Source-checkedQuality of life & UI

BeenThere

by syxe · for Valheim

Resources drop more in biomes you have been through: per player, by boss kill, with a catch-up tier for returning players.

286Downloads
27d agoLast updated
BepInExLoaders
ThunderstoreSource

About BeenThere

From Thunderstore

Resources drop more in biomes you have been through: per player, by boss kill, with a catch-up tier for returning players.

BeenThere

Resources drop more in biomes you have been through. Kill a biome's boss and its wood, stone and metal drop at a higher rate for you. Returning from an earlier world? Name a catch-up biome and get the boost up to it until you kill its boss here. Both rates default to 3x and are configurable.

Progress is per character, not per world. A group of players killing a boss does nothing for a player who was not there. New players start with vanilla rates until they kill the first boss, unless they set a catch-up tier for themselves (or the server has a default catch-up tier set).

Install on the server and on every client; the server sends its settings and records to clients on connect.

How a drop is decided

The two rules have different reach. The tier rate is for building: a biome's wood, stone and the like (quartz, tar, soft tissue, black cores, dvergr lanterns, Fenris claws), and its ore unless TierRateMetals is off. Each item follows its biome's boss: Meadows wood through Eikthyr, Black Forest fine wood, core wood, stone and ore through the Elder, and so on. The table is config.

The catch-up is for speed: with Scope = Everywhere (the default) it covers every stackable drop from anything that belongs to a biome at or below your catch-up tier, trees, rocks, pickables and creatures alike, except three categories the server can switch on or off: boss summoning items, planted crops and their seeds, and ocean creature parts (chitin, serpent scales). Trophies never scale. Scope = TableOnly limits the catch-up to the tier table.

The player who landed the breaking hit on the tree, log, rock, ore deposit or creature decides the rate:

  1. has killed this tier's boss and the item is in the tier table: tier rate (default 3x);
  2. otherwise has a catch-up tier at or above the item's tier, or the tier of the thing that dropped it: catch-up rate (default 3x);
  3. otherwise vanilla.

Drops nobody hit, such as a tree knocked over by a falling tree, use the world's boss key by default (NoAttackerRule) and never the catch-up.

Setting a catch-up tier

Three ways, all answered by the server top-left:

  • In game without a console: open Configuration Manager (F1), find

BeenThere, and set MyTier to a tier name or none. Changing it sends the request; the setting itself is not the record.

  • Console (F5): beenthere catchup <tier> or beenthere catchup none.

beenthere alone shows your record and the rate you get per tier; beenthere status <character name> shows another character's.

  • Server admins, for anyone: beenthere set <character name> <tier|none>,

not limited by the allowlist or cap. Admins are the server's adminlist.txt. Admins also repair kill records with beenthere credit <character name> <tier> and beenthere uncredit.

What belongs to which biome comes from the game's own placement data, so a Meadows birch counts as Meadows wherever it stands and a greydwarf is Black Forest even in your meadow.

Kill credit

When a boss dies, every character that landed a hit on it is credited with that tier and a message names them (KillCredit = Attackers; Connected credits everyone connected instead). A hit from a tame does not count. Any kill counts, not only the world's first. A credit ends a catch-up it completes: kill the boss of your catch-up tier, or a later one, and your catch-up is set to none.

The server also hears the game's own defeat key for the boss, so a kill made by a client without this mod still credits the players who hit it. beenthere status names any tier this world has cleared that you are not credited with, so an admin can fix it.

For server admins

Progress lives in BepInEx/config/BeenThere/state.txt on the server, one character per line:

world=MyWorld
player=Alice;kills=BlackForest,Meadows,Swamp;catchup=Mistlands
player=Bob;kills=Meadows;catchup=none

Every character gets a line when it first connects. Edit the file while the server runs; it reloads within a second and pushes to every client. No catchup field means the server's DefaultTier applies.

Config (syxe.BeenThere.cfg):

  • [Rates] TierRate, CatchUpRate
  • [CatchUp] DefaultTier, AllowedTiers, MaxTier, Scope,

ExcludeBossSummons, ExcludeFarmables, ExcludeOceanClutter

  • [Rules] NoAttackerRule (WorldKey, ZoneOwner, None), CreatureDrops

(creature drops for the tier rate), TierRateMetals, KillCredit (Attackers, Connected), KillCreditRadius (for Connected; 0 credits everyone connected; the Frozen King counts at its final phase)

  • [Tiers] Order plus one bosses|world key|items line per tier

Vanilla's own resource-rate world modifier still applies underneath; run the world at the default rate.

Changelog

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 27d ago.

BeenThere on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server side
Optional on the server
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.3.1, released 2026-10-08

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 11 recorded builds of BeenThere.

Recent builds

BuildReleasedGame versionsLoaders
0.3.12026-10-08n/aBepInEx
0.3.02026-10-06n/aBepInEx
0.2.02026-10-04n/aBepInEx
0.1.72026-10-04n/aBepInEx
0.1.62026-10-04n/aBepInEx
0.1.52026-10-04n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run BeenThere on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Tweaks”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Works on a server

From source side support

Thunderstore lists server-side support for BeenThere as optional: it can run on a server, but isn’t required there.

Compatibility

Game
Valheim
Loaders
BepInEx
Runs on
Serveroptional on the server
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-09Open ↗
  • ✓Authorsyxe, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

BeenThere, answered

Generated from the mod’s own source data.

Do my players need to install BeenThere?

Thunderstore lists server-side support for BeenThere as optional: it can run on a server, but isn’t required there.

Which loaders does it support?

BepInEx.

Is it free?

Yes. BeenThere is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run BeenThere on a Valheim server.

Deploy in about a minute from $9.99 a month, then add BeenThere in one click.