Source-checkedQuality of life & UI

NishinkusSmelterLink

by UllrHeim · for Valheim

Pick which chest each smelter, kiln or blast furnace takes its ore and fuel from, and which chest the finished bars go into. Linked smelters keep working while you are somewhere else.

501Downloads
41d agoLast updated
BepInExLoaders
ThunderstoreSource

About NishinkusSmelterLink

From Thunderstore

Pick which chest each smelter, kiln or blast furnace takes its ore and fuel from, and which chest the finished bars go into. Linked smelters keep working while you are somewhere else.

Nishinku's SmelterLink

Mark a specific input, fuel and output chest per smelter, kiln, blast furnace, windmill or spinning wheel. Linked smelters keep running while you are away from them.

Built against Valheim 1.0.12 (network version 40, Unity 6000.0.75), BepInEx 5.4.2350.

Using it

Marking hangs off the switches the smelter already has, so what you are looking at decides what you are about to set:

| Looking at | Press G to set | | --- | --- | | the ore / item slot | input chest | | the fuel slot | fuel chest | | the empty / output slot | output chest |

The hover text on each switch says which one it is and what is currently linked. Once selection has started, a panel appears at the top of the screen showing all three slots, and every chest you look at says what it would become.

| Key | While selecting | | --- | --- | | G on a chest | Bind it to the active slot | | 1 / 2 / 3 | Switch to input / fuel / output | | X | Clear the active slot | | Esc | Cancel |

The 1 / 2 / 3 fallback exists because not every piece has all three switches — a charcoal kiln has no separate fuel slot, for instance.

Lines are drawn to whatever is already linked while you are marking. Several smelters can point at the same chest, and distance does not matter.

The linker rod

A craftable rod that makes the whole network visible at once. Workbench, 5 wood, 1 surtling core, 2 resin.

While it is in hand:

  • every link within Range (default 64m) is drawn, colour-coded per slot
  • looking at a chest fades all links except the ones touching it
  • a chest's hover text says what it feeds — Feeds: 3 input 1 fuel, or that it is unused

Marking still works without the rod; the rod is for reading a base rather than editing one.

The rod is registered through Jotunn and reuses the club model, so it looks like a wooden stick. Change the second argument of the CustomItem call in src/LinkerTool.cs to clone something else. Because it is a modded item, any rod sitting in an inventory will be dropped from the save if this mod is ever uninstalled.

Why a marked chest is better than a radius

Vanilla picks the first item in m_conversion that it can find — there is no notion of preferring one fuel over another. A charcoal kiln will happily eat core wood and fine wood. Radius-based feeder mods inherit the same problem from the other side: they pull from whatever chest happens to be nearby.

Linking makes the chest itself the filter. A kiln pointed at a wood-only chest burns wood and nothing else, and when that chest runs dry the kiln stops instead of moving on to your building material.

Running while unloaded

Valheim only instantiates objects in loaded zones, but all of a smelter's state — fuel, the ore queue, the bake timer, the pending output — lives in its ZDO, and a chest's contents live in its ZDO as a serialised ZPackage under items. In singleplayer the whole ZDO database is resident in memory, so this mod runs the conversion loop directly on that data. No zones are kept alive and no physics or AI is simulated.

Offline production requires a linked output chest, because there is nowhere to put the result otherwise — the vanilla code path instantiates an ItemDrop at the smelter, which needs the object to exist.

Two things the simulation cannot observe without the object: the roof check and windmill wind. Both are cached in the ZDO on every vanilla tick, so they reflect the last time you were standing there.

The vanilla 1-hour cliff

Vanilla smelters do advance while unloaded — Smelter.UpdateSmelter computes elapsed time from StartTime in the ZDO — but the accumulator is clamped to 3600f. Being away for five hours yields one hour of smelting and discards the rest. This mod ticks continuously, so the clamp never comes into play. MaxCatchupSeconds sets the mod's own limit (default 24h).

World time only advances while the world is loaded, so closing the game does not bank production.

Config

BepInEx/config/nishinku.smelterlink.cfg

| Setting | Default | | | --- | --- | --- | | LinkKey | G | Marking hotkey | | TickInterval | 2 | Seconds between background passes | | OfflineSmelting | true | Run unloaded smelters | | MaxCatchupSeconds | 86400 | Cap on catch-up per smelter | | Range | 64 | How far the linker rod reveals links | | BlockInputWhileMarking | true | Only movement while marking | | CancelOnDamage | true | Stop marking when you take damage | | Verbose | false | Log every transfer |

Known conflicts

Any mod that feeds smelters from nearby containers by radius will fight the explicit links. AutoFuel is the common one: set SmelterOreRange and SmelterFuelRange to 0 in aedenthorn.AutoFuel.cfg to keep its torch and firepit refuelling while taking it off smelters. It is not in the active Thunderstore profile, so this does not currently apply.

Building

Requires the .NET SDK.

dotnet build NishinkusSmelterLink.csproj -c Release

The build copies the DLL into the live BepInEx profile. Two paths in NishinkusSmelterLink.csproj control this:

  • ValheimDir — the Steam install, used only for the assembly references
  • ProfileDir — the Thunderstore Mod Manager profile the game actually launches with

The game is started through Thunderstore Mod Manager, which loads BepInEx from the profile folder rather than from the Steam directory; the BepInEx tree inside the Steam folder is a separate, unused Vortex deployment. Update ProfileDir when switching profiles.

Because the plugin is dropped into the profile by hand it does not appear in the mod manager's list, and a profile repair or reinstall may remove it. Re-running the build puts it back.

Packaging

powershell -File tools\pack.ps1

Read the full description on Thunderstore →

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 41d ago.

NishinkusSmelterLink on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.3.0, released 2026-09-24

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 2 recorded builds of NishinkusSmelterLink.

Recent builds

BuildReleasedGame versionsLoaders
0.3.02026-09-24n/aBepInEx
0.2.02026-09-19n/aBepInEx

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run NishinkusSmelterLink on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Tweaks”

Quality of life & UI

Small conveniences, tweaks and interface improvements players notice straight away.

Compatibility

Game
Valheim
Loaders
BepInEx
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-01Open ↗
  • ✓AuthorUllrHeim, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

NishinkusSmelterLink, answered

Generated from the mod’s own source data.

Which loaders does it support?

BepInEx.

Is it free?

Yes. NishinkusSmelterLink is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run NishinkusSmelterLink on a Valheim server.

Deploy in about a minute from $9.99 a month, then add NishinkusSmelterLink in one click.