About BetterNetworking Valheim
From ThunderstoreValheim 1.0 networking fork with guarded runtime patches, optional Conditional Config Sync support, and a server-side portal ghost workaround.
Better Networking - Valheim 1.0
An updated networking mod for Valheim 1.0, based on CW-Jesse's Better Networking.
This is not an official continuation of the original project. Version 1.3.1 is compiled against Valheim 1.0.21 (network version 41).
Do you need this on Valheim 1.0?
Not always. If you have network issues give it a try. It can compress network traffic maybe it help a bit. Install on both on the clients and on the server too. The mod has some improvements in the but you can configure to only compress the network data with the VanillaSafe setting.
Valheim 1.0 can work perfectly well without a networking mod, especially with one or two players and stable connections. Start with vanilla networking if your server has no noticeable lag or desync.
This mod can still be useful when:
- several players are online at the same time;
- players explore or use portals together;
- large bases or heavily modified worlds generate many ZDO updates;
- a player with limited upload bandwidth becomes the simulation owner of an area;
- the server or clients benefit measurably from network compression.
It cannot fix every multiplayer problem. Valheim distributes parts of world simulation between peers, so a slow or overloaded player can still cause lag for the area they own.
Why was a new build needed?
The commonly available tibijczyk release describes itself as a rebuild of the old mod for Valheim 0.221.10. Valheim 1.0 changed relevant networking code, while that rebuild kept the original patch logic.
Simply recompiling the old source is not enough because:
- Steamworks packages left in the send queue could be compressed again after a failed send attempt;
- PlayFab now reports its queue using a scaled
0.25 × inFlightBytesvalue, which the old queue patch treated as raw bytes; - PlayFab's direct compression and reconnect paths changed;
- the old connection buffer used one shared package list instead of keeping buffers separated per connection;
- private Harmony targets can still exist after a game update while their surrounding logic has changed.
This fork updates those paths instead of only rebuilding the old DLL.
What this version changes
- Compresses each Steamworks packet only once.
- Handles Valheim 1.0's PlayFab worker, direct compression and reconnect paths.
- Changes the ZDO send budget directly instead of spoofing PlayFab's queue measurement.
- Keeps the experimental new-connection ZDO buffer disabled by default.
- Uses a separate buffer for every connection when that feature is enabled.
- Verifies sensitive IL patterns before modifying them.
- Logs every patch as
PATCH OK,PATCH SKIPorPATCH FAILED. - Provides a
VanillaSafemode for troubleshooting/only compressing without any changes in the networking. - Optionally synchronizes and locks server networking settings through Conditional Config Sync 1.0.10 or newer.
- Optionally refreshes teleported player and linked status-effect ZDOs to work around portal ghosts, including a magic barrier left at the source portal.
Installation
- Remove the old
BetterNetworking.dllfrom the server and every client. - Copy
DIT.BetterNetworking10.dllinto:
BepInEx/plugins/BetterNetworking_Valheim/
- Install it on the dedicated server and on every modded client.
- Restart the server and all clients completely.
Compression is negotiated per connection and is used only when both peers run this compatible build. Do not keep the old and new Better Networking DLLs installed together.
The configuration file is created after the first launch:
BepInEx/config/DIT.BetterNetworking10.cfg
If this is the first launch and BepInEx/config/CW_Jesse.BetterNetworking.cfg exists, compatible settings are imported automatically into the new file. The legacy file is not modified. The experimental connection buffer is deliberately left disabled during migration.
The new plugin keeps its own GUID and configuration filename so BepInEx can reliably detect an accidentally installed old Better Networking DLL. Delete the new configuration file and restart if you intentionally want to repeat the legacy import.
Optional server configuration synchronization
Better Networking works normally without Conditional Config Sync. To let a server synchronize and enforce its networking settings, install Conditional Config Sync 1.0.10 or newer separately on the dedicated server and on each managed client.
When CCS is active:
Mode, compression, queue, update-rate and Steam send-rate settings are server-controlled by default;Portal Ghost Fix,Force Crossplay,Player LimitandLock Configurationare always server-controlled;New Connection ZDO Bufferstays client-controlled because it runs before server config synchronization is available;- logging remains local to each installation;
- Better Networking remains optional on remote peers by default, preserving vanilla-client compatibility.
No CCS policy rule is required for the default setup: keep Lock Configuration = true on the server and its synchronized values are authoritative. Setting the lock to false deliberately allows ordinary clients to publish changes to server-controlled Better Networking settings.
The server's effective values are applied at runtime where possible. Compression is renegotiated, queue and update-rate getters change immediately, and Steam send-rate limits are refreshed live. Force Crossplay still requires a server restart because Valheim chooses the backend during startup.
CCS policy files are stored on the server under:
BepInEx/config/shudnal.ConditionalConfigSync/Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Dependencies
Needs 1 other project installed alongside it.
BetterNetworking Valheim on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.3.1, released 2026-10-28
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 4 recorded builds of BetterNetworking Valheim.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.3.1 | 2026-10-28 | n/a | BepInEx |
| 1.2.0 | 2026-09-21 | n/a | BepInEx |
| 1.1.0 | 2026-09-16 | n/a | BepInEx |
| 1.0.0 | 2026-09-14 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run BetterNetworking Valheim on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Works on a server
From source side supportThunderstore lists server-side support for BetterNetworking Valheim as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server. 1 other project installed alongside it.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-29Open ↗
- ✓AuthorSimplifyDave, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




