About WeaponRename
From ThunderstoreShift+right-click a weapon in your inventory to rename it or reset it to the default localized name. Custom names travel with the item so every player with the mod can see them.
WeaponRename
Shift+right-click a weapon in your inventory to rename it, or reset it to the default localized name.
The custom name is stored on that item instance (not the prefab). Every player with this mod sees the same name on world drops, in chests, and on item stands.
Install
Install with r2modman or another Thunderstore manager. This mod depends on:
Dedicated servers and every client must have matching versions. Vanilla clients will be rejected at join so renamed weapons stay visible to everyone.
How to use
- Open your inventory.
- Hold Shift (configurable).
- Right-click a weapon.
- Rename, Reset (back to the default localized name), or Cancel. Escape also closes.
Features
- Weapons by default: axes, clubs, swords, spears, polearms, knives, fists, shields, bows, crossbows, elemental and blood magic, and ammo (arrows, bolts, missiles, bombs, blob bombs). Pickaxes, tools, armor, and food cannot be renamed.
- Reset restores the real vanilla name, including other languages.
- Host rules (rename enabled, max length) sync from the server. The Shift key stays per-client.
- Does not change internal prefab ids. Other mods still see an Iron Sword.
- Optional: DarwinAwards death feed can show the custom weapon name.
DarwinAwards
WeaponRename does not require DarwinAwards. If both mods are installed, the victim's client replaces {weapon} in PvP death lines with the killing weapon's display name (custom if set). Lines without {weapon} are left unchanged. The Discord webhook gets the same string.
DarwinAwards itself only knows {player} (the victim) and {enemy} (the killer's character name). Paste {weapon} into death by player: on the host/server.
Copy-paste pool: AwardCategories.death-by-player.example.yml in this package (or in the WeaponRename repo under WeaponRename/Package/).
death by player:
- "{player} was killed by {weapon}."
- "{player} was slain by {enemy}'s {weapon}."
- "{player} wanted to hug {enemy} and found {weapon} instead."
- "{player} wanted to make new friends, but met {weapon}."
- "{player} was smacked by {enemy}'s {weapon}."
- "{player} lost an argument with {weapon}."
- "{player} never saw {weapon} coming."
- "{player} brought words. {enemy} brought {weapon}."
- "{player} learned {weapon} works both ways."
- "{player} lost a staring contest with {weapon}."
- "{player} heard a click. Then {weapon}."
- "{player} should not have stood in front of {weapon}."
- "{player} was on the wrong side of {weapon}."
- "{player} learned {weapon} has a short fuse."
- "{player} could not outrun {weapon}."
- "{player} walked into the long end of {weapon}."
- "{player} got too close to {enemy}'s {weapon}."
- "{player} was kept at spear's length by {weapon}."
Edit BepInEx/config/AwardCategories.yml on the host, then restart or wait for DarwinAwards' file watcher. You cannot add new category keys. DarwinAwards picks one of these lines at random for any PvP kill.
Turn replacement off with synced config DarwinAwardsShowWeapon.
Changelog
0.1.4
- Rename from backpacks and chests replicates. Bows always renameable. DarwinAwards weapon name is taken from the killing hit.
0.1.3
- Rename is limited to combat gear by item type and skill. The tooltip no longer shows a Shift+click hint.
0.1.2
- Death feed no longer appends
(Name). Paste{weapon}into DarwinAwards YAML. - Rename allowlist is skill-based (pickaxes and tools excluded).
0.1.1
- DarwinAwards death feed can show the killing weapon's custom name.
0.1.0
- First release.
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 2 mo ago.
WeaponRename on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server side
- Required on the server
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.1.4, released 2026-08-29
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 4 recorded builds of WeaponRename.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.1.4 | 2026-08-29 | n/a | BepInEx |
| 0.1.2 | 2026-08-28 | n/a | BepInEx |
| 0.1.1 | 2026-08-28 | n/a | BepInEx |
| 0.1.0 | 2026-08-28 | n/a | BepInEx |
Dependencies
- Required: BepInExPack Valheim
- Required: Jotunn
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run WeaponRename on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Runs on your server
From source side supportThunderstore lists WeaponRename as required on the server. Check its Thunderstore page to see whether players need it too.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Runs on
- Serverrequired on the server
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-10-02Open ↗
- ✓AuthorTWOKEY, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






