Source-checkedGameplay & overhauls

CrossplayJoinCodeFix

by Tie · for Valheim

Server-side fix for crossplay servers that show as offline: retries PlayFab's incomplete join-code answer instead of crashing the check, so the lobby still goes online.

162Downloads
23d agoLast updated
BepInExLoaders
ThunderstoreSource

About CrossplayJoinCodeFix

From Thunderstore

Server-side fix for crossplay servers that show as offline: retries PlayFab's incomplete join-code answer instead of crashing the check, so the lobby still goes online.

CrossplayJoinCodeFix

A server-side fix for Valheim crossplay dedicated servers that run fine but show as offline: nobody can find or join them, although the world is up.

The problem

When a crossplay server starts, it registers a join code with PlayFab and asks PlayFab whether the code is unique. Sometimes PlayFab answers with part of the data missing (no lobby list, or a lobby without its owner). The game does not expect that: it throws a NullReferenceException in ZPlayFabMatchmaking.OnCheckJoinCodeSuccess and never activates the lobby. The usual workaround is to stop the server for a while and try again.

If your server log shows that exception right after start and the server stays invisible, this plugin is for you.

What it does

It checks PlayFab's answer before the game reads it:

  • A complete answer: nothing changes, the game's own code runs.
  • The only lobby returned is the one this server just created: the lobby is activated, as the

game would have done.

  • Otherwise: the check is repeated every few seconds until PlayFab answers properly. If it still

has not after the timeout, the server registers a new join code and waits again.

The log shows CrossplayJoinCodeFix 1.0.0: join-code check guarded (...) once it runs.

Install

On the dedicated server only, with BepInEx: install it with a mod manager's server profile, or copy CrossplayJoinCodeFix.dll into the server's BepInEx/plugins. Players need nothing.

Settings

BepInEx/config/Tie.CrossplayJoinCodeFix.cfg, section [JoinCode]:

| Setting | Default | Meaning | |---|---|---| | TimeoutSeconds | 30 | How long to keep re-checking an incomplete answer before registering a new join code. | | RetrySeconds | 2 | Time between two checks while waiting. |

Notes

  • Tested on a crossplay test server with simulated incomplete PlayFab answers. The last-resort

path (a new join code after the timeout) has not yet been seen in a real outage: reports welcome.

  • It only touches the join-code check; servers without crossplay are not affected.

Source and issues: github.com/Shuiei/CrossplayJoinCodeFix

Support

If this mod saved you some trouble:

Buy me a coffee

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 23d ago.

CrossplayJoinCodeFix on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server side
Required on the server
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
1.1.1, released 2026-10-13

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 3 recorded builds of CrossplayJoinCodeFix.

Recent builds

BuildReleasedGame versionsLoaders
1.1.12026-10-13n/aBepInEx
1.1.02026-10-09n/aBepInEx
1.0.02026-10-06n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run CrossplayJoinCodeFix on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Runs on your server

From source side support

Thunderstore lists CrossplayJoinCodeFix as required on the server. Check its Thunderstore page to see whether players need it too.

Compatibility

Game
Valheim
Loaders
BepInEx
Runs on
Serverrequired on the server
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-13Open ↗
  • ✓AuthorTie, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

CrossplayJoinCodeFix, answered

Generated from the mod’s own source data.

Do my players need to install CrossplayJoinCodeFix?

Thunderstore lists CrossplayJoinCodeFix as required on the server. Check its Thunderstore page to see whether players need it too.

Which loaders does it support?

BepInEx.

Is it free?

Yes. CrossplayJoinCodeFix is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run CrossplayJoinCodeFix on a Valheim server.

Deploy in about a minute from $9.99 a month, then add CrossplayJoinCodeFix in one click.