3, released 2026-09-09

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 4 recorded builds of UsefulRunestones.

Recent builds

BuildReleasedGame versionsLoaders
1.0.32026-09-09n/aBepInEx
1.0.22026-09-08n/aBepInEx
1.0.12026-08-07n/aBepInEx
1.0.02026-06-24n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run UsefulRunestones on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Maps & scenarios

Custom maps, arenas and scenarios to play on.

Works on a server

From source side support

Thunderstore lists server-side support for UsefulRunestones as optional: it can run on a server, but isn’t required there.

Compatibility

Game
Valheim
Loaders
BepInEx
Runs on
Serveroptional on the server
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
  • ✓Authorsighsorry, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

UsefulRunestones, answered

Generated from the mod’s own source data.

Do my players need to install UsefulRunestones?

Thunderstore lists server-side support for UsefulRunestones as optional: it can run on a server, but isn’t required there.

Which loaders does it support?

BepInEx.

Is it free?

Yes. UsefulRunestones is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run UsefulRunestones on a Valheim server.

Deploy in about a minute from $9.99 a month, then add UsefulRunestones in one click.