About CharmaKameleon
From ThunderstoreTame wild necks like wolves, breed them, and raise tiny neck hatchlings that grow up before your eyes! With a rare chance for the following color variants! Ember, Ash or Copper.
CharmaKameleon
Tame wild necks like wolves - then breed them for tiny hatchlings that grow up right before your eyes.
Features
- Tame necks like wolves. Feed a wild neck raw meat (
meat), keep your
distance while it tames — it fights back, and it spits — then claim it: pet it, give it a name, and command Follow / Stay. It will defend you like any tamed wolf.
- Necks can breed. Keep a fed, tamed pair together and they'll form a
loving bond — watch for the heart effects — and after a pregnancy of about a day the mother gives birth in front of you.
- hatchlings are born small. Newborn neck hatchlings spawn at 30% size and grow to full
size over one in-game day. All completely configurable.
- Rare hatchlings colours. Every hatchling has a small chance of being Ember,
Ash or Copper instead of the natural coat. — . The colour is rolled once, at birth, and saved to that neck, so it survives unloading and growing up, and an Ember cub stays Ember for life.
- Stats like a wolf's. Necks use the wolf's diet, feeding behaviour and
breeding parameters, so everything works exactly like you'd expect from taming a wolf — just spittier, and with cute widdle lizzards.
Install
Requires [BepInEx] and [Jotunn] for Valheim.
- Extract the zip into
BepInEx\plugins\inside your Valheim install (the
plugins\CharmaKameleon\ folder merges straight in).
- Start Valheim through your mod manager of choice.
- Find a wild neck, drop raw meat near it, and stay back while it tames.
Config
BepInEx\config\wayfarers.tameablenecks.cfg — all settings reload on next start.
| Section | Setting | Default | What it does | | --- | --- | --- | --- | | General | TargetPrefab | Neck | Prefab to tame. Only change this if necks are not becoming tameable at all | | Appearance | BabyScale | 0.3 | Newborn cub spawn scale (1.0 = adult) | | Growth | GrowTime | 1800 | Seconds for a cub to grow to full size (1800 = 1 day) | | Growth | DebugLog | false | Log baby-size decisions | | Neck Colors | Enabled | true | Allow rare cub colours | | Neck Colors | EmberChance | 0.05 | Chance a newborn cub is Ember (burnt orange) | | Neck Colors | AshChance | 0.05 | Chance a newborn cub is Ash (cool grey) | | Neck Colors | CopperChance | 0.05 | Chance a newborn cub is Copper (warm bronze) | | Neck Colors | ForceVariant | (empty) | Testing only. Set to Ember, Ash or Copper to force every newborn cub to that colour instead of rolling. Clear it when you are done | | Neck Colors | TintMode | Texture | Texture recolours the hide texture and is the only mode that reproduces the true Ember hues. Flat just multiplies the material colour, which can only darken toward Ash | | Neck Colors | TintEyes | false | Also tint eyes, claws and teeth | | Neck Colors | ResetColors | false | Forget every cub's saved colour and re-roll from the chances above. Turn on, load the world once, then turn back off | | Neck Colors | DebugLog | false | Log the colour roll and which materials were recoloured | | Breeding | Enabled | true | Master breeding switch | | Breeding | FedDuration | 7200 | Seconds a neck stays fed after eating (breeding blocks while hungry) | | Breeding | RequiredLovePoints | 5 | Love points needed to get pregnant | | Breeding | PregnancyChance | 0.25 | Chance per check to gain a love point | | Breeding | PregnancyDuration | 1800 | Seconds the pregnancy lasts before birth (1 day) | | Breeding | UpdateInterval | 2 | Seconds between breeding checks | | Breeding | MaxCreatures | 30 | Max necks within TotalCheckRange before breeding pauses | | Breeding | TotalCheckRange | 20 | Radius for the total-neck count | | Breeding | PartnerCheckRange | 30 | Radius a second tamed neck must be within | | Breeding | DebugLog | false | Log one breeding status line per tamed neck every ~20 s |
Multiplayer & dedicated servers
Every client needs the mod. On a dedicated server, drop the same dll into the server's BepInEx\plugins\ — breeding is server-authoritative, so the server must run it too.
Credits
Built for the fun, with [Jotunn]. Inspired by getting spat at one too many times. :)
Support
If a Neckling ever spat in your face and you laughed instead of reloading, you can chip in towards keeping it (and my tools) going:
Thank you! :neck:
[BepInEx]: https://thunderstore.io/c/valheim/p/denikson/BepInExPack_Valheim/ [Jotunn]: https://thunderstore.io/c/valheim/p/Jotunn/Jotunn/
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 32d ago.
CharmaKameleon on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.0.0, released 2026-10-04
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 1 recorded build of CharmaKameleon.
Dependencies
- Required: BepInExPack Valheim
- Required: Jotunn
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run CharmaKameleon on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-04Open ↗
- ✓AuthorThe_Dungeon_Masters, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






