About PoeTweaks
From ThunderstoreFaster processing, Storm mead sailing, server-synced XP, skill recovery, blood magic shields, boss health, atlas, inventory audit and Sanctuary Stone.
PoeTweaks
Version 0.10.2 removes PoeTweaks' crafting search, fuzzy metadata matching and automatic search focus. Crafting and building return to the native game UI, including the hammer's built-in search.
Version 0.9.0 replaces interactive bellows with permanent 25× processing. Old Poe_Bellows objects are deleted from loaded and unloaded world data without refunding materials. Saving the updated world persists their removal.
Version 0.8.5 adds server-synced [Jotun molds] DropChanceMultiplier = 5. Only Jotun mold chances change; quantities, other loot and native star scaling are preserved.
Version 0.8.4 gives fifth gear a private copy of native Clear weather with zero weather-fog density at every time of day and no native FogClouds particles. Existing weather-fog particles are cleared as fifth gear's weather takes over. Other weather profiles and Mistlands mist volumes retain their native behavior. Leaving fifth gear's weather zone or downshifting restores native fog through the normal weather transition.
Custom tweaks for the poe Valheim playthrough: separate combat/noncombat XP rates, combat boosts when trained skill progress is below the enemy's native biome tier, plus peak-based skill retention and recovery. Combat and noncombat rates start at 2×. Dummy XP uses a further 0.2×; each enemy star adds 1× to the star multiplier (zero/one/two stars use 1×/2×/3×). There are no flat biome multipliers.
Install the same mod version on the server and every client. Requires BepInExPack_Valheim 5.4.2351, Jotunn 2.30.2 and ZenMap 1.11.0; mod managers install these dependencies automatically. Jotunn enforces PoeTweaks' mod/version requirements and synchronizes all gameplay settings. Clients do not need to edit or export those settings in r2modman. This mod replaces FortifySkillsReborn and SkillCatchUp for this playthrough; remove those mods from the profile to avoid applying both implementations.
The generated server configuration is BepInEx/config/valde.poe.tweaks.cfg. In this repository, maintain server settings through overrides/bepinex/valde.poe.tweaks.cfg; the importer copies overrides onto the generated mod pack. Run the next manual ./setup.py import to apply those overrides and restart the server. Building this package does not install or publish it.
Experience settings
[Experience] contains five server-synced settings:
| Setting | Default | Meaning | | --- | ---: | --- | | Enabled | true | Enable category rates and biome/dummy/star adjustments; recovery remains separate | | CombatXpMultiplier | 2 | Base XP rate for combat weapons and blocking | | NonCombatXpMultiplier | 2 | Base XP rate for every other skill | | DummyMultiplier | 0.2 | Further combat XP rate for dummies, without biome/star bonuses | | BonusPerStar | 1 | Add 1× to the star multiplier per enemy star |
The repository sets native global skill gain to 100%. Category rates apply once to each native XP award, including new skills with no remembered peak and skill XP awarded by summons to their owner. Combat/noncombat use the same classification as retention below. Noncombat receives no target/biome bonus. Defaults give ordinary noncombat XP 2× and dummy combat XP 2 × 0.2 = 0.4× before recovery and vanilla buffs. Disabling Enabled returns category and target adjustments to 1×, while retaining the separate recovery feature.
Land biomes use eight ascending tiers. Their expected skill levels are evenly spaced from 12.5 to 100:
| Native biome | Tier | Expected skill | | --- | ---: | ---: | | Meadows | 1 | 12.5 | | BlackForest | 2 | 25 | | Swamp | 3 | 37.5 | | Mountain | 4 | 50 | | Plains | 5 | 62.5 | | Mistlands | 6 | 75 | | AshLands | 7 | 87.5 | | DeepNorth | 8 | 100 |
For a classified land enemy, combat XP uses:
expectedBiome = 8 × trainedSkillProgress / 100
biomeBonus = max(1, 1 + nativeBiomeTier - expectedBiome)
targetMultiplier = biomeBonus × (1 + stars × BonusPerStar)
Trained skill progress includes the XP bar and excludes equipment/status skill bonuses. For Plains enemies, skill 0 gets 6×, skill 50 gets 2×, and skill 62.5+ gets 1× before other modifiers. Being half a biome behind adds 0.5×. Classification uses the enemy prefab, so a swamp enemy retains its swamp tier outside the swamp. Unknown or modded enemies, players and tamed targets receive no biome/star bonus. Ocean enemies receive no biome bonus but retain the independent star setting. Training dummies and archery targets use DummyMultiplier without a biome or star bonus. The former [Experience biomes] flat-rate settings have been removed.
Combat weapons (melee, ranged, and magic), summoned combat skill XP, and blocking use these biome/dummy rates in addition to their category multiplier. Noncombat skills receive their category multiplier and the recovery bonus described below. Multi-target attacks use the highest combined biome/star/dummy target multiplier, calculated using the actual awarded skill's trained progress, while retaining the game's XP event count. Area-spell XP is deferred until the hit batch completes; a failed batch does not award its deferred XP. Trigger-based area hits retain their immediate XP event.
Skill retention and recovery
[Skill recovery] has five server-synced settings:
| Setting | Default | Meaning | | --- | ---: | --- | | CombatRetentionPercent | 35 | Percentage of each combat skill's personal peak restored on death | | NonCombatRetentionPercent | 35 | Percentage restored for every other skill | | StartMultiplier | 10 | Recovery XP multiplier at or below that skill's retained floor | | KneeMultiplier | 3 | Recovery XP multiplier at the boundary below | | KneePercent | 90 | Boundary as a percentage of the personal peak |
Highlights
From source dataLoaders
Runs on BepInEx.
Footprint
Rated a light load on a server.
Last update
Its author last shipped an update 1d ago.
PoeTweaks on Nxeon
From our catalogue- One-click install
- Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
- Server type needed
- BepInEx
- Server load
- light
- Smallest plan we suggest
- Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.10.2, released 2026-11-03
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| BepInEx |
From 15 recorded builds of PoeTweaks.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 0.10.2 | 2026-11-03 | n/a | BepInEx |
| 0.10.1 | 2026-11-02 | n/a | BepInEx |
| 0.9.0 | 2026-11-01 | n/a | BepInEx |
| 0.8.5 | 2026-11-01 | n/a | BepInEx |
| 0.8.4 | 2026-10-31 | n/a | BepInEx |
| 0.6.15 | 2026-10-26 | n/a | BepInEx |
Dependencies
- Required: ZenMap
- Required: Jotunn
- Required: BepInExPack Valheim
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run PoeTweaks on a Valheim server
Pick a server or deploy a new one above; it is installed in one click.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Valheim
- Loaders
- BepInEx
- Requires
- One-click install needs a BepInEx server.
Verified at the source
- ✓ThunderstoreOfficial listing, checked 2026-11-04Open ↗
- ✓AuthorValde, as published on Thunderstore
- ✓LicenseNot published by the sourceFree






