About ValheimAdminForge
From ThunderstoreServer-authoritative admin GUI: dynamic catalogs (items, effects, creatures, events) for vanilla + modded content, plus player, world and teleport tools.
Valheim Admin Forge
One hotkey. Every item, creature, event and status effect in the game — searchable, inspectable, spawnable. Single-player, listen-server with friends, or dedicated, where every action is authorised by the server so a modified client can't abuse it.
Press Insert. That's the whole learning curve.
Why you'd want it
🔍 An in-game wiki you can spawn from
Stop alt-tabbing to a wiki that's three patches out of date. Admin Forge reads the catalogs out of your game, so what you see is what you're actually running:
- Items — weight, stack size, max quality, value, prefab id.
- Creatures — faction, base health, boss flag, tameable or not.
- Every random event — biome, duration, trigger radius, exactly what it spawns, and
which global keys gate it (missing ones flagged).
- Status effects — with real duration and power, so Poison / Burning / Frost behave
like they do in a fight instead of ticking for nothing.
Want to know what a 2-star Fenring actually hits like, or whether a late-game armour set is worth the grind? Spawn it, look at it, despawn it — no loot, no death, no event credit. The world is exactly as you left it.
Search leads with what you actually typed rather than whatever the catalog listed earliest — type wood and you get Wood, not the twelfth thing with "wood" buried in its name. It works the same if your game isn't in English: the mod matches the internal id too, so a Latin name still finds the thing.
🎲 Run events on demand — including on dedicated servers
Vanilla's event command is server-only, so an admin connected to a dedicated server can't start one at all. Admin Forge routes it through the server properly: start any event on yourself, on another player, or at coordinates; stop the active one; or roll a random. Good for raid nights, testing base defences, or giving your server a story beat.
🛠 A moderation kit that works where the console doesn't
Most vanilla admin commands are refused for clients on a dedicated server. These aren't: teleport a stuck player out of a rock, bring someone to you, heal them, hand out gear, clear a griefed area, or sweep away a raid nobody wants to finish. Per-player name tags (MODER, EVENT, your choice of colour) show on head-plates and in chat, so your team is recognisable at a glance.
Need to send someone somewhere? Hit Map, click the spot on your own map, done — no copying coordinates out of a wiki. And when the whole admin team jumps to the same player, everyone lands in a ring around them instead of inside each other.
When someone has to go, kick and ban are in the roster itself. Click a player's name and their id drops into the moderation field — no squinting at a 17-digit number. Bans reach people who already logged off: paste the SteamID64 and it lands anyway, and unban takes it back out however you happened to spell it. Every one of those buttons asks twice before it fires, and it refuses to ban you or another admin by accident.
📋 A log of who did what
Sharing admin rights works better when nobody has to take anyone's word for it. Every action the server authorises — or refuses — lands in a plain text file beside the server config, at BepInEx/config/ValheimAdminForge.audit.log: who asked, when, and what it actually did, down to killall r=30 -> Bjorn rather than a vague "someone used a command". It's deliberately a separate file from BepInEx's own log, which gets truncated a few seconds into every startup, so the trail outlives restarts. It rotates itself, and it's dedicated-server only — single-player writes nothing.
🧪 Practise fights without burning a real save
God, ghost, fly, no-cost building, instant skill levels, weather and time control, and a natural-spawn toggle for when you want silence. Set up the exact fight you want, then put everything back.
🧩 Mods just work
Nothing is hard-coded — catalogs are rebuilt from live game data every session, so items, creatures, status effects and events added by other mods appear next to the vanilla ones with no per-mod support and no update needed from us.
Running a twenty-mod pack and can't remember which one added that sword? Type a mod's name into the Mod filter and the list collapses to exactly what it brought — items, creatures and effects alike.
🔄 It tells you when a game update breaks something
Valheim updates rename things, and a mod that quietly stops working is worse than one that admits it. At startup Admin Forge checks every call it makes into the game and writes one line in the log: all clear, or exactly what no longer fits. If something is broken you also get a warning across the top of the window — rather than finding out because a button did nothing and you assumed you'd clicked it wrong.
What's in it
| Tab | What you get | |---|---| | Items | Relevance-ranked search, category tabs, vanilla / modded / per-mod filter, sort, detail card, quantity stepper. | | Effects | Every status effect, with optional duration / power and a Clear button for the ones that ignore their own timer. Same vanilla / modded / per-mod filter. | | Creatures | Spawn with count, star level, tamed, health override and spread — filter by mod too. Plus Despawn: remove creatures / dropped items / fish / birds around a player without killing them. Players and tombstones are never touched. | | Events | Full event list with detail cards. Start at self / player / coordinates, Stop, or Random. Header shows the active event. |
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 34d ago.
ValheimAdminForge on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.5.0, released 2026-10-01
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 6 recorded builds of ValheimAdminForge.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.5.0 | 2026-10-01 | n/a | BepInEx |
| 0.4.1 | 2026-09-12 | n/a | BepInEx |
| 0.4.0 | 2026-09-11 | n/a | BepInEx |
| 0.3.2 | 2026-09-10 | n/a | BepInEx |
| 0.3.1 | 2026-09-10 | n/a | BepInEx |
| 0.3.0 | 2026-09-10 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run ValheimAdminForge on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogAdmin & protection
Permissions, moderation, anti-cheat and land protection for the people running the server.
Works on a server
From source side supportThunderstore lists server-side support for ValheimAdminForge as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
- ✓AuthorSkitale, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




