About MixKickingFightingStyle
From ThunderstoreNine biome kick weapons, Viking armor, Parry Counter Heavy and a Dodge-earned homing Crescent with area damage.
MixKickingFightingStyle
Nine biome kick weapons, a dedicated Feet skill, and two Viking fighting armor sets. Four-hit combos reward close-range timing; committed Heavy attacks trade mobility for reach and impact.
Installation
Import the complete ZIP into a Valheim profile in Thunderstore Mod Manager or r2modman. Keep one version of this mod installed, then restart the game.
For manual installation, copy the included BepInEx folder into the game folder after installing the requirements.
Requirements
- BepInExPack Valheim 5.4.2333
- Jotunn 2.30.2
Combat and crafting
- Nine kick weapons cover Meadows, Black Forest, Ocean, Swamp, Mountain, Plains, Mistlands, Ashlands, and Deep North.
- Primary combo damage rises through 1.00x → 1.15x → 1.30x → 1.50x. Bonuses reset with the normal combo timing.
- Heavy deals 1.4x damage, with greater reach and stagger. The character stays in place during the attack; recovery briefly prevents another attack or dodge.
- Hauler's Stride: +25% land movement speed while pulling a cart with kicking weapons equipped. Cargo weight and terrain still affect actual cart speed.
- Weapons and armor support quality 1–4. Plains–Deep North weapons and Járngrim armor use the Black Forge.
Counter Heavy
Parry to stagger a non-boss enemy and gain one Counter charge, shown by a buff icon. Use Secondary within 3 seconds to unleash a four-hit counter dealing 2x Heavy damage in total. Another successful Parry refreshes the charge.
- Missing consumes the charge and stamina, with a short recovery.
- Bosses receive the normal Heavy attack. Practice dummies can trigger Counter directly.
- Press Secondary again, block, or jump to cancel.
Server admins can adjust [CounterHeavy]: Enabled = true, DamageMultiplier = 2 (0.1–20), DurationSeconds = 3 (1–60), and InfiniteDuration = false.
Crescent Dodge
Dodge through an incoming attack to gain one charge for 5 seconds, then hold Block + Secondary to launch a homing crescent. Rolling near enemies does not count. Block + Secondary uses Crescent Dodge when its charge is ready; otherwise it uses normal Heavy or Counter Heavy. A Crescent Dodge input stays reserved until Secondary is released, even if the charge expires or no clear target is found. A short input buffer helps when a dodge or attack recovery is ending. Release Block before pressing Secondary to choose Heavy or Counter Heavy while Crescent Dodge is ready.
- Cost: 25 Stamina. Release: 0.45 seconds. Cooldown: 10 seconds; each successful dodge reduces it by 1 second.
- Range: 12 metres. AOE: 2 metres. Lifetime: 2 seconds, including travel.
- Damage: 0.6x kick damage on contact, then 0.55x per second. Uses normal skill, resistance and stagger rules; works against bosses. Combo and Heavy bonuses do not apply.
- Kill chain: Crescent Dodge kills add 0.5 seconds, up to 2 extra seconds per wave. When its target dies to Crescent Dodge, it seeks another visible enemy within 8 metres.
- Pursuit: +15% running speed toward living enemies recently hit by your Crescent Dodge.
- Walls block the wave. Players, pets and ordinary structures are safe.
- Practice: aim at a dummy and hold Block + Secondary. No charge required; Stamina and durability still apply. No cooldown, Feet XP or kill-chain rewards.
- Block, jump or dodge to cancel the cast. Before release, an unexpired charge returns; Stamina is not refunded. A released wave continues.
Server admins can adjust the following [Crescent] settings:
| Setting | Default | Range | | --- | --- | --- | | Enabled | true | true / false | | ChargeDuration | 5 s | 1–60 | | Cooldown | 10 s | 1–120 | | DodgeCooldownReduction | 1 s | 0–3 | | Duration | 2 s | 0.5–10 | | KillExtension | 0.5 s | 0–1 | | MaximumKillExtension | 2 s | 0–5 | | RetargetRange | 8 m | 2–15 | | InitialDamageMultiplier | 0.6 | 0–20 | | DamagePerSecondMultiplier | 0.55 | 0–20 | | CastingTime | 0.45 s | 0.2–2 | | AOERadius | 2 m | 0.5–5 | | StaggerMultiplier | 0.3 | 0–2 | | StaminaCost | 25 | 0–100 | | TargetRange | 12 m | 3–25 | | ProjectileSpeed | 18 m/s | 5–40 | | ChaseSpeedPercent | 15% | 0–30 | | VFXBrightness | 1.8 | 0.5–3 | | HitStopSeconds | 0.035 s | 0–0.08 |
Fighting armor
Each set contains a headband, vest, and trousers. Wear all three pieces of the same family to activate its effects. Mixed qualities count; mixed families do not. Boots are separate weapons and do not count toward the three armor pieces.
| Full set | Armor Q1 / Q2 / Q3 / Q4 | Skill | Movement | Resistance | Weakness | Attack bonus | | --- | --- | --- | --- | --- | --- | --- | | Fenrir's Oath | 14 / 24 / 34 / 44 | +15 Feet | +2% | Blunt: 25% less damage | Fire: 25% more damage | — | | Járngrim Warbound | 64 / 75 / 86 / 97 | +15 Feet | +3% | Pierce: 25% less damage | Slash: 25% more damage | +15% Blunt damage from kicks |
Fenrir's Oath uses a Workbench, levels 2–5. Crafting and fully upgrading all three pieces costs 105 Troll Hide, 54 Bone Fragments, and 20 Thistle in total.
Járngrim Warbound uses a Black Forge, levels 1–4. Crafting and fully upgrading all three pieces costs 105 Black Metal, 54 Lox Pelt, and 20 Linen Thread in total.
Neither set grants Frost resistance. Use appropriate additional protection for cold areas.
Configuration
In BepInEx/config/toone.mixkickingfightingstyle.cfg:
[Combat Skills]
UseFeetSkill = true
true uses the independent Feet skill; false uses Fists. The set's +15 bonus follows the selected skill. Feet and Fists progress are saved separately and are not transferred when switching. Server values override local values while connected. Only server admins can change gameplay settings. Install the same mod version on the server and every client.
Combat multipliers default to 1. The cart utility multiplier defaults to 1.25. Values below 1 reduce the effect; combat settings allow up to 20 and cart speed allows up to 3.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 16d ago.
MixKickingFightingStyle on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.1.1, released 2026-10-19
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 15 recorded builds of MixKickingFightingStyle.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 1.1.1 | 2026-10-19 | n/a | BepInEx |
| 1.1.0 | 2026-10-18 | n/a | BepInEx |
| 1.0.10 | 2026-10-18 | n/a | BepInEx |
| 1.0.9 | 2026-10-18 | n/a | BepInEx |
| 1.0.8 | 2026-10-18 | n/a | BepInEx |
| 1.0.7 | 2026-10-18 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
- Required: Jotunn
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run MixKickingFightingStyle on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogAdmin & protection
Permissions, moderation, anti-cheat and land protection for the people running the server.
Works on a server
From source side supportThunderstore lists server-side support for MixKickingFightingStyle as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-20Open ↗
- ✓AuthorTaceto, as published on Thunderstore
- ✓LicenseNot published by the sourceFree







