About EpicLoot ProgressionFix
From ThunderstoreEpicLoot 0.14.13 crafting progression and rune range fixes, StarLevelSystem fixes, blocking after armor, combat effect fixes, long-range Andvaranaut, server-wide chat and optional Discord announcements. Requires server and clients.
EpicLoot Progression Fix
Unofficial Harmony add-on for original EpicLoot 0.14.13, built and checked against the installed Valheim dedicated server and client 1.0.17. Keeps EpicLoot's DLL, assets and configuration intact.
Installation
Install on the server and all clients through Gale or a Thunderstore manager, with matching add-on versions. Dependencies install automatically. Keep original EpicLoot 0.14.13; avoid replacement DLLs.
Features
- Weapons thrown with rolled or socketed Throwable retain their tool tier on impact, so eligible axes chop birch trees and logs when thrown. Tree requirements, damage and weapon returns keep their existing rules.
- Melee swings, slams, projectile splash and eligible area pulses grant one ordinary XP award per distinct target hit, retaining each attack's single-target rate. Axe hits map trees, logs and eligible stumps to Wood cutting; mining counts separate native ore sections. Repeated colliders, falling trees and automatic ore collapse grant no extra player-hit awards. XP waits until the attack or pulse finishes processing damage, retains the originating weapon and owner, and follows the normal modifier and Fortify routes. Crafting batches grant one ordinary award per completed craft; planting, harvesting, cooking, repair, movement, blocking and explicitly excluded effects keep their existing eligibility and rates.
- Bow and crossbow projectiles reject creatures with zero health or a completed death flag, preserving the killing hit and letting spare arrows continue normally. Native damage and impact timing remain immediate. For creatures another client controls, healing, adrenaline, skill credit and hit effects use that client's confirmed contact; duplicate replies cannot repeat rewards, and rejected contacts refund their per-hit coin costs.
- Ammo Conservation rolls independently for each arrow or bolt spent. Triple Shot can retain zero through three arrows, so 40% conservation saves 40% of ammunition on average. Saved ammunition keeps its original stack and item data, including in full inventories and last stacks; the conserved loaded bolt retains its crossbow reload skip.
- Arrow and bolt tooltips show the same damage and range in the inventory, chests, crafting previews and on the ground, whether or not the stack is selected. They combine the ammunition's own damage, quality and enchantments with worn armour, cape, trinket, set bonuses, Coin Hoarder, Dodge buff and shardstone damage bonuses, without the held weapon or another selected stack; the range uses Bows for arrows and Crossbows for bolts. Firing still adds the bow or crossbow's damage and bonuses.
- Fast bow releases wait for the previous shot’s recovery animation. Blocking cancels a queued release until its firing callback, including a brief tap after the queued attack starts. Cancelled attacks spend no ammunition and create no projectiles; native recovery and already-paid drawing or attack-start resource costs remain. Ordinary unqueued shooting and already-launched arrows retain their normal behavior.
- With an item's shard slots open using E, Ctrl + left click on a shardstone inserts it into the first empty slot, or on a full row swaps the first different stone from left to right; each click performs one action, however long the button is held. Hover over a shardstone or extracted rune and press 1-9 or a keypad number, with or without a click, to insert or swap one item into that displayed slot. Numbered swaps, shardstone Ctrl-click and shardstone drag swaps return outgoing items into compatible inventory stacks with room. When the incoming stack is consumed and the outgoing item needs its own stack, it uses the freed inventory cell, even in a full bag. Removal and compatibility rules still apply; both items retain their data, including rune power and extraction history.
- With inventory open, hover over an item in the visible player grid and press its destination hotbar key (normally 1-8). The whole stack moves there; an occupied slot returns its item to the hovered cell, even in a full bag. Existing primary and secondary hotbar bindings are kept. Item data, favorites and equipped weapon state stay intact. E-opened socket mode retains its shardstone and extracted-rune shortcuts and blocks hotbar assignment; text entry, dragging, splitting and held modifiers also block assignment. Worn equipment, quick slots and chest contents stay outside this shortcut.
- Native refinement recipes use the idol matching their equipment tier, including silver weapon idols for Draugr Fang. Ordinary crafting and station upgrades retain their resource costs. Each idol's description lists the gear its corrected recipes refine, by the game's item names, then the Forge of Potential and the odds: one idol per attempt, 65% for quality +1, otherwise the item is destroyed.
- StarLevelSystem 1.26.0 compatibility keeps the pack's established star chances, creature sizes and Fire/Poison Nova damage under its native world modifiers. Ordinary combat difficulty and explicit per-creature size limits remain available.
- StarLevelSystem console stat changes use an authenticated server connection and require the server's admin list. Creature API relays follow native simulation authority through server approval, retaining local updates and ownership handoffs; invalid or non-finite stat data cannot be saved through these relays.
- EpicLoot bounty targets use ordinary creature scaling and evolution caps while retaining their boss health bar, including the updated stat/reset path.
- StarLevelSystem handles its night-only star factor directly; Love Potion star scaling remains in the add-on.
- Adult and baby seals keep their natural skin hue and saturation while retaining star brightness, stats and visual variants.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update today.
EpicLoot ProgressionFix on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Optional on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.1.279, released 2026-10-15
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 30 recorded builds of EpicLoot ProgressionFix.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.1.279 | 2026-10-15 | n/a | BepInEx |
| 0.1.278 | 2026-10-15 | n/a | BepInEx |
| 0.1.277 | 2026-10-15 | n/a | BepInEx |
| 0.1.276 | 2026-10-14 | n/a | BepInEx |
| 0.1.275 | 2026-10-14 | n/a | BepInEx |
| 0.1.274 | 2026-10-14 | n/a | BepInEx |
Dependencies
- Required: Jotunn
- Required: EpicLoot
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run EpicLoot ProgressionFix on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Works on a server
From source side supportThunderstore lists server-side support for EpicLoot ProgressionFix as optional: it can run on a server, but isn’t required there.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serveroptional on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-16Open ↗
- ✓AuthorTenemo, as published on Thunderstore
- ✓LicenseNot published by the sourceFree




