About EternalMeteor
From ThunderstoreMeteors fall near the players and wipe out everything where they land, leaving a meteorite full of ore, sometimes Strange ore for a crossbow, a bow and an armor set. The EternalMeteor stone raises a dome they cannot pierce.
EternalMeteor
The sky over Valheim is no longer safe. Every so often a meteor comes down near one of the players, burning across the sky for fifteen seconds before it hits, and everything around the impact is gone: people, creatures, houses, ships and forests. What it leaves behind is a smoking crater with a meteorite in it, packed with ore. If you want your base to survive, raise an EternalMeteor stone: its dome takes the hit for you.
Once Moder is dead, some meteorites also carry Strange ore. Smelt it and forge a crossbow, a bow and a full set of armor from a fallen star.
EternalMeteor needs Epic Loot to work 100 %: the runestones the Strange weapons drop are Epic Loot items. Without Epic Loot nothing breaks and the whole mod works the same; only those runestones do not drop.
Meteors
- A meteor falls every 30 minutes of play, near a random player who is on the surface (never inside a dungeon). It lands between 80 and 500 meters from that player, on dry land, and it can land on bases.
- The fall lasts 15 seconds. First a red glow far away in the sky and a low rumble. Then a burning rock about 4 meters wide crosses the sky, trailing fire and smoke, lighting the ground orange and shaking the camera more and more. A sonic boom comes 3 seconds before the impact.
- Players within 400 meters get a warning on screen, and a pulsing red circle marks the 50 meter wide blast zone on the ground. There is time to run.
- The impact: a blinding flash, a fireball, a shockwave, burning rocks thrown in every direction, smaller blasts across the area and a long roar. Players far away see the flash before the sound arrives.
The impact
Everything within 25 meters of the impact (a circle 50 meters wide), from 15 meters below it to 60 meters above, is destroyed:
- Every living being dies: players, creatures and tamed animals. Bosses are spared unless the server turns that on.
- Every build piece is destroyed, ships, carts, portals and wards included. Chests spill what they hold. Destroyed pieces drop no materials by default, so a flattened base does not turn into a pile of items.
- Trees, logs, rocks, ore deposits, bushes and plants burn away.
- Never touched: graves, EternalMeteor stones, meteorites, boss altars and boss stones, vegvisirs, traders, runestones and dungeon entrances.
A crater 24 meters wide and 4 meters deep is left behind, with bare scorched ground around it. It burns and smokes for a minute, then the fires die out.
Meteors also land where no player is nearby. There the server destroys the same things without any effects, and nothing drops: a chest destroyed in an empty area loses its contents. The crater and the meteorite appear when someone comes close.
The meteorite
In the middle of the crater a meteorite rises, about 4 meters tall, glowing red hot and smoking while the crater burns, then cooling down. Sparks in the colours of its metals rise from it, and hovering over it shows what it holds and how much. It can be mined with any pickaxe and, when it breaks, drops each material in stacks.
Each material has its own 30 % chance of being in a meteorite, so no two are the same, and every meteorite holds at least one. Ores come close to a full stack (30); bars come in fewer, since each one is worth two copper and a tin:
| Material | Amount | Available | |---|---|---| | Copper ore | 20 to 30 | always | | Tin ore | 20 to 30 | always | | Bronze | 8 to 15 | always | | Scrap iron | 20 to 30 | after The Elder | | Silver ore | 15 to 25 | after Bonemass | | Black metal scrap | 15 to 25 | after Moder | | Flametal ore | 10 to 20 | after The Queen |
After Moder, 40 % of meteorites carry 10 to 15 Strange ore on top of the rest: one meteor in every 2 or 3 brings it, never a long run without (see Strange gear below). Meteorites that fell before this version and are still unmined get a 40 % chance once, when a player first comes near them: out of ten old meteorites, about four end up with Strange ore.
The world's resource rate multiplies these amounts, as it does with every other drop.
On the map
Every meteor marks where it landed on the map of every player, with a meteor icon named Meteor (Meteoro with the game in Spanish), on the minimap and on the large map. The marker appears at the moment of the impact and stays until the meteorite is mined, then it goes away by itself. Players who join later, or after a server restart, see it too, and meteorites already lying in the world show up as well.
The markers are not saved in the players' maps: they cannot be removed by hand, a cartography table does not copy them, and nothing is left behind if the mod is removed. The server can turn them off with MapPins.
Strange gear
Strange ore comes only from meteorites: once Moder is defeated, one meteor in every 2 or 3 brings 10 to 15 pieces. A smelter turns each ore into a Strange Ingot, and a level 3 forge makes the rest. All of it is black metal split by glowing magma, with lines of blood-red light.
Strange Crossbow
- 180 pierce (+4 per upgrade), up to quality 4. It is built on the Arbalest: same grip, bolts and reload.
- Free shot: every shot has a 60 % chance to spend no bolt and leave the crossbow loaded. At most two free shots come in a row, so one load fires up to three bolts (about two on average).
- Bleeding: 60 % of hits make the target bleed for 10 seconds, losing 1.5 % of its maximum health every second (15 % in total). Bosses lose a flat 1.5 health per second instead. A bleeding target cannot start bleeding again until it stops.
- Hunter's luck: see below.
- Small red lightning bolts crackle over it while it is loaded.
- Recipe: 80 Strange Ingots, 10 Fine wood, 6 Silver, 4 Wolf pelts. Each upgrade: 40, 5, 3 and 2.
Strange Bow
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 15d ago.
EternalMeteor on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.2.3, released 2026-10-21
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 4 recorded builds of EternalMeteor.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.2.3 | 2026-10-21 | n/a | BepInEx |
| 1.1.2 | 2026-10-15 | n/a | BepInEx |
| 1.1.1 | 2026-10-14 | n/a | BepInEx |
| 1.0.0 | 2026-10-13 | n/a | BepInEx |
Dependencies
- Required: Jotunn
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run EternalMeteor on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Works on a server
From source side supportThunderstore lists server-side support for EternalMeteor as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-21Open ↗
- ✓AuthorSrCodexStudio, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






