Source-checkedGameplay & overhauls

ValynAxeClues

by Valyn_Mods · for Valheim

Discover scratched clues to possible early axe heads in Meadows houses, with a single journal trail and water hints.

16Downloads
19d agoLast updated
BepInExLoaders
ThunderstoreSource

About ValynAxeClues

From Thunderstore

Discover scratched clues to possible early axe heads in Meadows houses, with a single journal trail and water hints.

Valyn Axe Clues

The Curious and Mysterious axe heads can be easy to miss while exploring. This mod turns the search into a trail of clues you discover in the world. Read Meadows runestones or open Meadows chests to find scratches pointing toward abandoned timber houses that might hold a head.

What it does

  • Gives brief directions in approximate paces, such as "500 paces SW — low timbers".
  • Adds across the water when the seed's terrain suggests a crossing on the route.
  • Shows a fleeting trail of ground arrows after a clue, without pinning the destination on the map.
  • Keeps discoveries in one Scratched notes compendium entry in discovery order, with the day, time, and source.
  • Keeps each runestone's first successful scratch fixed, even as other sites are searched.
  • Moves on from visited ruins or a house where no chest is found.

The mod reads planned WoodHouse2 and WoodHouse6 locations. A clue points to a possible chest, not guaranteed axe-head loot. It does not change chest contents, world generation, or map exploration. Distance and water checks are approximate; terrain edits and unusual coasts can affect the suggested route.

Using the clues

Read a Meadows runestone or close a Meadows chest after opening it. Look for Scratched notes in the known texts compendium. Select that entry to review all discoveries, or use its Clear scratched notes button to erase the list. The clear button does not reset searched sites or reread chest lids.

The mod runs in solo play or for the host of a world. It does not distribute clues to remote clients. If you already carry one head, newly generated clues focus on the other; a head stored elsewhere is not counted as carried.

Settings and saved progress

After first launch, edit BepInEx/config/valyn.mods.axeclues.cfg to set maximum clue distance (1,800 by default) or change water-avoidance behavior. World progress is stored separately in BepInEx/config/ValynAxeCluesWorlds/. Version 0.4.1 moves older world progress out of the main config when it first loads. Deleting a world from Valheim's world list removes its mod progress file once the deletion succeeds.

Requirements

Other Valyn mods are optional.

Comments, suggestions and bug reports

Browse my Nexus Mods profile to find my mods. Leave comments in Posts on the relevant page, or report bugs through Bugs where available. Include the mod version, world seed, clue source and destination if known, and BepInEx/LogOutput.log for route problems.

> Manual installation and updating > > 1. Close Valheim and install BepInExPack_Valheim. > 2. Extract this package. Copy plugins/ValynAxeClues.dll into BepInEx/plugins/ValynAxeClues/ and start Valheim. > 3. When updating, replace the old DLL and keep only one copy installed. The first launch of 0.4.1 migrates existing progress automatically. > > Removal > > 1. Close Valheim and remove ValynAxeClues.dll from its plugin folder, or uninstall it through your mod manager. > 2. Optionally delete the mod's settings and world progress folder if you want to discard its saved progress. Existing compendium notes belong to the character save. > > Credits > > Valyn_Mods / Valyn81 — mod concept and maintenance. Promotional artwork is an illustration, not an in-game screenshot. No Valheim or BepInEx DLLs are bundled.

Highlights

From source data

Loaders

Runs on BepInEx.

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 19d ago.

ValynAxeClues on Nxeon

From our catalogue
One-click install
Supported on Nxeon Valheim servers, for BepInEx servers. We download it from Thunderstore, place it, and restart the server.
Server side
Optional on the server
Server type needed
BepInEx
Server load
light
Smallest plan we suggest
Valheim — 4 GB (4 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
0.4.1, released 2026-10-16

Game versions by loader

LoaderGame versionsNewest
BepInEx

From 1 recorded build of ValynAxeClues.

Dependencies

Declared by the newest build that lists any. Required ones are installed with it on one-click installs.

Run ValynAxeClues on a Valheim server

Pick a server or deploy a new one above; it is installed in one click.

What kind of mod it is

From the catalog
Listed on Thunderstore as “Content”

Gameplay & overhauls

New mechanics, content and overhauls that change how the game plays.

Works on a server

From source side support

Thunderstore lists server-side support for ValynAxeClues as optional: it can run on a server, but isn’t required there.

Compatibility

Game
Valheim
Loaders
BepInEx
Runs on
Serveroptional on the server
Requires
One-click install needs a BepInEx server.

Verified at the source

  • ✓ThunderstoreOfficial listing, checked 2026-10-17Open ↗
  • ✓AuthorValyn_Mods, as published on Thunderstore
  • ✓LicenseNot published by the sourceFree

ValynAxeClues, answered

Generated from the mod’s own source data.

Do my players need to install ValynAxeClues?

Thunderstore lists server-side support for ValynAxeClues as optional: it can run on a server, but isn’t required there.

Which loaders does it support?

BepInEx.

Is it free?

Yes. ValynAxeClues is free to download from Thunderstore.

How do I add it to my Nxeon server?

Use “Add to a server” on this page, or open NxLabs from your dashboard. We install it, restart your server and switch it on.

NxLabs

Run ValynAxeClues on a Valheim server.

Deploy in about a minute from $9.99 a month, then add ValynAxeClues in one click.